All About That Buzz by ConradoClark
All About That Buzz is a top-down, bite-sized Action RPG made in 3 days for Ludum Dare 53: Delivery!
This game was made by only one person (ME!), and was originally concepted for Compo but yes, I overscoped (by A LOT). I made everything from scratch for this jam, not limited to, but including: Graphics, Audio, Design and Programming.
Features:
- Level Up System
- Custom Weapons
- Random Drops
- Critical Attacks
- 5 Different Stats: Attack, Defense, Speed, AoE and Luck!
- WORKS BEST IN FULLSCREEN
The Story
The Bees started a revolution and are refusing to pollinate, mostly because of rebel groups and the Big Bog social media influence. Flowers started withering and are calling for help, while bees fight each other over the whole conundrum. The main character is an avid fan of the Flower Pop Band "Happy Flower", and is sick and tired of letting the flowers die. Deliver pollen to your friendly neighborhood flowers to reanimate and save them, one by one!
How was the theme implemented?
You are a bee with the task of delivering stolen pollen back to flowers.
How to Play?
W/A/S/D or Arrow Keys to Move Spacebar / Left Click to Interact with objects and treasure chests. Your can also play with a gamepad.
Basic Tips
- You cannot have more than 3 weapons, but if you pick a 4th, the weakest one will be replaced.
- If you run out of pollen, kill more enemies!
- Some flowers require a lot of pollen, and you may need to do multiple trips to save them.
- Stats are randomly distributed when you level up, but each and everyone of them are pretty useful.
- Enemies do respawn if you leave a room.
WORKS BEST IN FULLSCREEN
Screenshots



| Link | https://github.com/ConradoClark/ld53-delivery |
| Link | https://conradoclark.itch.io/all-about-that-buzz |
| Original URL | https://ldjam.com/events/ludum-dare/53/all-about-that-buzz |
Ratings
| Overall | 135th | 4.071⭐ | 37🧑⚖️ |
| Fun | 82th | 4.086⭐ | 37🧑⚖️ |
| Innovation | 185th | 3.843⭐ | 37🧑⚖️ |
| Theme | 472th | 4.014⭐ | 37🧑⚖️ |
| Graphics | 208th | 4.257⭐ | 37🧑⚖️ |
| Audio | 176th | 3.924⭐ | 35🧑⚖️ |
| Humor | 152th | 3.879⭐ | 35🧑⚖️ |
| Mood | 252th | 3.926⭐ | 36🧑⚖️ |
| Given | 22🗳️ | 63🗨️ |
love the art, sound and humor! the game mechanics are also great!
good luck with your next projects:)
I love the humour and setting.
The gameplay is little more than avoiding being hit. I struggled against the boss, going in circles but getting hit nonetheless.
Good job for 3 days, though!
Good job
I was originally planning a dodge mechanic and a skill tree as well, but oh boy, this was too much already haha
I was also undecided about what to do with the boss: since the main character stats were random, there is a non-zero chance that you can end up with lots of defense and AoE and in this case the boss is definitely going to be harder. Farming can alleviate that but perhaps the dodge mechanic would be the silver bullet to close this design gap hehe
Either way, I'm super happy with the final product, and I'm glad people are enjoying it as well. Thanks! You made my daisy :upside_down:
I planned to make it more evident that it was a boss (and planned to close the room automatically, play another song, etc) but I was out of thyme.
Thanks for playing!

Awesome game; great work!