Squid Belt by JustCore
You play as a daring cargo pilot tasked with delivering vital supplies and equipment between space stations and client rockets. But watch out – the galaxy is filled with dangerous space squids that will stop at nothing to attack your ship and steal your precious cargo!
| Original URL | https://ldjam.com/events/ludum-dare/53/squid-belt |
Ratings
| Overall | 1117th | 2.9⭐ | 22🧑⚖️ |
| Fun | 1057th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 1194th | 2.325⭐ | 22🧑⚖️ |
| Theme | 951th | 3.45⭐ | 22🧑⚖️ |
| Graphics | 947th | 2.975⭐ | 22🧑⚖️ |
| Audio | 610th | 3.075⭐ | 22🧑⚖️ |
| Humor | 687th | 2.921⭐ | 21🧑⚖️ |
| Mood | 871th | 3.211⭐ | 21🧑⚖️ |
| Given | 5🗳️ | 3🗨️ |
I also really enjoyed the sound effects you made - They made shooting (or being shot at) feel very satisfying!
Overall, pretty enjoyable little game, good job finishing something up! :3
Some thoughts about your game:
* I didn't notice the text in the top-left corner for a long time. Maybe the score could be centered horizontally, while the distance could simply be right next to the arrow pointing towards your destination
* Shooting felt a bit pointless: it is a bit hard to aim while both you and the enemies are moving, and also because the enemies get pushed away by your bullets. I ended up simply dodging the enemy bullets all the time, which turned out to be surprisingly easy because you can rotate instantly. Maybe if there were less enemies, they weren't pushed by your bullets, you had a limited rotation speed but the gun could rotate freely, maybe then the shooting would be more interesting, tactical, and important?
* The distances are often too large. Half of the gameplay is simply doing nothing except holding the mouse button, waiting until you reach the destination. Sometimes there are encounters with the aliens, but as I've said, it is easier to simply ignore them :)