Hermes by UZUZ

[raw]
made by UZUZ for Ludum Dare 53 (JAM)

Hermes

A 2D vertical platformer game based on Greek mythology~ cover_v2.png

Introduction

In this game, you will play as Hermes, the messenger of the gods. Your task is to deliver an important message from Zeus to Hades. However, the journey is not an easy one, Hermes must goes through different realms and obstacles in order to reach Hades. Once Hermes delivers the message to Hades successfully, the game ends.

The game takes place in a 2D world, where player falls from the sky while avoiding obstacles and collecting blessings.

How to play

When playing the website version, please run on Full Screen to get best experience
Download PCbuild3.zip to play on PC or play the website version! Use WASD to move and click to continue with dialogues. (only in level 3) Pressing shift to activate Iris's blessing, you may teleport to any block.

The game starts with Hermes jumping out of the sky and falling through different realms, including Olympus, the mortal world, and the underworld.

Along the way, Hermes must avoid fall into the abyss without standing on the platforms or move too slow touches the top of screen.

  • The goal is to reach the end of each level, where Hermes will deliver the message to Hades.

As Hermes falls, he will encounter different items such as * Golden apple: increase maximum health * Heart: recover health

The player should successfully deliver Zeus's messages to Hades before it is too late.

Character Design

sum.jpg

Levels

Realms 1: Olympus

In this level, Hermes falls through the realm of the gods, where he can gain golden apples and hearts.

screenshot1.png

Realms 2: mortal world

In this level, Hermes will meet Iris, and gain a teleport skill from her. In this realm, you will meet some special platforms which will move up/down/left/right or break and disappear. Be careful and make wise decisions.

screenshot2.png

Realms 3: The Underworld

In this level, Hermes falls through the underworld, where he must avoid bats. There will be more special platforms here. Be prepared for challenges!

screenshot3.png

Contribution

Programming: HOW4RD, SapphireStar, QinYuqi Art: Allie, UZUZ, Michellego, Level & UI Design: Michellego, UZUZ Story script: cedaoan, H_Chloe

Attribution

Sound: https://opengameart.org/

Graphics: For graphics, our artists made everything except platformer blocks (listed below) (https://www.clipartmax.com/middle/m2H7N4b1m2A0G6G6spikes-spikes-pixel-art/) (https://www.reddit.com/r/factorio/comments/fdagrs/transportbeltpixelartforaschoolproject/) (https://www.kenney.nl/assets/platformer-art-deluxe)

Ratings

Overall 1033th 3.075⭐ 22🧑‍⚖️
Fun 917th 3.05⭐ 22🧑‍⚖️
Innovation 982th 2.85⭐ 22🧑‍⚖️
Theme 876th 3.579⭐ 21🧑‍⚖️
Graphics 691th 3.55⭐ 22🧑‍⚖️
Humor 374th 3.444⭐ 20🧑‍⚖️
Mood 818th 3.278⭐ 20🧑‍⚖️
Given 28🗳️ 22🗨️

Feedback

Red_dino
02. May 2023 · 04:43 UTC
Cool character art!
DrApfelwurst
02. May 2023 · 08:50 UTC
I really like the idea of the game. It plays really nice and the difficulty progression feels really good. Sometimes when you spawn, you die instantly, I had to redo everything after already finishing the first two levels. The button input in level 1 mixed with the white of the clouds, so I couldn't see them. A black border around them would've helped :) The character designs are really cool!
kgurniak91
02. May 2023 · 10:32 UTC
Reminds me of icy tower but reversed and with more platforms variety. Really liked the music, backgrounds and character portraits, but other graphical elements like platforms and characters were a bit inconsistent with their scale etc.
Moonblast
02. May 2023 · 16:43 UTC
The New Era "It's a Man, Down 100 Stories"
Batisdark
02. May 2023 · 20:21 UTC
I had a bit of meldown at fist - character moved right sometimes for no reason and I was thinking it was some kind of 'sudden wind' mechanics that were never mentioned... and then I looked at my gamepad and it was it. Game movements were so NICE on gamepad, shame there were no interaction buttons binded, so only movement worked.

For some reason it was often that I would spawn somewhere unsafe (right on the top) after getting hit somewhere at the bottom and as a result - instant death even with 2 hearts. Plus Bats in underground seemed to hit me twice for some reason too (maybe also wrong spawn). Would love some immunity timer for such occasion. Couple of seconds would do so you can escape whatever it is actually about to hit you while you spawned and still disoriented.

Overall liked the concept a lot. Quite nice difficulty raise, though checkpoint or couple (thinking about after you reach goddess) would be great!
kypello
02. May 2023 · 22:50 UTC
I like it, I like the different types of platforms that have different effects and it feels like the right level of challenge. I found a weird glitch where I fell off one of the icy-looking platforms right before it moved, and when I respawned I was outside the boundaries. The controls and graphics are a little rough but overall it's a cool entry!
ardorugus
03. May 2023 · 03:22 UTC
Epic music! Fun chars design (cutscenes are cute!). Maybe not that easy to control, but you get used to it. Fell plenty, but loved it when was gently caught).
maxflav
04. May 2023 · 00:14 UTC
I love the art and character design!
LDJam user 263763
11. May 2023 · 07:31 UTC
Hey! I like the art and the story, I little hard to reach the button, I find a bug that the player dissapears and you see the cam going to the button, the music is nice to, good work!
JustinSix
15. May 2023 · 18:48 UTC
Fun game, I love Greek mythology and am in Athens right now so I may be biased. I could definitely see potential to expand the game into a mobile game in the style of something like downwell + doodle jump + greek mythos
Stevie257
15. May 2023 · 18:56 UTC
The graphics in this game may be modest, but they possess a certain appeal that reflects the developer's dedication and artistic vision
gamescodedogs
15. May 2023 · 19:13 UTC
Great music and colors. If you'll continue to work on it, it can become a great big game!
Squeele
15. May 2023 · 19:17 UTC
The game is pretty addictive!

The music sounds nice and fits the overall vibe of the game. The character designs are really charming. In order to improve the look of the game, you should have the same scale (1pixel = 1cm for example) for every pixel on screen. Everything would be more cohesive that way and hightlight your animations, which work really well.

This one is a really good entry!
Pouyan ShekariKiani
15. May 2023 · 20:06 UTC
Congratulations to your team, one of the coolest entries I have played so far. It's obvious you have put so much effort in this and you did a pretty good job.
Brovovar
15. May 2023 · 21:03 UTC
Wow, inversed Doodle Jump! Gods with casual outfit looks impressive. Gameplay is fun but there are some things which make it a bit annoying:
* Hint to use WASD made me think there is no jump in this game. I spent some time playing before finding out you can jump using space.
* Text sometimes has the some color as background, so I was unable to read that entering door is on E and had to mash through my keyboard.
* Hermes sometimes spawns outside the screen (already mentioned in other comment).
* Several times I jumped into abyss but it turned out that there is a platform like half a screen under the actual screen.
cavedens
16. May 2023 · 01:59 UTC
Doodle jump in reverse :D interesting concept. I oved the character drawings!
TheSmellofOxygen
16. May 2023 · 15:40 UTC
The character portraits are my favorite part. I wish the springs and the player had some more animation. Currently the gameplay is a little lackluster.
Vinicius Meireles
19. May 2023 · 00:25 UTC
Nice animations and art style. Though I kinda wished it had original music. Cool game nontheless!!!