Goblin Delivery Inc. by The Hat Guy

[raw]
made by The Hat Guy for Ludum Dare 53 (COMPO)

Game in itch.io link below

Control a delivery company run by delivery goblins. Start with a single worker and hire more as you expand. You can customize each goblin as you see fit, buy equipment to improve their stats, change their names and pick the goblins with the skins you want!

Made with Godot 4.0

Ratings

Overall 148th 3.69⭐ 23🧑‍⚖️
Fun 273th 3.119⭐ 23🧑‍⚖️
Innovation 161th 3.476⭐ 23🧑‍⚖️
Theme 70th 4.214⭐ 23🧑‍⚖️
Graphics 87th 3.976⭐ 23🧑‍⚖️
Audio 199th 3.262⭐ 23🧑‍⚖️
Humor 280th 2.45⭐ 22🧑‍⚖️
Mood 250th 3.095⭐ 23🧑‍⚖️
Given 23🗳️ 16🗨️

Feedback

Rustywolf
01. May 2023 · 05:21 UTC
Love the map art. Movement might be better served being a little faster, or having a speed up / pause function. Cool game!
TyeGameDev
01. May 2023 · 14:30 UTC
Too slow paced for me but like the idea. Tutorial was also a little hard to focus and read especially with how much you have going on in your game. Strategy games are harder to jump into so I can appreciate you having a how to play during a jam. Well done.
Snotax
01. May 2023 · 14:30 UTC
Very impressive for a Compo Game!
I really liked the art and audio!
LDJam user 5243
01. May 2023 · 14:37 UTC
A bit slow gameplay when you only had a single goblin, but felt much more reasonable as soon as you got a few running. A really solid entry. Enjoyable and well done mechanics. :)
Asieke
01. May 2023 · 14:52 UTC
Really nice game! The 'How To Play' screen could use some UX improvements, but it got the job done. Once I got into the swing of things it was pretty fun.
TasakaSama
01. May 2023 · 19:08 UTC
Not really my style, but I notice that there's a lot of work and it's pretty well finished, so congratulations to you
ekaktusz
02. May 2023 · 14:02 UTC
Cute game! I actually enjoyed the gameplay, it's not fast paced, but I like to chill a little. Love the art, I think its an impressive COMPO entry. For me the game mechanics were a little hard to understand at first, because I didn't noticed in the first time that there is a how to play button :D I think viewing the tutorial screen could be mandatory for the first time, to don't accidentally skip it. Overall I think it's great! Nice job! :)
Paroxysmal
03. May 2023 · 00:07 UTC
Love the graphics. Little difficult to get into...a more interactive tutorial would help a lot. Great entry though.
nekowei
03. May 2023 · 03:47 UTC
Oh such a cute game with lovely art and relaxing music. It takes a little time to understand how to play but after that I'm really enjoy the game. It's getting busy after the amount of goblin grows up and I just can't stop. Well done!
Cinterre
05. May 2023 · 21:25 UTC
This is really impressive for a compo game. Like the art style a lot. Took me a bit to release I had to actually pick up the packages, but no issues after that. Well done!
Chucks Feed and Seed
06. May 2023 · 09:00 UTC
It's fun to manage the goblins once you get a few. The biggest issue is not being able to direct one to a house where another one is standing - when you have 7 goblins, almost every place you need to send them to already has one on it. Besides that, it was a fun, very polished experience.
Gog
06. May 2023 · 09:01 UTC
Very cute and relaxing game! A bit slow for me, but still fun!
KingZero
06. May 2023 · 09:46 UTC
I can only agree great but a bit too slow.
YurisCat
06. May 2023 · 11:26 UTC
I really like the music in this game, it makes me feel very relaxed. Just like the little goblin at the beginning moving at a very slow pace.

And then gradually,

the little goblin gets rewards,

the little goblin gets shoes,

the little goblin gets a backpack,

the little goblin gets teammates!

The team being transported gradually becomes stronger, and I become more and more busy haha! It's really a great game!
YurisCat
06. May 2023 · 11:30 UTC
Oh, I just realized that this is a work completed within 48 hours! Wow! The level of completion is unexpectedly high! You did an amazing job!
digital bacon
06. May 2023 · 12:16 UTC
Relaxing little game, nicely presented with cute graphics and audio, and a very helpful how-to-play screen. Very impressive for the compo. Well done!
kierogi
06. May 2023 · 13:44 UTC
Some really good art and sound and an impressive amount of complexity in your system. I like the interpretation of being the path-finding algorithm instead of using one. But I'm not a robot :(
island-jam-2-group-3
07. May 2023 · 17:46 UTC
The how to play screen is a bit confusing with so much info together and gameplay is a bit too slow at first but nice entry. Congrats!