Monster-Guider by Hegback

[raw]
made by Hegback for LD33 (JAM)
I'm from Team Kast, and along with two other members, we came up with this simple platform game as our first try. Well ,GL2US!

Monster Guider: A game where a red monster betrayed its friends and escapes with the opposing blue monster.

Ratings

Coolness 54% 3
Overall(Jam) 2.82 864
Audio(Jam) 2.68 549
Fun(Jam) 2.68 799
Graphics(Jam) 2.50 904
Humor(Jam) 2.58 648
Innovation(Jam) 2.54 864
Mood(Jam) 2.63 866
Theme(Jam) 2.68 961

Feedback

TerraCottaFrog
24. Aug 2015 · 15:22 UTC
Norton forbids me from playing this.

It seems to do this when Ludum dare things take a long time to load, although it may be Norton itself which causes that.
ezombort
24. Aug 2015 · 15:28 UTC
Cool game :) I kind of both love and hate the music at the same time; pretty awesome but a bit "sharp" on the ears.
CodeNMore
24. Aug 2015 · 18:39 UTC
Kind of a neat concept, neat music as well!
Nichii
25. Aug 2015 · 11:44 UTC
I hate that you can get stuck at the wall :P

Overall, if you expand upon this game, like adding different types of challenges, it might work
MagentaGames
25. Aug 2015 · 14:57 UTC
It's a kinda strange how you climb the wall, but damn... This game is great!
squarepug
25. Aug 2015 · 15:55 UTC
You've got some good ideas in this game. It didn't seem to show my score up at the end though, or record a high score or anything. A feature as simple as that definitely needs adding in. With nice graphics and polish this could grow to something good.
🎤 Hegback
25. Aug 2015 · 15:57 UTC
Thanks squarepug for reminding us! We'll work on it!
Somnium
26. Aug 2015 · 15:53 UTC
Nice game, pretty easy to lose though :-) Memorable tune.
Jishenaz
27. Aug 2015 · 17:42 UTC
I liked how you control two characters at once with different speeds; it added dynamism to the game.
Realize2D
29. Aug 2015 · 02:13 UTC
cool concept! control of two characters is well implemented.
MrThee
02. Sep 2015 · 05:20 UTC
Character movement sometimes froze for me in some weird context. Tends to imply that the movement logic isn't implemented in a terribly robust manner. The enemy death sprite is cute tho :3