D÷V÷S÷ON by pinkmonkeyhead

[raw]
made by pinkmonkeyhead for LD33 (COMPO)
DIVIDE AND CONQUER!

To rule the city you must eat citizens to grow stronger.

Mouse - Move
Right Mouse Button - Divide
M - Toggle music
T - Toggle Tilt Shift (Default is off, but if you can take it, go for it!)
ESC - Leave game

To join your splitter parts you must go out of your base!
(You get too comfortable inside the base to worry about joining your parts)

Ratings

Coolness 49% 1226
Overall 3.78 89
Audio 3.60 88
Fun 3.63 120
Graphics 4.04 92
Humor 2.48 564
Innovation 3.44 203
Mood 3.38 211
Theme 3.04 674

Feedback

donaldm
24. Aug 2015 · 02:53 UTC
This game was a lot of fun! I liked the concept.

Things that might improve it:

1. The controls were a bit hard to use. I think arrow key movement might make it better, or lock the mouse to the center of the window.

2. It was hard to know when I could divide.

3. Sometimes it was frustrating to chase down the balls. Was their
Elenesski
25. Aug 2015 · 03:35 UTC
kinda reminded me of osmos. controls are a little hard to use, perhaps keeping the window more central might make aim eaiser. not sure how it fits the theme.
A_K_
25. Aug 2015 · 04:24 UTC
I think it really fits the theme. Thou joining to previous commentaries.
MAnimal
25. Aug 2015 · 07:14 UTC
Awesome idea, for me this game is innovation madness. Highly recommended game for everyone. Sometimes my character was moving slower than i like.
When someone eat my main ball(other balls are still alive) game will ends.
Bloodyaugust
25. Aug 2015 · 07:48 UTC
Wow, this was an interesting one for sure. The base mechanic of eat/divide was used really well here to produce something that felt like more than it was, in that I spent a good 15 minutes playing a game that didn't change the whole time. It was gorgeous, the music was very serene and well done, and I liked the textures of the balls. My only gripes are that I couldn't tell when I could divide, I couldn't figure out why one would want to go outside the base, and I lost numerous balls to getting stuck in the terrain. Overall though, a really great entry.
GenericTeamName
26. Aug 2015 · 01:42 UTC
Feels Agar.io inspired. Great work. It's very well polished!
guoboism
26. Aug 2015 · 13:54 UTC
It's like Cosmos! It's like Pikmin!
Well done! Picked by GB!
andreymust19
26. Aug 2015 · 17:54 UTC
Is a clone-idea from http://agar.io/
Jupiter_Hadley
26. Aug 2015 · 18:19 UTC
Pretty fun! I included it in part 8 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/tto3rRaLBXQ
OnionBlaze
28. Aug 2015 · 05:35 UTC
Ahhh I love games like these! You get too much slower as you get larger though, sometimes even to the point that you don't seem to be moving anymore. Might be intentional..?
rudra
28. Aug 2015 · 06:10 UTC
This is great. Loved the graphics and the concept. Good job!
Darkflint
12. Sep 2015 · 23:27 UTC
A simple yet interesting game! But not easy^^
Slashee the Cow
13. Sep 2015 · 00:11 UTC
Graphics and sound were really good for a compo entry. I never have enough time to make my games look or sound that good.
GertJohnny
13. Sep 2015 · 01:25 UTC
3D Agar.io, neat! The pace was a bit slow for my liking, but the experience was still good overall.
PeteGrammarman
13. Sep 2015 · 01:36 UTC
Really good twist on the katamari mechanic. Division helps you cover more ground but leaves you vulnerable. I dunno if getting game over after losing a tiny piece was intentional, but I didn't like that aspect. Overall great idea!