Jurassic Part-Timer by TomatoLamp

In this society you gotta work to get by, no matter the species, even a raptor, so you got a part-time job delivering packages from space in a van. They're not picky on how, so just throw them into the atmosphere. But the local solar system seems to be hostile, and so does your boss, so MOVE FAST.
Deliver packages from space, or just use them to fuel your afterburners for a quick boost, or even as artillery to fend off space pirates.
Controls: * WSAD for horizontal movement * Shift/Space for down/up movement * E to burn a package to boost * Right-click to aim a package, then left-click to throw
Credits: * Programmed by Herchey and TomatoLamp * Art by TomatoLamp * SFX by Herchey * Music by GibberingTaylor
CHANGELOG ```
CHANGE LOG (05/01/23 9:15 PM)
-Fixed bug causing possible error on launch preventing mission from starting
CHANGE LOG (05/02/23 12:00 PM)
-Fixed bug preventing projectile from throwing properly -Adjusted enemy values
CHANGE LOG (05/02/23 8:45 PM)
-Enabled graphics options -Fixed bug with canvas on level load
CHANGE LOG (05/03/23 2:00 PM)
-Fixed canvas display issues in build ```
| Zip | https://tomatolamp.itch.io/jurassic-part-timer |
| Original URL | https://ldjam.com/events/ludum-dare/53/jurassic-part-timer |
Ratings
| Overall | 697th | 3.477⭐ | 24🧑⚖️ |
| Fun | 383th | 3.636⭐ | 24🧑⚖️ |
| Innovation | 551th | 3.386⭐ | 24🧑⚖️ |
| Theme | 536th | 3.955⭐ | 24🧑⚖️ |
| Graphics | 736th | 3.455⭐ | 24🧑⚖️ |
| Audio | 427th | 3.455⭐ | 24🧑⚖️ |
| Humor | 316th | 3.545⭐ | 24🧑⚖️ |
| Mood | 762th | 3.333⭐ | 23🧑⚖️ |
| Given | 30🗳️ | 15🗨️ |
Good effort though, loved the dino.
Liked names of the planets. My favorite is "Drop Tables" planet. Of course I also had fun delivering packages to the sun :D
That you can steer left and right with the mouse but not up and down threw me off a bit. I always tried to steer up with the mouse first just to realize it doesn't work and then pressed the button.
Notes:
-Packages can destroy the pirates but they're a bit hard to aim at properly.
-I think the camera speed is going to vary wonkily depending on your mouse DPI and screen resolution. (Unfortunately I didn't have enough time to plug sensitivity into the menus)
I think it looks great, but either the core loop or the physics of the game could be improved upon. I think you could keep the movement as peculiar as it is, but then maybe making the delivery itself be a bit more apologetic, for example through an economy or just having a bit more time. In the current state it's just a tad too difficult. Another thought I had, that it can stay as difficult and frantic as it is, but then have a pointer. That would make it a bit more predictable but fun to play, as there's not much time and space pirates all around anyway.
The music is really hype and matches the energy of the game. But I also think it might get a bit annoying after a while, as it's a short loop, and there are some bassy synths that are heavy on my ears. But maybe that's just me.
Other than that, a very fun game! Great job!