Mortality by gamebuilder
A simple HTML adventure game.
Many thanks to @KennyMacMusic for the amazing soundtrack and @yumi8 + @genie for the artwork.
*Play it here: http://www.pub22.net/game/ld53/ *
Credits:
@yumi8: drawings of the heroine’s body, Ivanova, Billy, Suzy, Holly, Ralph, and Alice
@genie: drawings of the heroine's head and wallpaper patterns
@KennyMacMusic: music (4 tracks)
Color palette based on Twilight 5 by Star: https://lospec.com/palette-list/twilight-5
Tools:
HTML + JavaScript + jQuery
REPLICA Framework 1.4
Pen, pencil, and paper
Krita
Lospec pixel art editor
jsfxr
sox
Derivatives:
Star: Derivative from the children’s story “Semiautomatic” (http://www.pub22.net/game/ld47/semiautomatic/ p. 18)
Butterfly: https://odysee.com/@gdmusic:a/tiskanta-x-arman-harooni-lies-untold:7 [1:15]

Ratings
| Overall | 1071th | 3.019⭐ | 28🧑⚖️ |
| Fun | 1164th | 2.54⭐ | 27🧑⚖️ |
| Innovation | 836th | 3.06⭐ | 27🧑⚖️ |
| Theme | 1046th | 3.25⭐ | 26🧑⚖️ |
| Graphics | 906th | 3.115⭐ | 28🧑⚖️ |
| Audio | 369th | 3.563⭐ | 26🧑⚖️ |
| Humor | 1013th | 2.159⭐ | 24🧑⚖️ |
| Mood | 194th | 4.019⭐ | 28🧑⚖️ |
| Given | 21🗳️ | 30🗨️ |
@arsher thank you for the reference to Fran Bow, wasn’t aware of that. Its art style is very appealing.
Took me a bit of time to find both the stars and the key, but I eventually beat the game. Huzzah!
Hopefully the protagonist turned back before entering the convent, don't know that they have habits for disembodied winged heads!
First, Ivanova manifests herself in different ways, as many spirits do. When she fought against the witch she took the form of a giantess, hoping her imposing body would bring victory. Unfortunately this strategy failed. Ordinarily, when she visits a house she shrinks, though she maintains a ghostly form that is just barely visible. Like many spirits she can even enter one’s dreams from time to time.
Second, I don’t see why a convent would refuse a disembodied winged head. She can sing, pray, and teach, just like the rest of us. God’s creatures manifest themselves in different ways. This brings me back to my first point, and so the circle is closed.
With some basic character animation and maybe some more life in the environment/level design, this could become even better! I was also wondering if you'd be interested in implementing choices/alternative endings. (I understand the base for the game is a story, so that doesn't really call for branching - but I still felt it could be a possibility here)
Well done!
In general I like games that tell a story and end in a particular way — but I’m not against multiple endings, either. The latter has its advantages. Perhaps down the line I will try that out. Anyway I appreciate your feedback.
I quite like the interaction with Ivanova. When on the ground, the primary concern of the player character seems to be that we can't reach her teeth which is a great reaction to seeing a giant person trapped in a cage. Then, of course, there are the additional interactions once we get the flying powerup, which helps round out the story.
I think the flying powerup is a nice twist. First, the way it affects the player character is vaguely dark--like, her normal body is gone, and without much say in that process (as far as I know). But flying is a nice ability to get in return. The flying mechanic itself is a nice extension of the general left/right movement, and as I mentioned it means that the star requires much more exploring (as now we're exploring a 2D space rather than 1D).
Overall I think the puzzles were nicely balanced, the key seemed pretty obvious to me and was easy to find but then finding the star took longer and let me interact with caged Ivanova to advance the story and see if I could learn anything, etc.
I'm glad to see the music worked this time. :smile:
As for the giant tooth fairy, that happened by accident. When I first copied a scan of @yumi8’s drawing into one of the game’s image files, she appeared as a superhuman figure, way off scale. At that moment it occurred to me that she is a spirit, almost like a demigoddess, and so why not make her a giantess — some beautiful, imposing figure who towers above the rest? And it turns out that it adds a twist to the game: the avatar must cross some bridges to finally meet her face-to-face.
But I fear I’ve said too much already. Once again we are grateful for your comments.