HUEBER by Wrong Timeline

[raw]
made by Wrong Timeline for Ludum Dare 53 (JAM)

Ever wanted beautiful colors delivered right through your home without needing to get up from the couch ? Well, your prayers have been asnwered, as we at HUEBER will mine, transform and then send those right to your house in record time !

Commands

Game speed

  • 1 : Normal game speed
  • 2 : Fast game speed
  • 3 : Ultra fast game speed
  • Spacebar : Pause !

Build Modes

  • Q : Mining build mode
  • W : Industry build mode
  • E : Delivery build mode
  • R : Road build mode
  • T : Area Destroying mode

Special shortcuts

Hold Ctrl to see data on all your existing Areas Hold Alt to see data on all buildings : this displays the remaining amount of raw materials in deposits, and the objectives of houses.

Gameplay

First of all, try our in-game tutorial !

In Mining, Factory and Delivery modes, dragging around the screen will generate Areas that will make use of the buildings on the map. Mining areas collect from natural deposits, Industry areas transform the incoming raw materials, and Delivery areas are neighborhoods that can receive products collected or crafted previously.

The goal of each map is to complete all of the objectives that you can see on the Houses by delivering the required amount of colors.

But beware, your time and Areas are limited !

To join these Areas and create a network, use Roads by clicking on two separate Areas. You can also remove existing Roads by trying to build the exact same again, which will cancel the original. Also, use Destroying mode to nuke existing Areas and all the connected Roads. It's the only way to regain buildable Areas !

Gameplay various Q&A

  • "How can I connect two Mining areas or two Delivery areas to split the loot ?"
    • Unfortunately, you can't connect two Areas of the same type.
  • "Sometimes when I try to build Mining Areas over multiple types of deposits, it only picks one type, or straight up doesn't work ?!!!"
    • Mining areas can only have one type of resource collected. When you create a Mining Area over several types of deposits, it picks the one with the most deposits in your circle. If it's a tie, then it can't be created. But don't worry, you still keep your Area for something else.
  • "I managed to create empty circles and connect them to other Areas, but I don't understand how they work ?"
    • You can always create "empty" Areas called Checkpoints. They can be used as a proxy to transport stuff more efficiently. However, they can only go one way, from one type of Area to one other.
  • "Unlocking stuff is boring, I want all levels now !"
    • Wow, jeez, okay ! Just press Ctrl+U on the menu screen :)

The team

  • Stan Dusk : Graphic Design, Art, Music, Level Design
  • Nuclehon : Programming, Game Design

screen<em>3.png screen</em>2.png screen_1.png

Ratings

Overall 593th 3.575⭐ 22🧑‍⚖️
Fun 480th 3.55⭐ 22🧑‍⚖️
Innovation 366th 3.6⭐ 22🧑‍⚖️
Theme 160th 4.325⭐ 22🧑‍⚖️
Graphics 870th 3.2⭐ 22🧑‍⚖️
Audio 478th 3.375⭐ 22🧑‍⚖️
Humor 799th 2.735⭐ 19🧑‍⚖️
Mood 603th 3.525⭐ 22🧑‍⚖️
Given 19🗳️ 22🗨️

Feedback

Sevla
02. May 2023 · 16:25 UTC
As a player who loves a good challenge, I was excited to jump into this game and test my skills. However, I quickly found that the mechanics were quite difficult, and at times a little confusing. I appreciated the challenge, but I also wished that the learning curve had been a bit smoother. Despite this, I have to say that the art in the game is truly fantastic. It creates a captivating world that draws you in and keeps you immersed in the gameplay. I also loved the game's concept - it's really creative and unlike anything I've seen before. The sound, while a bit repetitive, still did its job
Sazonov Dmitriy
05. May 2023 · 08:33 UTC
I tried to play this game. Unfortunately, it is not clear how to connect the two areas. Switching between building areas with the keyboard does not work
LDJam user 320805
05. May 2023 · 16:25 UTC
Sorry for people who think the controls are a little confusing, we thought the tutorial was clear enough :'(

