Neon Delivery by HUGETUBE
In this game you deliver a neon ball to a flag progressing trough levels and playing with little janky physics.
Controls: Hold left mouse button down to start drawing a line and release the button to freeze it.
Notes: Each levels have 3 stars no stars need to be collected to finish a level but they add some replayability to the game. On the top left of the game you see how many lines you can draw in a set level and no you can't remove lines. If the ball gets stuck press R to retry.
Patch notes for 5.1.2023 (MM,DD,YYYY) Fixed weird resolution and added a full screen button. Also restarting levels wont softlock you randomly.
Have fun playing my and other peoples games.
| Link | https://drive.google.com/file/d/1oMVtZ5kTi69-eSYniK3Sfv7EYOEl2zEG/view?usp=sharing |
| Link | https://huge-dev.itch.io/neon-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/neon-delivery |
Ratings
| Overall | 105th | 3.818⭐ | 24🧑⚖️ |
| Fun | 50th | 3.977⭐ | 24🧑⚖️ |
| Innovation | 289th | 3.068⭐ | 24🧑⚖️ |
| Theme | 372th | 2.886⭐ | 24🧑⚖️ |
| Graphics | 188th | 3.614⭐ | 24🧑⚖️ |
| Audio | 205th | 3.237⭐ | 21🧑⚖️ |
| Mood | 121th | 3.595⭐ | 23🧑⚖️ |
| Given | 12🗳️ | 11🗨️ |
Otherwise, good clean fun with a nice aesthetic.
Good job!
Used to play something like this on my phone few years ago.
Still no download. Make sure it's not saved as draft.
I think you need a few levels in the beginning that prepare the player better for the difficulty. It ramps up almost instantly and I found myself just completing the levels as opposed to wanted to get the 3 stars. This is quite a good concept, and if you're going to explore it more, you should put the number of stars you collected on the level select screen.
Good job.
Occasionally, the ball would gain some unreasonable momentum while rolling up the slope, which I assume comes from the torque, but it's completely unclear since the graphical representation of the ball doesn't communicate its rotation. So you might wanna either change it (maybe a small notch in it or a cross? It's really up to you) or change the physics so the torque doesn't have so much impact on how the ball travels. Or maybe it's just my unreasonable need for precision...
Either way, other than that and lacks in SFX (lack of time to properly prepare it I guess... which is expectable) a basic idea for a game well executed. The gameplay overall felt nice - I'm especially appreciating the slow down when you're drawing the lines. The last level also has an interesting twist to it and I wonder if you thought about taking it further - maybe you could make an infinite procedurally generated scroller out of it? Nice format for something like a mobile game.
Overall, good job on your submission!
Was able to get 3* on every level except the first one with curved arrows, just couldn't figure it out and had to settle for 2*. Would be nice to be able to go back to it :p
I thought at the end with the 200 Lines it was going to be like an 'endless' level, was that what you guys were going for?
I thought you did a great job with the level design in terms of having a simple, straightforward solution, then a more difficult one to get the optional stars.