Resources by megalukes

[raw]
made by megalukes for Ludum Dare 53 (JAM)

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The world has ended, but you still have to end. Deliver all the 10 packages to win.

Goal

Get items from the Office and deliver them around the city. Buy equipment in the Shop. Carefully manage your Weight. Survive. More detailed instructions in the game.

Controls

  • WASD - Movement
  • Mouse Left Button - Shoot/Attack
  • Mouse Right Button - Aim
  • Mouse Wheel - Change Weapon
  • H - Use heal items

Change log:

  • 05/01/2023 - Fixed shop/inventory weight bug.
  • 05/03/2023 - Breaking bugs solved. Night shader and win screen issues were fixed. New changes will be made for a post-jam -version next week.
  • 05/04/2023 - Fixed a minor bug in the health display when entering the office. Also managed to export a web version for itch.io.

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Godot<em>v4.0.2-stable</em>win64_fMGx8VtpHM.png

Godot<em>v4.0.2-stable</em>win64_QafSoqDcnr.png

Godot<em>v4.0.2-stable</em>win64_9R3k8q4bic.png

Planned additions for the post-jam version (we're working on it!)

  • Tetris Inventory
  • Different types of delivery packages
  • Different enemies
  • Improved UI
  • Final cutscene
  • A final boss?

Coding, voices, and music by Megalukes, artwork and art direction by Rekiem and special thanks to Wizorbe and JeanKB.

Ratings

Overall 355th 3.789⭐ 21🧑‍⚖️
Fun 450th 3.579⭐ 21🧑‍⚖️
Innovation 655th 3.263⭐ 21🧑‍⚖️
Theme 418th 4.079⭐ 21🧑‍⚖️
Graphics 360th 4.026⭐ 21🧑‍⚖️
Audio 300th 3.684⭐ 21🧑‍⚖️
Humor 841th 2.676⭐ 19🧑‍⚖️
Mood 255th 3.921⭐ 21🧑‍⚖️
Given 13🗳️ 19🗨️

Feedback

stellarnightmare
02. May 2023 · 10:39 UTC
The graphics are good. But the game feels to boxed in with this mega zoomed in top down perspective. and with no indication of whats under trees lead to me getting jumped.
lima victor
02. May 2023 · 11:45 UTC
Interesting game with hude resident evil vibe. Sadly after delivering all the supplies it just froze for me. I was really expecting for good ending after seeing the voiced beginning. Anyway the game is great, wish you a good jam
Underlig
06. May 2023 · 15:24 UTC
I like this one, controls was good, graphics fit well, and the menus worked well, more importantly they complemented each other, and made it a very pleasant gaming experience.

Great work on this one, not much i can say critique wise other than i wish it was more and bigger, the base youve
created here feels just like that, a base for a bigger game, not much of a critique rather than a feel of wanting something more.

Great work, managed to finish it, and only got a few frame freezes on the web version.
Martta
06. May 2023 · 15:25 UTC
Great game, quite similar to our game. I did not like the darkening of the screen as it made hard game even more hard. It was also frustrating to look for the random spawned delivery points in unknown city without map or anything. Some guiding arrow to the delivery points would have been great. Also I got stuck annoyingly on some parts of the level, maybe the player hitbox could have been little bit smaller. But the graphics, sounds and gameplay was othervise great and this is one of the better games I have reviewed so far. The shop system and weight system was really nice.
Gog
06. May 2023 · 15:30 UTC
Really fun concept, although some instructions were a bit unclear. Loved the art style and how well thought the mechanics were!
🎤 megalukes
06. May 2023 · 15:48 UTC
@stellarnightmare and @lima-victor thanks a lot for your comments. You were the first people to play it haha. We had multiple breaking bugs close to the deadline and managed to fixed them. Night shaders, win screen, zoom controls were all bugged. We fixed those and decided to remove what wasn't working so people could play it without such issues. We plan to add new feature in a post-jam version so we can bring some QoL to the players. Thanks again!
frelude
06. May 2023 · 16:16 UTC
The art is awesome and appropriate ! I like also the controls, aim then shoot, it adds to the immersion. The knife was not so useful. The concept in it self is classic, but this is a neat executed. The night fall is a good addition too. Speed vary according to the number of supply you carry.
Congratulation, that's a great game.
Ryabchik
06. May 2023 · 16:38 UTC
I liked the sound work with the guns. The sounds of shooting, lack of ammo, the sound of reloading a shotgun. They sound very juicy. Pretty atmospheric graphics. In the future, many more features can be added to such a project outside the jam. So I liked.
YurisCat
06. May 2023 · 16:44 UTC
Great top-down shooting game.

I didn't expect such a complete set of resources and gameplay experience to be accomplished in just three days, which is really amazing! The element of carrying weight makes players have to balance how much they want to carry instead of being greedy and carrying everything.

I am confused that a game of such high quality and completeness has such a low number of ratings. I will try to invite my friends to play your game and leave a rating!
stellarnightmare
06. May 2023 · 20:39 UTC
@megalukes I did enjoy it.
vizitas
07. May 2023 · 01:05 UTC
Fun game, great graphics and sound. Liked that it kept getting darker, quite a cool mechanic.
LDJam user 298734
11. May 2023 · 15:18 UTC
amazing game!reminds me the sas4 Ihave played
Sempra
11. May 2023 · 15:23 UTC
I liked the mood but i would have enjoyed a bit more of a heads up on what's coming around, maybe with a camera a bit higher to cover slightly more ground.

Great entry tho, gg!
LDJam user 275955
11. May 2023 · 15:40 UTC
I returned to it after some time and imbued, GGs. Cam looks too close, but it makes sense.
Wakobu
11. May 2023 · 15:42 UTC
The graphics and mood are super cool! Sadly, the fighting system is too rigid, so it's wiser to just ignore zombies than to fight them.
Congrats!
Kaech
11. May 2023 · 18:27 UTC
That was much better than i expected
Leo Barber Dev
12. May 2023 · 10:52 UTC
great game, definitely ambitious for a jam game, my only feedback is that the zombies shouldn't be able to turn around fully and detect you