Delivery survival by S1l3Jamal
You're a delivery person that survived a cargo plane crash. Stranded on an island you need to survive with the help of the packages from the plane.
Open packages, eat, drink, escape...
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Get 3 items to build a boat and escape :
- Inflatable boat
- Paddle
- Tarp
Every action cost some time (timer at top).
Make sure your thirst and hunger meters are full (bottom left). Game over if any of the meters goes to 0.
Water and food supply are top left.
WSAD to move LMB to interact M mute music
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Didn't have a lot of time to play test, so there are bugs and game balance is not there. Hope you can still enjoy the game.
There seem to be a lot of bugs especially in WebGL that I don't have the energy to debug, it's been a long day.
| Link | https://zeljkosi.itch.io/delivery-survival |
| Original URL | https://ldjam.com/events/ludum-dare/53/delivery-survival |
Ratings
| Overall | 1160th | 2.769⭐ | 15🧑⚖️ |
| Fun | 1155th | 2.577⭐ | 15🧑⚖️ |
| Innovation | 1150th | 2.5⭐ | 15🧑⚖️ |
| Theme | 1100th | 3.115⭐ | 15🧑⚖️ |
| Graphics | 700th | 3.538⭐ | 15🧑⚖️ |
| Given | 13🗳️ | 7🗨️ |
Also the controls are weird in that you have to both move close and use the mouse to open the package. Since there is no keyboard button to interact with the closest thing (which would make sense since you have to physically move close to the package) instead this leaves the player with a weird "dual movement" of both the mouse and the player character have to be near a package to open it which is cumbersome.
Additionally it seems like i broke the game because my food meter was under 0 at -60 yet i could still play the game.
The game was easy to pickup and play without any kind of tutorial and the sound effects where good. The packages blowing on to the island beech was funny to see.

I think the biggest issue though was the fact that it's kinda just a slot machine. I didn't feel like I had any input. the time it takes to eat or drink caused you to lose the other stat so they were both fighting each other lower, and the packages had no variety or strategy involved. You just had to hope it would be nice to you.
I did enjoy the clear visuals and the way interactables would squish to indicate you could click them.