DIVE or DIE! by PabloAbraham

You are a space mercenary, seeking rare crystals in the depths of remote planets and moons in a galaxy filled with darkness and danger. Your latest mission takes you to the abandoned mining station on Planet 53, where you must use a powerful drilling platform to excavate deep into the planet and collect and deliver ten golden crystals before the approaching Red Eclipse renders the planet uninhabitable. But beware, for the depths hold terrifying creatures ready to kill for the precious minerals you seek.
Genre: Dark fantasy/sci-fi mining adventure

Features: - Use your tool to interact with objects and dig for crystals. - Build robots to protect yourself from the creatures of the deep. - Convert normal crystals into golden ones to reach your goal faster. - Upgrade your robots and improve their combat skills. - Expel crystals to store them in machines or use them to build or upgrade robots.
"DIVE or DIE!" - discover the secrets of this dark universe. Will you make it in time before the Eclipse hits?
| Original URL | https://ldjam.com/events/ludum-dare/53/dive-or-die |
Ratings
| Overall | 897th | 3.274⭐ | 33🧑⚖️ |
| Fun | 1121th | 2.677⭐ | 33🧑⚖️ |
| Innovation | 720th | 3.183⭐ | 32🧑⚖️ |
| Theme | 1024th | 3.3⭐ | 32🧑⚖️ |
| Graphics | 38th | 4.636⭐ | 35🧑⚖️ |
| Audio | 192th | 3.891⭐ | 34🧑⚖️ |
| Mood | 139th | 4.109⭐ | 34🧑⚖️ |
| Given | 122🗳️ | 48🗨️ |

My reaction reading this : "Uuh, one word difference, okay then.. Will see".
Even the character didn't move as I expected. Sometimes he walks quickcly, sometimes he slows down.
Massive walls of text at the start that I think I would struggle to use even if I had a photographic memory. Clunky controls and interactions - when it worked (I assume?) it felt unresponsive, and then it just straight up didn't half the time. I got stuck in the elevator controls at one point and had to reset, and I couldn't ever get any of the crystals to deliver either. I'm sure the music and sounds were great but I couldn't hear them because of a constant static/hissing sound that was playing nonstop once I got off the instructions.
I think the concept for this game was super unique too - and the visuals really fit what this game could be. It sadly just didn't live up to the potential for me.
P.S. Please go again next jam if you can guys. Your team has so much potential and I want to see it used effectively. I wish you the best of luck if you do.
Other than that the game is gorgeous, with a neat atmosphere. The thumbnail standout.
You did a great job in a short amount of time.
Well done.
Also nice artwork and atmosphere and overall aesthetics.
Personal for me, in total, controls is not so intuitive and with some kind of in-game menu will be better.
But, project is really promising.
Good work!
The concept is cool, the graphics are beautiful, and the amount of work you guys did in such a short amount of time is very impressive. Unfortunately the lack of polish on the mechanics got in the way of the gameplay
The art and the mood are very nice but the experience was very confusing overall :(
But, as said in previous comments, It's too hard to figure out what I have to do.
I think that would be great if we have a in-game tutorial and a progression instead of a wall of text in the beginning.
Others have already left good feedback about the wall-of-text, but I understand its a jam, and sometimes there's not enough time. A couple of suggestions I have for you to consider for the next jam:
- Make the 'manual' accessible from within the game with a very noticeable big button.
- Much simpler than making a tutorial. The problem is two-fold: people don't want to read pages of text before playing, people aren't going to remember everything or know what you're talking about without first playing around. By having it accessible in the game, they can reference the manual as they see fit.
- Simplify the game!!
- Do you really need two different types of robots? I think just having the default one gets the point across for the jam.
- Do you really need two different types of currency? What if there were only blue crystals, and the 'golden crystals' were just clusters of 10 blue crystals?
- Does there really need to be a machine fabricator at the top and on the drilling platform?
- There were a lot of technical issues and lack of player feedback that I wasn't quite sure what was working as intended and what was not. **Reducing the scope would make the game simpler to understand, and allow you to build a more compelling and polished 'vertical slice' of the game.**
Technical issues I noticed:
- The player movement sometimes slows down and pauses, until I stop and start moving again.
- The footstep audio sometimes plays twice, causing it to be very annoying, until I stop and start moving again.
- The instructions said to "hold left button to take control of the robot", but that didn't work for me, I could only tell it to move around. I'm not sure that the robot even did anything. It didn't seem to shoot, just sometimes the enemies would 'disappear'.
- If an enemy 'disappeared' while holding a crystal, I don't get it back.
- The robot would sometimes move to an invalid location that's off the lift. One time it just disappeared.
Gameplay comments:
- Movement is very slow, so venturing far from the lift is very un-fun. I would suggest either making the tunnels shorter, or placing more interesting things there.
- There's not a lot of space on the lift for having robots for defending. Even with just one it would get in the way. What if the robots were flying instead of on the platform? That way you don't need to move them around and it also simplifies that component.
The problem I have is simply that the game is not fun yet, mostly because its a bit too slow and the controls are a bit janky. I think if the mechanics were simplified a bit and the controls given some love, this could easily be a top 10 entry. Really nice work everyone involved on this project.
One of my robots was getting sucked into the tunnel i dug every time it tried to step onto the platform.
In summary: needs polish on UI/UX and robot physics.