Sunset Delivery by nobiy
Deliver this package by sunset, which will be... in 3 minutes?! Will you make it? Speed through the highway, dodge traffic, and race against the clock in this action-packed game.

About Us
We are two software engineer friends who both recently started game development as a hobby. This is our first game jam together. It was a lot of fun to build the game, and we hope you have fun playing it! * Francis: Programming, Modelling, Graphics * nobiy: Programming, Dialogues * Special thanks to the amazing cosmicotton for the background art and illustrations
Controls
- [A][D] to move left / right
- [W][S] to accelerate / decelerate
- [E] to deliver (after unlock)
- [SPACE] to jump (after unlock)
- [ESC] to pause
Credits
- Music
- Background Loop Melodic Techno #03, Background Loop Melodic Techno #04 by Zen_Man on Pixabay
- Electrode by DSTechnician on Pixabay
Changelog
SunsetDeliveryLD53win64_Bugfixed.zip contains bugfixes made post jam. Issues fixed: - Game ending at 4km - Bumping into cars in cutscenes - Bug in left/right controls - Turned down loud car crashing sound - Fixed restart game so it works now
SunsetDelivery_LD53.zip is the original deadline submission.
| Link | https://kumorikuma.itch.io/sunset-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/sunset-delivery |
Ratings
| Overall | 641th | 3.536⭐ | 72🧑⚖️ |
| Fun | 356th | 3.671⭐ | 72🧑⚖️ |
| Innovation | 941th | 2.921⭐ | 72🧑⚖️ |
| Theme | 584th | 3.928⭐ | 71🧑⚖️ |
| Graphics | 492th | 3.843⭐ | 72🧑⚖️ |
| Humor | 652th | 2.975⭐ | 63🧑⚖️ |
| Mood | 419th | 3.725⭐ | 71🧑⚖️ |
| Given | 146🗳️ | 193🗨️ |
The game ends at 4km for me, is that intended?
Thanks for pointing that out! I think there's a bug with the number, but the game ends at the appropriate spot :)
There should be a pretty significant landmark that indicates you have arrived the destination.
very addicting trying to beat the highscore haha, buit deliveries don't reset between runs lol
Thanks for the feedback! I noticed that the game ended before the intended destination, but it also looks like this was from a "Restart". We never tested the restart as we were scrambling up until the deadline so it's pretty wonky haha. May I ask if the game ended at the appropriate spot in your initial playthrough?
I think it always ended at that spot hmmm.
I have to say that for a large part of the game I have been dodging cars just for fun, because of how satisfying it was to drive.
The graphic section is marvelous, very retro, which makes me imagine myself in the arcade playing it... I loved it!
The downside was that the car was going sideways way too slow (so I ended up having 10+ collisions). Still managed to beat it.
The game did end at 4km away from target, but I think the large building was supposed to be 'The End'.
Thanks for the feedback and checking out our game :) I'm not an artist so this game jam was really far out of my comfort zone, but I'm really happy we decided to do all the graphics from scratch, and I'm so happy it's been well received. Thanks so much guys!
The game actually does 'pause' when the dialog comes up in the sense that the timer pauses and the progression is frozen. Ideally the collisions with cars don't happen while that the dialogue is going on though.
We were scrambling to get a complete game up until the deadline, unfortunately ran out of time to do art on the traffic. The original plan was to have different types of cars that have different behaviors like: trucks, speed racers, etc. so that it's less of an indistinguishable mob.
It does seem like we need to make it more clear that pressing W speeds up the car, noticing a lot of ppl don't realize that for a bit.
The hole feel of the game and the graphics. I like the little detail with the engine thingy tilting in the oposite direction of driving.
Before the jumping was added, i thought to my self, that it is sad, that there is so much traffic. And then the jumping was there, but in the exact right moment
I also enjoy that there is a story
If you make a post jam version whcih you can properly Speedrun, please tag me in the comments :)
I would have loved to be able to go fast and zig zag through traffic. I think the horizontal movement needs to be faster and more responsive. That way you have way more control over the car and can start weaving through traffic.
Specially with the jump added later you could zoom at high speed for as long as you can handle. Also would be nice to be able to control how long the jump is by releasing early to start going down earlier.
And another little detail is that it would be great to pause the game when you are putting the text boxes. It's fine to stop the car but not stopping traffic from continuing makes you crash while not being able to do anything, which is a bit frustrating to watch happen without having any control over it.
Either way great game, well done!
Hey @ausstein, I made a couple of bugfixes and uploaded a newer version with those fixes :)
@zombiebust3r Thanks for the feedback! We definitely have some conflicting mechanics between going fast vs too much traffic that we need to spend more time balancing out. The cars crashing during cutscene was a bug and that's been fixed :)
Overall great experience, the gameplay additions help keep the experience fresh until the end and it was a lot of fun to race the clock!
That was fun, thanks for the experience!
The neon aesthetic, the music, the backgrounds.
This is truly a masterpiece!
In the start it felt too simple, but I surprisingly liked the game! The smooth addition of new features is very nice. Changing background, music, and sound of the car in one moment became sooo moody and so good. Nice entire!
suggestion:a skip button to skip the tutorial would be nice
5/5 mood 5/5 humor
Overall a lovely little timewaster that is simple, yet most importantly really fun!