Devil-lery by CaptAndrey

[raw]
made by CaptAndrey for Ludum Dare 53 (JAM)

Mortal! I'm the Devil and I need your help in the delivery of... souls. Don't be afraid, it's safe... for me. Mua-ha-ha! Deliver them to the right islands. Not on foot, of course. My cannon will help you!

Controls

Hold left mouse button to charge. Aim with cursor.

Credits

game music theme: "Zombies also love to play the fool" by Alexandr Zhelanov

Ratings

Overall 493th 3.658⭐ 21🧑‍⚖️
Fun 622th 3.395⭐ 21🧑‍⚖️
Innovation 1013th 2.816⭐ 21🧑‍⚖️
Theme 667th 3.842⭐ 21🧑‍⚖️
Graphics 135th 4.395⭐ 21🧑‍⚖️
Humor 474th 3.294⭐ 19🧑‍⚖️
Mood 520th 3.611⭐ 20🧑‍⚖️
Given 13🗳️ 15🗨️

Feedback

Slork
02. May 2023 · 06:15 UTC
I like it!)
HedronCrab
02. May 2023 · 09:33 UTC
10 navigation rats out of 10. Loved the art an music <3
realwangziyang
04. May 2023 · 06:45 UTC
This is a really fun game with cool art!
bmacintosh
04. May 2023 · 06:52 UTC
I initially though the game was broken since I couldn't see what I was aiming at, but eventually I caught on and enjoyed finishing it. The sprite work is incredible. The length was just right. Distinct impact effects/feedback for landing on the wrong island versus landing in the lava would help the player learn what's going on a bit faster.
a.huua
04. May 2023 · 06:59 UTC
Amazing art and fun game! I played the web version and a couple of times the soul clips through the cannon and gets stuck on a screen before I get to play. After around 4 or 5 refreshes it worked and it was definitely worth it. The option to have a bird's view helped out a lot and it was so fun figuring out which landmark meant which area the soul is suppose to land on.
Ntimi
04. May 2023 · 07:09 UTC
The shoooom-sound when firing the cannon is fun! I like your art too, very moody. It didn't start on the main LD site for me, though, I had to visit the itch page. And I didn't hear any music, that seems to have had a bug?
Controls were nice and simple. I didn't quite get at first that the color of the bar on the back of the cannon indicates the power, since that bar looked like it could "fill up", but started filled.
Cool entry. :)
Emty
05. May 2023 · 09:37 UTC
Amazing style. Do you make this cannon with 3D, or it`s just a skeletal animation with Spine?
darkgrisen
05. May 2023 · 09:37 UTC
It took me a while to realize the sign indicates where I should deliver the souls oof. The audio is great so I'm surprised I can't vote on that category.
🎤 CaptAndrey
05. May 2023 · 14:45 UTC
@emty it is a spine animation with one "bone" moving in unity
Shrombus
05. May 2023 · 17:03 UTC
Cool art style!
WilliamSoares
10. May 2023 · 20:31 UTC
The graphics and sound are very good. I just miss the gaming aspects
adjo
10. May 2023 · 21:53 UTC
It took me a while to realise I should hold the mouse as I didn't realise the colour was changing, but after I figured that out, it was nice. Ended up with 10/10 :)
TEERIEN
12. May 2023 · 20:28 UTC
Interesting graphics and music!
JohnsonHao
13. May 2023 · 00:02 UTC
Great art style, easy to understand objectives. cool game
LDJam user 355188
13. May 2023 · 00:48 UTC
I love the art style! I had the same issue as @a-huua where the soul would clip through the environment and make the game unplayable the first time I loaded on HTML5, but the second time it worked just fine!
JHax
14. May 2023 · 19:32 UTC
Absolutely nails a simple mechanic that's tricky to master!

Took me a while to get the hang of it, but having to sort of plot out where you want to aim sort of separately from actually firing the cannon and having a vague indication of the power you're firing with is a really cool way of adding a real skill challenge into this.

The 2D style graphics drawn up in a 3D way gives the whole thing a very distinctive style as well!