PatMan by Freddie
PatMan
A delivery-themed 2D sidescrolling car game with child-friendly music and silly sounds. You must try to reach the end or next checkpoint within 5 seconds of the vehicle moving - however the input is recorded before you can move, providing no direct control once the vehicle starts moving.
Created in 72h from scratch using: - Unity - JetBrains Rider
- Notepad++
- Figma
Midjourney AI (Splash Screen)
- Paint.NET
REAPER
- Audacity
- MuseScore
- Freddie's voice
- Samson GTrack USB mic
| GitHub | https://github.com/Phaselleum/LD53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/patman |
Ratings
| Overall | 547th | 3.611⭐ | 20🧑⚖️ |
| Fun | 586th | 3.444⭐ | 20🧑⚖️ |
| Innovation | 232th | 3.778⭐ | 20🧑⚖️ |
| Theme | 1082th | 3.167⭐ | 20🧑⚖️ |
| Graphics | 771th | 3.389⭐ | 20🧑⚖️ |
| Audio | 169th | 3.944⭐ | 20🧑⚖️ |
| Humor | 334th | 3.5⭐ | 20🧑⚖️ |
| Mood | 881th | 3.194⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 3🗨️ |
Also just FYI the itch link doesn't work
Level 4 is a bit haphazard, but may be a precursor for an infinitely generated level some day... Who knows?
Great entry!
checkpoint implementation was strange (when you go past a flag, you have to restart in order to get a new loop), and the restart itself could have a keyboard shortcut. levels were not super difficult, most of the time it was big acceleration then break at the best spot, but apart from that, it was really enjoyable!