Cow Delivery by RenardGames
A game made in 72 hours for the Ludum dare 53!
The theme is delivery and you have to deliver 5 cows to your alien friend! Music by 'Joe Reynolds - Professorlamp' - https://opengameart.org/content/malloga-ballinga
ARROWS to move
SPACE to lift

| Game download- | https://renardgames.itch.io/cow-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/cow-delivery |
Ratings
| Overall | 539th | 3.619⭐ | 44🧑⚖️ |
| Fun | 525th | 3.5⭐ | 44🧑⚖️ |
| Innovation | 755th | 3.143⭐ | 44🧑⚖️ |
| Theme | 691th | 3.81⭐ | 44🧑⚖️ |
| Graphics | 566th | 3.716⭐ | 46🧑⚖️ |
| Humor | 134th | 3.927⭐ | 43🧑⚖️ |
| Mood | 758th | 3.341⭐ | 43🧑⚖️ |
| Given | 35🗳️ | 64🗨️ |
I enjoyed the game! The music is simple and catchy, the sound effects are nice and match expectations, and the level design is good. Great job! Consistent aesthetics as well, which is awesome!
I love the vibe of this, the music is so fitting as well.
Some advices:
- I found some problems with the boulder's physics, for example, when we drop it close to a wall, the bolder get stuck.
- The color of the boulder sprites could be better to contrast with the background (gray, maybe?)
Overall a great entry. Good job!
The "moo" soundtrack caught me off guard so hard! Hilarious! Loved playing through the game. Clean consistent art, responsive movement and enough of a challenge to make you fight til the end, but not too hard so you give up, so a great balance!
I'd also like to think they were all cardboard cows and no moo-moos were hurt in the playthrough
I *loved* the kinda-sorta-Metroidvania-ness of having to deposit a certain number of cows before certain doors would open. I wasn't a fan of having to navigate the laser hall twice (four times, technically, both coming *and* going), but I liked how you clued how to use the rock beyond the four-cow gate with the setup you find near the fourth cow itself.
Pretty fun game, genious idea :D
Simple to understand, hard to go through. It was too hard for me. It's a good old school game. I'd prefer more feedback from traps, though. Some simple charging animation, so I can predict when I can move. However, you did grat work with mechanics and level design with different ways of using UFO magnit.

I dunno man, really good job! I don't know what happened here for me. nothing about this should work?! I was frustrated and the sound track should have made me insane! instead I was grooving and kept on playing over and over again. this is some masterclass in design my dude!