Airlivery by Jin9310
In this game you become a aviatory delivery boy. Jump on your plane, pickup new crates that needs to be delivered and go do what you are best at: Deliver!
You can pick-up new boxes on delivery stations (just pass by)

Places where you need to deliver are marked with red pointer. Just use your [SPACE] that will drop the crate where it should. Right?

You are not alone in the air, so try to avoid anything you meet there.

If you get injured, watch for wrenches on the way!
And that is it. I have delivered this small thing using Aseprite, Unity2D, Bosca Ceoil, Bleeper, paper & pen. Now go deliver these boxes.

Thank you for your time. Any feedback is appreciated!
| Link | https://jin9310.itch.io/airlivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/airlivery |
Ratings
| Overall | 656th | 3.521⭐ | 26🧑⚖️ |
| Fun | 490th | 3.543⭐ | 25🧑⚖️ |
| Innovation | 974th | 2.87⭐ | 25🧑⚖️ |
| Theme | 532th | 3.957⭐ | 25🧑⚖️ |
| Graphics | 166th | 4.326⭐ | 25🧑⚖️ |
| Audio | 402th | 3.5⭐ | 24🧑⚖️ |
| Humor | 474th | 3.294⭐ | 19🧑⚖️ |
| Mood | 322th | 3.825⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 27🗨️ |
I love how the promise of the game is simple, but it is very engaging and it reminds me of those early NES games, where the gameplay loop is simple, but we still loved them an play to oblivion! I love your attention to detail, such as shake screens, all kinds of little animations and things like final message telling you how many birds or humans you killed. The devil is in the details and you just know how to do these things :)
The plane controls nicely, but somehow I actually enjoyed it most to see it crash :D
Sometimes its a bit hard to know which houses are in the foreground and which are in the back - maybe the background ones need to be a bit more faded / muted in colour?
The plane controls nicely, but somehow I actually enjoyed it most to see it crash :D
Sometimes its a bit hard to know which houses are in the foreground and which are in the back - maybe the background ones need to be a bit more faded / muted in colour?
@ollie-d @jaydubbyasee You are both totally right, I wanted to add faster scrolling later on, as it would give the game bit bigger challenge factor, but I programmed that part poorly, so there was no time for implementation. Maybe in some later patch. Thanks for playeing the game and your feedback!
@paulhocker Thanks for your feedback. You are totally right with music loop, however as small the game is, more music would be quite time expensive :)
@publicidadeba thanks a lot for kind words, I always love to make these little details and what is even better to see that some notice that :) Also there is no team, it was just me. I could fully start on Sunday so had to go for jam and not compo
@lucavazz I wanted to make the crashes enjoyable. I have added outlines to the ones you can collide with. I was thining about fade or bit smaller houses in the background, but at the end this was a better solution in my opinion, since it felt bit nicer. Also it will keep the player focused. Thanks for playing and feedback!
Hitboxes were a bit large, I ended up crashing into birds or bird feathers when I didn't seem to even touch them... Talking about feathers, the same birds could hurt you many times over as they're feathers also hurt you. That made it also pointless to kill them with boxes when you still couldn't avoid colliding into them any better than when they were alive.
At first it was not clear what buildings you could fly past and which ones you would collide into. After some trial and error I learned that the ones with darker outlines were collisionable and others were not... but even then there was a exception to this as interactable buildings (cargo depots and deliverable houses) wouldn't trigger a collision.
The procedural generation was great, it seemed that you were going through varied cities and countryside. The downside with that was that there were sometimes cargo depots and repair packs that were impossible to get and in the first run I died to such place when I didn't yet know what buildings were obstacles and what were background.
Despite the ranting, I liked the game alot and played it many times. I would have been even more motivated to play more if there was an online scoreboard and ramping difficulty in the form of speeding up or getting more obstacles... Alternatively there could have been an ending or a goal that you tried to achieve.
Good work overall!

The font in the HUD looks a little out of place in the middle of all that awesome pixel art. The letters in the game title and the '5' in the package pickup animation are fantastic. I'd love to see a HUD made out of characters like those.
Delivery stations come up often enough relative to drop-off points that I never had to worry about running out of packages. My "packages to deliver" counter climbed steadily throughout the game. If there were fewer delivery stations I'd have one more thing to keep track of while playing - though if you plan to make the scrolling faster, I may start missing more delivery stations.
About hitboxes, this is actually really nice catch and thing I have forgot to take care of. I am just simply changing the animation and forgot to turn off the collisions, will fix that.
Collisions of the building I wanted to leave like this from the very begining, but I might change the size/oppacity of the ones on the background, since it could be more readable ;)
You are also very correct about the generation and this was something I didn't have time to fix before publishing. Good news is that I have already patched this, so objects should never be placed on top of each other ;)
As I mention above already, there is going to be a patched version once the rating period is over. I will add few new features (speed up is going to be included) and might think about the online leaderboard as well. So if you'd like to try it after patch, just be sure to check my game after this LD is over ;) THX a lot once again, this was really helpful!
Thanks a lot for your feedback and time with my game! It is truly helpful!
Nice! Tag me in a comment when you have advanced version online. I'll be glad to try it! I hope you find the time to review our game too :)
Good job :)
Some pieces of feedback:
- I found it hard to identify what could hit you at times (ie: buildings)
- The missed packages sliding on the ground was a nice touch :D
- Missing a building and not being able to go back was rough (because the screen scrolled too fast, i'm not sure?)
- That end screen was great haha, i killed so many people with my reckless flying though :sob:
Thanks for making it! <3
Loved the graphics / art style, it reminded me a little of the classic "Retry" game.
If you continue to develop beyond the compo, some more control over clashing buildings / pickups would make it infinitely playable - I unfortunately came across a few spots where I couldn't pass bird + balloon combos too.

But thanks a lot for playing! Stay close if you want to see the update ;)