Lost Souls by MicaelSampaio
WASD -> MOVE
SPACE -> JUMP
SHIFT -> DASH
SPACE (wait) SHIFT -> JUMP + DASH
Left click -> shoot blue souls
you are a lost soul trying to collect souls to give to the gate keeper.
COLLECT PINK SOULS AND GIVE THEM TO THE GATE KEEPER. The giants are portals if you jump inside their mouth you you go to another zone.
[GAME NOT FULLY FINISHED - BUT HAS AN END] [FULL SCREEN TO SEE THE UI]
Problems: - Big scope - Unity hdrp shit the bed, need to pack the project create a new project and import the package with all content, and change all shaders. - crazy loading times to play 15 seg to reload assemblies more 15 seconds to play test.
BUGS: - Dont work in fire fox - When you kill one "gate keeper" (ghost with arms) the collider trigger dont gets destroyed as well (i will fix it after jams ends) - this bugs makes you cant complete the game, but lets you try this game, play jump collect some souls deliver them.






| github | https://github.com/micaelsampaio/ludum_dare_53 |
| HTML (web) Build After jam with bug fix's | https://micaelsampaio.itch.io/lost-souls |
| Original URL | https://ldjam.com/events/ludum-dare/53/lost-souls |
Ratings
| Overall | 165th | 3.65⭐ | 22🧑⚖️ |
| Fun | 302th | 3⭐ | 23🧑⚖️ |
| Innovation | 255th | 3.15⭐ | 22🧑⚖️ |
| Theme | 191th | 3.9⭐ | 22🧑⚖️ |
| Graphics | 45th | 4.238⭐ | 23🧑⚖️ |
| Humor | 252th | 2.605⭐ | 21🧑⚖️ |
| Mood | 8th | 4.357⭐ | 23🧑⚖️ |
| Given | 80🗳️ | 0🗨️ |
Looks good! I like the vibe!
and just about everything really. I found the mouse too responsive which meant the platforming was a little tough. I think this game has a lot of promise and could be expanded.
Really well done
fixed some issues and submit the bugfix's to itch.io thank you all.
micaelsampaio.itch.io/lost-souls
I also struggled with Assembly Reloads on our entry and found out about about assemblies and "Settings > Editor > Enter Play Mode Settings" too late as it requires the code to be a bit more structured, well there's always next time!
3D platformers can be a bit frustrating as it's hard to judge distance, but it felt like you'd tested it well to make it so platforms were either a normal jump away or a dash jump away, so you could usually land in the right spot by confidently doing a full forward jump of one type or the other.