Wormpocalypse: Battle for Chornobyl by Emty
They thought Chernobyl will be stable for many years.
They were wrong and now only You can save the world!
Death Warms are awakened and hunger leads them!
Feed them with TNT! Make them regret!
Radiation and worms always was a bad combination. Who would thought that Chernobyl will be a disaster for second time? You was just a regular truck driver, but now only you can stop danger. So grab your truck hat, pick up your dynamite and hit the gas! There is no time to relax!
5 bombs - 5 worm holes. What can be easier?
Ratings
| Overall | 553th | 3.607⭐ | 30🧑⚖️ |
| Fun | 621th | 3.397⭐ | 31🧑⚖️ |
| Innovation | 741th | 3.161⭐ | 30🧑⚖️ |
| Theme | 941th | 3.466⭐ | 31🧑⚖️ |
| Graphics | 836th | 3.259⭐ | 31🧑⚖️ |
| Humor | 285th | 3.607⭐ | 30🧑⚖️ |
| Mood | 523th | 3.607⭐ | 30🧑⚖️ |
| Given | 24🗳️ | 37🗨️ |
EDIT: The music and sound effects were also really cool and added to the overall experience.
The game is simple but i taken a good time with this, not difficult, and i was surprised when i have need to go into the worm !!!! Intersting use of the theme, the ambient is very good with the music and the strange siuation.
I knew it was an Unreal game as soon as I started the game because SteamVR booted up, haha.
VR is annoyingly enabled by default in UE, but all you need to do is remove the XR plugin from your UE project, I believe.
Gameplay feels like post-apocalyptic Ambulance Simulator, in a good way, the little cutscenes are amazing, the second phase had me smiling the whole way.
Good job guys.
Voice acted cinematic intro added lots to the mood.
First time the game bugged for me, controls didn't work properly and the car continued to go in circles until I pulled my gamepad out and I also got stuck inside the worm and couldn't move... Second time around it worked fine and I played it through.
The music fits very well, and the visuals, albeit very simple, kind of fit the game.
The car could be more funny to control tho, it felt very slow and could very easily stop, maybe trees could have been destroyable with the car (with them skyrocketing for more fun factor?).
Throwing the bombs manually instead of just pressing the key to have it automatically go in the hole could be more interesting, even though it might make it too complex.
Having some extra visual effects for when the worm is close would make it more anxious (in a good way) and adrenalinic. You could also get rid of the radar this way which would improve immersion.
I had some issue with the resolution (I have a 16/10 display) and could not see the entire screen, so the radar was cut a bit out and I could not understand the numbers in the top right (which I could only see partially).
The second part is very funny and I felt excited and anxious, the music was perfect. The car was a bit bugged but not a big deal because I was so excited by not expecting this second part.
I did not deployed the bomb, which was not very clear. Maybe you could have given a bigger window to do that.
After all, the player spent its time to reach that portion and it is a bit of a let down to reach the end and discover u didn't put the bomb because u didn't press the button in a specific point. Yeah it maybe makes u replay it, but I think, being a very short game, that it is generally better to make the player feel rewarded for having invested the time in it, since it's not meant to be hard after all but enjoyed (this game in particular, from my point of view).
I enjoyed the small but funny story and how u managed to present it in a very funny and handmade way!
Nice work <3
Edit: after a few attempts, all ended because of a soft lock bug when I replaced the truck inside the worm, I've finally won the game ahah
Your comments mostly make sense and I wish we could improve the game accordingly. I see you have a good feeling of what game should look like.
Thank you for time!