Space Delivery by Kirbloid

[raw]
made by Kirbloid for Ludum Dare 53 (COMPO)

LD-Title.png

Controls: Left/Right Arrows - Aim Hold Shift - Speeds up aiming Z key - Fire rocket X key - Explode rocket after launch

SpaceD delivers the most goods and cuts the most budgets. Why use crew or AI when you can just point and launch? Saves money, time, resources, and cleanup duty.

The object of the game is to launch the rocket and deliver goods by bouncing off of planets. Every planet only wants one good and if you match what they want you get a bonus. Extra bonuses are given if you combo off of planets into multiple deliveries and if you manage to deliver everything before you run out of attempts.

Features: - 7 levels! - An "Explode" button!

All art, music, and programming done by myself during the game jam. Music made with Bosca Ceoil. Only outside piece was Kenney’s font “Kenney Pixel” and “Kenney Thick”. I supported them; you should too! https://kenney.itch.io/

Made in Godot 4.0

screenshot1.png screenshot2.png screenshot3.png

Ratings

Overall 162th 3.654⭐ 28🧑‍⚖️
Fun 152th 3.56⭐ 27🧑‍⚖️
Innovation 155th 3.5⭐ 28🧑‍⚖️
Theme 236th 3.75⭐ 28🧑‍⚖️
Graphics 133th 3.808⭐ 28🧑‍⚖️
Audio 206th 3.231⭐ 28🧑‍⚖️
Humor 199th 2.857⭐ 23🧑‍⚖️
Mood 181th 3.38⭐ 27🧑‍⚖️
Given 39🗳️ 28🗨️

Feedback

pianoman373
01. May 2023 · 05:43 UTC
Great game! I liked how delivering in the wrong order was allowed but just cost you points. I think the skill ceiling could be raised a lot by adding a line showing the initial trajectory (not any of the bounces though). The shape of the ships matching up with the package order was a really neat attention to detail too.
LDJam user 338044
01. May 2023 · 18:44 UTC
Great execution, combining several classic concepts into one game. The controls are very intuitive, I really liked the billiards bouncing effects, and the sprites are top notch.
Vonzent
03. May 2023 · 02:37 UTC
I legit played it through three times! nicely polished game, progression felt smooth and meaningful with enough of a challenging that made me go back to see if there was a better high score solution. I appreciate that you can progress the next level despite if ya didn't land all the hit, good design. Kudos to the group!
LDJam user 0
03. May 2023 · 03:09 UTC
Beautiful Art! Well done!
Blue Pin Studio
03. May 2023 · 03:10 UTC
Nice! i managed to get 920 score. Overall it was a great experience, a few little nitpicks that i had:
- The color of the package didnt seem to affect which planets i could deliver to
- The turret rotated too slowly. I understand the need for precision movements, but perhaps it could get faster over time as you held down the button

:D
🎤 Kirbloid
03. May 2023 · 03:16 UTC
@blue-pin-studio Thanks for the feedback. I could have been a LOT more clearer that the shift key is used to speed up the rotation and that it's intentional you don't have to match, you just get a better score. I think the one thing I learned the most this time around is how important it is to be clear with the controls and goals of the game and to not take that for granted.
Colin Misbach
03. May 2023 · 03:23 UTC
Neat idea. My one minor gripe is I wish the controls were a little more fluid. Having to stop moving with the arrow keys to shoot made it slightly annoying to control the game. Mouse support would be a game changer.

But I think the concept was cool and the graphics and audio provided a unique experience. The levels were nicely paced, and it felt like things were kept fresh.

Nice stuff!
Zeit
03. May 2023 · 03:34 UTC
I really love the theme of this space game, and the music and art are both very interesting. But my favorite part is the physics engine for the floating objects after the spaceship launches. I can't imagine how that was made, it's really impressive! I often make the mistake of colliding with planets of wrong colors, but it's still a lot of fun. Hope you can come and play my game too! Thanks for making the game dude.
Devil_ovo
03. May 2023 · 03:45 UTC
A simple game but i still have a lot of fun. It is an excellent job to create this within 2 days.
zxeno
03. May 2023 · 05:08 UTC
Very solid, first playthrough was ~600points and second and third were over 900 as I got a grasp on the bounce physics. This felt really well polished.
JackOfCups
03. May 2023 · 19:04 UTC
Really enjoyed this! Pushing the mechanics you put in place to their limits. Appreciated the sound design, as well. My collaborators and I also did a space delivery game, so as an EXPERT in this particular genre, bravo!
LDJam user 303624
04. May 2023 · 01:45 UTC
Really polished and fun, really makes you want to keep trying for a better score.
Appreciate the controller support too!!
LCStark
04. May 2023 · 18:37 UTC
Really enjoyable arcade game! So far I managed to get 1020 after three tries. Determining where your rocket will bounce can be difficult at times, probably due to the different shapes of each rocket. Perhaps it would be a good idea to have additional control to restart the current level (in case you want to quickly start over), and after finishing the level allowing the player to choose whether to move on to the next one or try the same one again.
PerfectSquare
04. May 2023 · 20:53 UTC
Cool idea and well executed! I ended up playing a few times to try to improve my score and it was really fun trying to figure out how to bounce the weirdly shaped cargos to maximize combos and bonuses.
ASilvers
05. May 2023 · 01:34 UTC
Really well done! That was a lot of fun! Graphics, music, and mechanics were really great. It was really easy though and it didn't seem like you could fail levels which surprised me at first. To me, it looks to be set up to be a puzzle game but is instead a high score game, if that makes sense. I think it would have been better to lean more into one of those.

For instance, if you were aiming to make a puzzle game maybe have obstacles in the way like moons or asteroids and make it so you could only deliver the correct gems to the correct planets. Failing to do so in the number of rockets would cause you to fail the level and have to restart.

If you wanted to make a high score game you could have had the levels be more randomized and you only get like 10 rockets for the entire playthrough to score as high as you can with maybe bonuses to get more rockets or something.
Matt Green
05. May 2023 · 05:02 UTC
The graphics were so vivid for compo pixel art. I didn't really understand if there was as trick, I was just shooting randomly. Sometimes they would bounce and I'd get bonuses.

Solid entry. Also, I'm certainly partial to a space theme ;)
clemall
05. May 2023 · 17:35 UTC
Really fun and well polished game. The music and sfx are cool and fits the game.
The controls are perfect.

Would have been nice to have some more challenges, maybe some obstacles to enforce the use of bounces on planets.
And I just wished for more levels :laughing:

Anyway, it is a strong entry, well done :thumbsup:
Lichtung
07. May 2023 · 04:06 UTC
This was excellent! Loved the art, the music fit the graphic style, very creative! :smile:
M2tias
16. May 2023 · 20:55 UTC
1100 on the second try. The bounces are so hard to judge, I bet you could get way more points. Nice entry! The graphics have a nice DOS game feeling.