Basically : Create areas with Q around mines, W around factories and E around houses. And connect them with roads : to create them, get into Road building mode (R) then click on the first area, then click on the second area. No need to drag the mouse between the two, it's two separate clicks !
TebionDL
07. May 2023 · 17:49 UTC
A really complex (in a good way) game for this little time we've had. Good job.
GyMate
07. May 2023 · 17:55 UTC
I really liked the game!
I love this time and resource management genre.
For me the instructions were clear, the shortcuts were great, the only confusing was the "R" I always wanted to remove with it.
Thanks guys for creating this game, good job! (:
Rentem
07. May 2023 · 18:21 UTC
Nice game, i like it a lot! I had the problem with distinguishing wether a house needs a raw or a factory version of a certain color. Realised i could see it better by pressing the alt key :)
I sometimes had the problem that pausing or unpausing it would jump back to the previous setting.
EvilScotsman
07. May 2023 · 18:43 UTC
I'm a little confused. I think I've understood the main game mechanic: you don't deliver to and from locations directly, you have to encircle those locations with districts and create links between the districts instead. But I've gotten stuck here, I'm delivering raw green to this house district but the green house wont seem to accept it.

![Untitled.png](///raw/3a3/a2/z/5b8e8.png)

Otherwise this is a cool game!
jelch
07. May 2023 · 18:54 UTC
Neat idea! Cool puzzles, would be neat to see a post-jam version with slick graphics.
Beeb GameCodeCompany
07. May 2023 · 19:09 UTC
Hey, I understood and played your game for the first 6 levels and the tutorial. I might come back and finish later but I believe I got the gist of the game. It was very satisfying to see everything play out once you connected everything and hit play, I enjoyed that and felt like I was actually forming a strategy. I am impressed that the dots were also smart enough to go to the proper locations and not head in any wrong directions. It was confusing at first for sure, the problem I had was not knowing when to use the "industry" or the "mining" for the homes, it was told in the tutorial but it was tough remembering everything. I think using different icons/shapes for the dots would've helped this. Also maybe having a universal circle tool instead of swapping between build modes would've simplified things.

But hey, you guys might not want to hear my opinions, we all had limited time and rarely do we get to have everything as perfect as we'd like. But props for doing something that is different from everyone else.
luthwyhn
07. May 2023 · 20:31 UTC
Like @evilscotsman, the green house on the last tutorial level seems bugged for me or I'm misunderstanding something. Otherwise it's really fun!
LDJam user 320805
07. May 2023 · 22:56 UTC
@evilscotsman @luthwyhn I believe the green house in the tutorial needs transformed greens instead of raw greens ! In hindsight the icons are way too similar between raw and transformed products but the difference should be visible if you press Alt or hover the house :)

@beeb-gamecodecompany Thank you for that very detailed feedback ! Having a universal circle drawing was the plan initially, but we thought it would be more "intuitive" to have different modes for this. Our reasoning was that we were afraid people would not understand why, by drawing a circle over multiple types of buildings, it would select only one type out of all of them. So we split the three types more "explicitly".
TTU_HASAN
08. May 2023 · 10:20 UTC
complex yet fun to play. the tutorial was very helpful
LDJam user 233347
08. May 2023 · 18:39 UTC
Awesome idea, nicely done. well made tutorial.
kanity
09. May 2023 · 12:19 UTC
Interesting concept and very nice music, I like the atmosphere and feel of the game, however as others mentioned, a little bit more "hand holding" for the player would be appreciated (in the tutorial, maybe add a mention that you need to encircle the house as well, as it wasn't immediately clear, and then in the game itself it would help to show some goals (like, do we have to deliver all the resources in all the houses? and why after I fill the blue house and delete its' area to work on others its' resources drop to 0? etc)
Pouyan ShekariKiani
14. May 2023 · 20:12 UTC
Awesome game, first i tried to play it without the tutorial and that was a total failure lol, I went back for the tutorials and when i understood the mechanics I started to enjoy it a lot. great game. well done
ChuChuGeralt
15. May 2023 · 16:39 UTC
I really liked the idea of a strategy based game!

The only thing I would improve is the UI. Sometimes, when the zones collide, its really hard to delete the right zone or line. Also, I would have liked to get more visual/audio feedback when i reached the maximum on the zones/lines.

Overall, it was a fun game to deliver color to the people!
CalicoBubbleTea
17. May 2023 · 10:11 UTC
I enjoyed it! Really nice concept and great come out. Could be more fun if it's more a building game rather than level-based, or if the levels are more polished.