Superfetch Dog by benjamin
Gale is a good boy.
Gale will fetch the orb for his little master.
The little master needs the orb.
Nothing can stop a good boy like Gale.
Gale is a good boy. :dog:
CONTROLS
- Left/Right: Move Gale
- Down: Make Gale crouch. Slowly regenerate your life
- Up: Look up ( usefull to check if the orb is stuck in a tree )
- x: Jump
- c: Bark / Release Orb
Controller supported with: - A: Jump - B: Bark
GAMEPLAY
- Fetch the ball within 30s
- Every 2 throws the forest will grow
- Every 4 throws Choose one of two random skills for Gale
FIXES
06-05-2023 : Fixed a bug where eagle eye bonus card was always active from start.
TEAM
Benjamin Soulé: game design, code, graphics, sound effects
Pentadrangle: original soundtrack and soundscape
Rémy Devaux: writing
We are PUNKCAKE Délicieux, a team of three making a new game every month! (currently on pause to catch our breath) Check out our Patreon and all our games!
We'll keep working on Superfetch Dog for our next release, so we'll take any and all feedback for this version! Thanks!!
| Link | https://punkcake.itch.io/superfetch-dog |
| Original URL | https://ldjam.com/events/ludum-dare/53/super-fetch-dog |
Ratings
| Overall | 32th | 4.305⭐ | 43🧑⚖️ |
| Fun | 60th | 4.171⭐ | 43🧑⚖️ |
| Innovation | 40th | 4.244⭐ | 43🧑⚖️ |
| Theme | 70th | 4.427⭐ | 43🧑⚖️ |
| Graphics | 130th | 4.402⭐ | 43🧑⚖️ |
| Audio | 98th | 4.1⭐ | 42🧑⚖️ |
| Humor | 675th | 2.947⭐ | 40🧑⚖️ |
| Mood | 72th | 4.25⭐ | 42🧑⚖️ |
| Given | 16🗳️ | 16🗨️ |
This game has much more to it than I thought at first glance, I hope you'll polish up this submission page so it gets a little more of the attention it clearly deserves. :dog: :smiley:
I got here because I was checking out top entries from the last LD and seeing what they made for the current one, heh.
On the other hand, it was very easy to accidentally pick the upgrades before they even finished displaying themselves, which prevented me from seeing the gorgeous upgrade cards.
Incredible work as always, thank you. I'll be playing the full version.
I'm in love.
Just a small bug report: when the boar follows you to the first platform, it can kill you during the dialog / bonus selection / throwing, and if that happens, the game devienne fou (everything is 20 times faster), and going back to the menu doesn't fix it.
On est d'accord que vous êtes installé à Bordeaux? Sinon désolé du francais -_-
My one gripe so far is that I found it pretty hard to manage the tree-climbing ability - it's hard to place why, but the controls just didn't feel intuitive to me (maybe because I had to stand in just the right spot? maybe because 'up' was mapped to something else too? idk) and I ended up regretting it when I took that power.
Cool idea, solid execution, all around real nice! Great job!
I think it's more not for me/not what i excepted than anything, the game is still a marvellous jam entry!
He jumps high with his two paws.
He spots danger with his two eyes.
He searches for targets with his nose.
Gale is a good boy.
Please don't break his heart...
Anyway incredible job, reminded me of U-Turn :)
I love love the theme and am extremely curious about how the story would unfold, but it's just too hard for me.
I think the only issue is the effect of RNG on gameplay.
On the perk side smelling feels like the only thing I need, while eagle eye, hearing feel so much inferior. The other perks are all nice but honest, without a starting tracking perk the run is basically dead.
On the hazard size it's not that much of a difference but the ground spike is honestly too annoying.
I got a really good run with kickoff nose followed by time increase, and 2 or 3 simple hazard (mushroom, branches etc) which allowed me to reach turn 13 or 14 something when it sound like I'm very close to the ending (well at least from what the girl said). But then I dropped on a boar and died.
After that the runs are never that good and I always died much earlier which led to a rage quit.
I really really love the game, please give me a slight toned down (where RNGod have less power) so I can find out the ending uhuhuhu
I got to level 32 and the game crashed, i was interested to see how the game concluded, if it ever did!
regardless, very cool game, really neat mix of mechanics and interesting take on the theme. fun to play and very nice to look at. wonderful job :)
This was a really nice polished little experience.
However, it's the gameplay where my issues lie. Everything else was perfect.
I genuinely feel that the porcupines and the boars were too annoying and did way too much damage. Also, unless you have the sound or smell skills, finding the ball in later levels or if it's thrown damn far in the first few levels is next to impossible. Especially if it's hidden in the tall grass.
Regardless, it can't be understated how amazing this game is and how well you managed to weave a story among it all. Amazing entry. You could also take some of my issues with the gameplay with a grain of salt since I was so invested with bringing the ball back that I probably only disliked them because of that investment lol.
https://www.twitch.tv/videos/1816190498
The dynamic soundtrack is such perfection. The gradual story told by the hooman was both cute and soul crushing. And bouncing around as a silly little dog fetching orbs was so fun, I love all the little gamey features that each feel so satisfying to play with. Really a perfect 10/10 game, incredible :heart: