Ultimate Pigeon Post by Yorsh

[raw]
made by Yorsh for Ludum Dare 53 (COMPO)

PigeonIdle_x2.gif

Deliver mail fast in this action platformer. As the Ultimate elite pigeon, you can beat up anything on you way to reach your goal: the (surely ?) holy letter box.

PigeonGameplay.gif

Inputs

(Inputs are explained in game) * Move : Left Stick/WASD/Arrows * Jump : Up Arrow/W. Hold to full jump. * Slide : East Gamepad Button or Space/Ctrl * Dive : North Gamepad Button or Down Arrow/S * Kick : Press the slide button during or right after a slide. * Escape or Start to retry.

PigeonRun_x2.gif

Tips

  • The grounded slide takes about a second to reload, white and blue stars will appears around the pigeon when it's ready again.
  • The air slide can be performed once in the air (regardless of the grounded version's cooldown). If you kill something in the air, you can perform another air slide.
  • You can't normally jump while in the air, but you get one air jump after killing something in the air.
  • You can perform a kick in the air, but it has less range.
  • You are invincible while performing skills.
  • Final score is calculated by...uhhh...I mean the lower the time and highter the kills the better. I think cause it's not tested to be honest.

Letterbox_x2.gif

Post Compo Fixes:

I don't usually do those, but I had to fix the finish button in the last level that somehow reverted back to "Next", to make it clear when the game is over. Version 1.2 (the original compo version) is available at the bottom of the page. Version 1.3 (fixed) is played in browser with the following (minor) changes: * Fixed the "finish" button in the last level. * Fixed a wrong hitbox layer that made possible to kill dead enemies. * Added a dead zone to the direction input. * Replaced "maintain the button" by "hold the button" in the first tuto.

Ratings

Overall 60th 3.974⭐ 40🧑‍⚖️
Fun 45th 4⭐ 40🧑‍⚖️
Innovation 185th 3.395⭐ 40🧑‍⚖️
Theme 247th 3.697⭐ 40🧑‍⚖️
Graphics 47th 4.224⭐ 40🧑‍⚖️
Audio 142th 3.5⭐ 40🧑‍⚖️
Humor 53th 3.743⭐ 39🧑‍⚖️
Mood 169th 3.447⭐ 40🧑‍⚖️
Given 26🗳️ 59🗨️

Feedback

Rustywolf
01. May 2023 · 05:57 UTC
Love the art. If you tightened the movement a little bit this could easily turn into something larger, good work
🎤 Yorsh
01. May 2023 · 15:31 UTC
@rustywolf Yeah, I really should have taken the time needed to add input buffering for the skills. I wasted a bit of time in the second day that could have been used for this instead sadly. Thanks for playing !
jclardy
01. May 2023 · 19:07 UTC
Great graphics and animations. Tutorial introduction to new skills is also very well done.
silkworm_sweatshop
01. May 2023 · 20:18 UTC
That's some juicy pigeon combat! Graphics and sound are on point! Felt pretty satisfying smacking things around although maybe a bit unruly given how over the top the moves are. That's not necessarily a bad thing but it can get a bit button mashy. It was actually pretty interesting when the powers where taken away and I couldn't button mash slaughter through the enemies (even though that's fun too). I guess it's about finding that balance between satisfying smackdown and more thoughtful, controlled movement.
🎤 Yorsh
01. May 2023 · 21:43 UTC
@jclardy I'm glad you liked it, thx for playing!

@silkworm-sweatshop Yup that's actually something I struggled to balance on this game. Even more so that I couldn't decide what I wanted this game to be about. At some point I only wanted the game to feel great to play with no real challenge. Then I added a score system for no good reasons really, so from there I had to balance the difficulty a bit more...Should have sit down and think about it before doing things. Thanks for the feedback!
silkworm_sweatshop
01. May 2023 · 21:58 UTC
@yorsh I think it's fine. For jams, you don't really have time to think everything through or get everything perfect. There is plenty of time afterwords to expand or take something useful from it and there really is some impressive stuff here.
MatthewDrake
01. May 2023 · 23:12 UTC
Really great work on this one, feels really polished for a jam entry. Loved the audio and graphics, and the gameplay felt satisfying when you took down enemies or performed the dive bomb attack. A really fantastic game overall. ^^
candlesan
02. May 2023 · 00:43 UTC
This was great!!!
* Love the art and animations, really nicely done. Character animations, environment art, the tree parallax art in the background, pixel art attacks and fx, all of it was great
* Good stylistic font and presentation choices, very well polished
* Loved having controller support
* Music was surprisingly good for a 3 second loop. I turned it off eventually but I kept it on longer than I thought because as far as 3 second loops go, it held it's own surprisingly well.
D3kryption
02. May 2023 · 06:37 UTC
This so absolutely fantastic!
I loved the KO sound :D and the attacking sounds. They were fantastic.
Maybe a little too loud but that's all.
The animations and partials were great.

The entire concept is just brilliant.
Nice job!:)
🎤 Yorsh
02. May 2023 · 15:57 UTC
@matthewdrake @d3kryption I'm glad you liked it, thanks for playing!

@candlesan Well by playing the music without the melody for a bit, then only the drum, then everything at once I think it gets to maybe 10sec or so, that helps. Tho it's still a miracle that it's good enough cause that was some very last minute work ahah. Thanks for the feedback!
Corporation
02. May 2023 · 17:37 UTC
Beautiful and incredibly polished game! Controls are smooth and the slide/shoot/kick mechanic is very satisfying. Also pixel art is gorgeous, especially the background.
I guess the only problem with this game I had is having cats as the enemies :c
ljg
02. May 2023 · 19:04 UTC
I really liked this one! It was fun and funny, but I wished that when you went back through a level after dying you didn't have to read the letter again.
LDJam user 337828
02. May 2023 · 20:47 UTC
Controlling the Ultimate Elite Pigeon was a blast, never felt more cool delivering mail. Movement was fun and combat felt tight, sound design choices were also great! Nice job wrapping it all up in time! :smiley:
pdotjpg
02. May 2023 · 21:03 UTC
Wow, impressive how polished this is. Beautiful animation, really responsive controls. Routing the levels and going for speed is super fun. Has that Super Meat Boy, Pizza Tower feel. And I like how the game didn't outstay its welcome. Solid little chunk of content.

The tutorial messages are a bit of a momentum killer upon restart and the theme seems like a bit of an afterthought. Other than that, no notes. Extremely solid compo entry.
deadlycupcake
02. May 2023 · 21:14 UTC
Pixel art was very good. I wish the popups only came up once. I beat the whole thing lots of fun
🎤 Yorsh
02. May 2023 · 21:50 UTC
@corporation I had no choice, all pigeons I asked told me that they are the number one enemy.

@ljg @pdotjpg @deadlycupcake Yeah I knew while doing them that I should make sure to only show them once, but figured I would do it at the end when the game is all nice and playable. As if that moment ever happens during a game jam ahah. Should have done it right away it would have taken like a minute to do. Thanks for the feedback!

@anguium Thanks for playing! That was my goal so I'm glad it worked out in the end.
RNGames
03. May 2023 · 01:51 UTC
✔️ I liked the scoring system at the end - adds more depth. Overall nice UI work.

✔️ Explosions.

✔️ Nice pixel art.

✔️ Good variety of moves: lots of fun ripping through enemies!

➖ Sometimes the enemy projectiles are a bit hard to see. Maybe adding an outline could help?

Overall: Great job!
callbackthefunction
03. May 2023 · 03:38 UTC
The playthrough tutorials in the early levels are such a smart design, nice work!
Aune
03. May 2023 · 05:55 UTC
I'm always impressed by the quality of a compo.
Very good idea to remove the power one level and then put it back in to appreciate its contribution in terms of feel. :green_heart:

Thanks for the coyote time and the input buffer :blush:

The game is great, the two only things I would add are: *screen shake* and, because enemy are placed to help the jump (good level design by the way), I would teleport the character to the destroyed position in order be at the *correct position* for using the bonus jump.

But, that's compo it already well well done :smile:
CodeRaurus
03. May 2023 · 17:10 UTC
Nice, complete game. Graphicly pleasing to watch and you got good sound effects to fit the game (I like the KO announcer). For me the control scheme felt odd but I got used to it. I suppose I would use space for jumping but then again the slide is pretty crucial mechanic. It was also little hard to read the result texts, either outline or some sort of background could help with that.

Edit: It was slightly annoying to have to click the intro text away each restart.

Good work!
🎤 Yorsh
03. May 2023 · 23:21 UTC
@rngames I quickly made the projectile using the fire explosion particles (or the smoke, can't remember exatly) so I had something to work with...then never came back to work on them again. I should have totally spent a little more time on them. Thanks for playing!

@callbackthefunction I'm glad you liked it, thanks for the feedback!

@aune Ah screenshake was something I had planned as "very important", but still had to left behind because I struggled for a bit with my level building workflow. I also had some sort of *Ori and the blind forest* dash move planned that would have worked a bit like your idea, but that was way way too ambitious given the time I spent animating stuff. Thanks for the feedback!

@coderaurus I struggled to find the best control scheme so much, I changed it back and forth at least 3 times. There was probably something better but at some point I just decided to stick with one cause it was driving me crazy.

Ahah yeah announcer ended up much better than expected, given that it takes like 30 sec to make I should have made a bunch more.

Actually you can press space to click the button, but it's really not obvious.
Thanks for playing!
Belle
04. May 2023 · 19:35 UTC
This was fantastic! Incredibly impressive compo entry. That you managed this alone, in such a restricted time is a fabulous feat. The gameplay was quick, responsive and just plain fun. I feel bad for the cats, but I like how the gameplay mechanics were introduced and I loved the detail of adding a post particle effect on the pigeon. Applause!
Conduit
05. May 2023 · 01:09 UTC
Very interesting mechanics, please please please run with this idea! Aesthetic was great and character design was also top notch. Great job!
Luumi
05. May 2023 · 02:08 UTC
Using the attacks made me laugh every time. Something about the juxtaposition between the bird-delivering-mail setting and the absolute destruction. Really impressive and fun! I would also agree with others that the controls were a tiny bit confusing, but I got used to them quickly, and the tutorial progression was really helpful! Personally I didn't mind that the letters showed up each time, since at least a couple times I accidentally clicked away before I could read them and/or forgot what they said...
PurpledArtFrog
05. May 2023 · 18:53 UTC
Holy h**l ... this seemed so well put together and the controls had such a nice feeling to them. Very good job ... one thing .. at least to me. The cats blended a little too much in to the background. Might be a design decision... but first death often involved not actually seeing the damn thing :smile:
Aside from that - very good job :smile:
🎤 Yorsh
05. May 2023 · 19:31 UTC
@belle @luumi I'm glad you liked it. Thanks for playing!

@conduit Thanks for the playthrough, it was fun!

@purpledartfrog I considered changing their palette at the end, but I was running out of time, liked how they looked and figured it kind of make sense for cat to be sneaky anyway. So I didn't bother, but I would have done something about them with more time for sure. Thanks for the feedback!
PurpledArtFrog
05. May 2023 · 19:34 UTC
@yorsh You absolutely welcome ... and it just says something about the state of the game. It was really my only "critique".. again very nice job
ToC
05. May 2023 · 19:53 UTC
Solid speedrunning game! Not really my jam, as I couldnt really get the hang of it, but thats on me. I really loved the art for the enemies
F1Krazy
06. May 2023 · 12:31 UTC
This is super fun! The graphics, sound, and gameplay are all superbly-executed, especially for a Compo game. The scoring system makes me long for some kind of chart of my best times and scores for each level, so I can try and beat them, but I can understand perfectly why one wasn't included (it's not exactly a priority). I expect to see this high up the rankings come the end of the jam!
OldDog
06. May 2023 · 13:56 UTC
love this game, I like platform games so much, and this game is a great platform game,,jump feelings are nice ,shooting and slide design so well,level disigns are great,nice work!while sir jump some times makes me confused,
🎤 Yorsh
06. May 2023 · 15:03 UTC
@toc To be honest that's not my prefered kind of game either ahah, I'm pretty bad at them. Thanks for playing!

@f1krazy Yup I got kind of confused when doing the scoring system, cause the game didn't really needed one actually. For some reasons I did one anyway. So it exists but it's not really doing anything...I couldn't have made it more complete as you guessed, so I think I should have saved time by scrapping it and improving other things instead.
Thanks for the feedback!

@olddog Yeah I agree, it's missing visual cues when air jump is available. I think I could have made one in under 5 minutes but I had my mind stuck on other things at the end. I'm glad you like it, thanks for playing!
Local Minimum
07. May 2023 · 09:30 UTC
Really great entry. I think I got to level 7 before giving up, or was it 6? The one after abilities had been taken away. I must say I enjoyed the slide jump kill jump kill things but I didn't figure out I should do a slam after that or such which meant there were quite a few leaps of faith with just luck the times I didn't land on enemies. But on at least on level I managed to stay airborne from the start to the goal more or less. Controls were nice and well polished game overall.
BlueDandelion
07. May 2023 · 12:36 UTC
This is probably be the best game on Ludum Dare that I have played so far! The fact that it was a compo makes it all the more impressive
🎤 Yorsh
07. May 2023 · 15:08 UTC
@local-minimum That would be the last level actually, so you've seen everything. Thanks for playing!

@bluedandelion Oh thanks! I'm glad you liked it, thanks for playing
JimmyMcGinger
07. May 2023 · 21:06 UTC
Such an impressive compo entry! Graphics and SFX instantly grabbed me, music suited the game. Enjoyed the mechanics a lot! Good job!
Ismael Rodriguez
08. May 2023 · 04:03 UTC
Fun game. I like the animations on the main character. Particle effects were nice, and just moving around felt good. Not crazy about the slide jump mechanic. I also muted the music. The sounds fit well. Still fun to play, Great job!
resacaGames
10. May 2023 · 23:39 UTC
Amazing entry!!! Super polished, compo is crazy. Sound and graphics were very good, full with action, lot's of movement, nice combos. I actually played it for a while. Loved it, great work!!!!!!!!! 👏👏
Jimbly
12. May 2023 · 00:05 UTC
Wow, really great game! Amazing graphics and audio too! Really cute cat, I'm glad that most of the levels were completable with minimal feline fatalities, although I had a bit of difficulty on a couple there =^.^=.
Jonathan Lorenz
12. May 2023 · 14:53 UTC
Nice beat em up plateformer! I've never played as a fighting pigeon before :) Great graphics and good entry overall. Well done!
WeirdBitGames
14. May 2023 · 13:40 UTC
This game is AMAZING! Such high production value and polish! I found the controls a little difficult on keyboard but this is really, really good! I can see this game winning or at least ranking really high! The music was good, the animations (especially the letter appearing) was well done and I liked the Street Fighter-style K.O sound too!
LDJam user 364744
17. May 2023 · 03:54 UTC
love the presentation! the parallaxing and spritework are really lovely. i think the movement & camera smoothing were a bit too slidey for my liking, so i couldn't get past level 7. but fun little experience!
xk_the_name
18. May 2023 · 07:55 UTC
Well done! Nice graphics, smooth controls and sound effects. I especially liked the side kick - jump combo and the way things explode. The only thing for me is that the cat enemies are not clearly visible on the background. ![photo_2023-05-17_11-51-08.jpg](///raw/be2/z/5bd56.jpg). Anyways, great job! :)