Mailure To Launch by drainkid
Mailure To Launch is a first-person action game where you fight delivery drones that throw packages at you - but you can catch the packages and throw them right back! Different packages do different things and interact with each other to create unique effects.
Use WASD to Move, LMB & RMB to Throw / Catch, and Space to jump. Also, you can use the scroll wheel to adjust sensitivity if it's too high for you.

CREDITS: Max Stucker (@drainkid) - Design, Programming, Art (bad), Music
Ashley Rohan (@awr) - Design, Programming, Art (good)
This is our first gamejam game - we hope you enjoy!
| Link | https://drainkid.itch.io/mailure-to-launch |
| Original URL | https://ldjam.com/events/ludum-dare/53/mailure-to-launch |
Ratings
| Overall | 152th | 4.031⭐ | 51🧑⚖️ |
| Fun | 86th | 4.082⭐ | 51🧑⚖️ |
| Innovation | 260th | 3.74⭐ | 52🧑⚖️ |
| Theme | 519th | 3.97⭐ | 52🧑⚖️ |
| Graphics | 540th | 3.76⭐ | 52🧑⚖️ |
| Audio | 124th | 4.051⭐ | 51🧑⚖️ |
| Humor | 58th | 4.196⭐ | 48🧑⚖️ |
| Mood | 415th | 3.739⭐ | 48🧑⚖️ |
| Given | 102🗳️ | 187🗨️ |
the jumping/gravity was, if I was able to b-hop I would have been right at home lol. I did really like how the packages acted as a different type of projectile, very cool! Oh, also, good voice acting! I felt pretty immersed.
I liked the unique story, the overall mood that was not too serious and the concept of the game ;)

I'll agree that the jumping was a bit too floaty and the lack of feedback on getting hit was a bit disorienting, but I finished the last few stages without getting hit so I didn't find that to be much of an issue. The fireworks were, by far, the best item. Just tossing some into a room and watching the, well, fireworks was so much fun!
Extra points for the title, too. :P
It would be nice to be able to pick up some objects like plants or computers to through them to.
A mouse sensibility less high would be welcome too
I think some subtitles for the intercom would be awesome, missed some of the dialogue that was said, and that's a shame since it seemed funny.
I really enjoyed how much personality the robots had~
I mean, what's more stress-relieving than using car batteries, milk (what?), gas cans, and fireworks to destroy some adorable robots! *evil laughter*
The voice acting is also very amusing! For future updates, could you consider adding a skip button for the opening dialogue? I kicked all of my potted plants together while listening to it, haha. I've already beaten the game and I'm looking forward to more content in the future!
I also love these adorable health icons!

I was really really concerned about perf since we switched render pipelines at the very end to get the lights working and it ended up making the game quite a bit more demanding - but i guess i felt like we got away with it because nobody else had mentioned it so far. Glad you still liked the music though!
I'm glad you had fun with the game and enjoyed our half-assed sense of humor - thank you for playing!!
Some quality of life I think would be nice is crosshairs, since a lot of this requires hitting smol targets with an unorthodox weapon. Some feedback on when you get hit too could help also, often I didn't realize I was low on health until I died.
I think the dialogue was all super fun, but it was a little hard to hear or distinguish at times. Maybe boosting the volume or even subtitles would help that, although the latter might be a bit much for a jam lol.
I also really appreciated the dynamic soundtrack, very cool!!
I also liked that there was a wide range of box types, although it wasn't totally clear how all of them worked. I think as a player one of the things I wanted to be able to do was pick up random objects like potted plants and throw them also, even if it was for reduced damage, since sometimes the flow was broken a tiny bit by waiting for a box to be launched.
Overall really good game!