Very Fast Food by LeReveur

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Why use employees, drones, or any other boring devices to serve your customers, when you can do it with a big canon?
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A bunch of imponderables came this week-end, and I had the choice between giving-up or try to make something in the urge. Guess what I chose? :sweat_smile:
W S / A D / Z S / Q D / I K / J L / ◄ ► / ▼ ▲ : aim
space/return : launch, and once again to open the parachute
If the food with parachute reach the top of any building with at least one pending customer (= red windows), you get 5 pts, in any other case, you lost 1
There is no limit to the points, nor any game over, but the buildings change randomly each time your best score reach a 20
| Link | http://workshop.xenedon.com/LD53/ |
| Original URL | https://ldjam.com/events/ludum-dare/53/very-fast-food |
Ratings
| Overall | 1220th | 2.368⭐ | 21🧑⚖️ |
| Fun | 1170th | 2.5⭐ | 21🧑⚖️ |
| Innovation | 1206th | 2.211⭐ | 21🧑⚖️ |
| Theme | 1112th | 3.079⭐ | 21🧑⚖️ |
| Graphics | 1076th | 1.947⭐ | 21🧑⚖️ |
| Humor | 1029th | 2.053⭐ | 21🧑⚖️ |
| Mood | 1177th | 1.895⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 15🗨️ |
* Aim the canon with arrows or wasd or a couple of other random keys
* Launch a package with space or enter
* While the package is in the air press space/enter to open a parachute
* Package needs to collide with the top of a building and you will recieve points
Beyond that I was not able to reach any end state, I got over 1000 points but it did not trigger anything.
I fixed this, but I'm afraid you'll won't find a lot more fun with it :sweat_smile:
Nice addition to include an arrow for when the package leaves the screen. I think it was easier to play the game using that feature.
(et toujours pas de plein écran, j'en ai bien peur - même si cette fois j'ai opté pour une taille de base un peu plus grande que d'habitude :smile:)
Some suggestions that are still feasible in a short time frame:
- The colors are not that good at the moment, there's not really something cohesive that ties the picture together color. Everything is just the color an object directly is, without thinking about lighting and stuff. Some tips I found in my art helpful are:
- Choosing a color palette and sticking to it. Very small color palettes end with things looking more stylized in a positive way
- Use colors that are fully saturated rarely. Usually pushing down the saturation on all the colors improves things
- +1 to sound effects helping a lot.
Another random thought: When the parachute opens, it happens pretty suddenly, which is good for gameplay but visually looks a bit off. Would be cool if when the parachute appeared, there was some momentum to the package and it swung underneath the parachute. I could imagine doing that with some basic physics simulation stuff :) ... though in practice that would probably eat up more time than you had.