Ultimate Pigeon Post by Yorsh

Deliver mail fast in this action platformer. As the Ultimate elite pigeon, you can beat up anything on you way to reach your goal: the (surely ?) holy letter box.

Inputs
(Inputs are explained in game) * Move : Left Stick/WASD/Arrows * Jump : Up Arrow/W. Hold to full jump. * Slide : East Gamepad Button or Space/Ctrl * Dive : North Gamepad Button or Down Arrow/S * Kick : Press the slide button during or right after a slide. * Escape or Start to retry.

Tips
- The grounded slide takes about a second to reload, white and blue stars will appears around the pigeon when it's ready again.
- The air slide can be performed once in the air (regardless of the grounded version's cooldown). If you kill something in the air, you can perform another air slide.
- You can't normally jump while in the air, but you get one air jump after killing something in the air.
- You can perform a kick in the air, but it has less range.
- You are invincible while performing skills.
- Final score is calculated by...uhhh...I mean the lower the time and highter the kills the better. I think cause it's not tested to be honest.

Post Compo Fixes:
I don't usually do those, but I had to fix the finish button in the last level that somehow reverted back to "Next", to make it clear when the game is over. Version 1.2 (the original compo version) is available at the bottom of the page. Version 1.3 (fixed) is played in browser with the following (minor) changes: * Fixed the "finish" button in the last level. * Fixed a wrong hitbox layer that made possible to kill dead enemies. * Added a dead zone to the direction input. * Replaced "maintain the button" by "hold the button" in the first tuto.
Ratings
| Overall | 60th | 3.974⭐ | 40🧑⚖️ |
| Fun | 45th | 4⭐ | 40🧑⚖️ |
| Innovation | 185th | 3.395⭐ | 40🧑⚖️ |
| Theme | 247th | 3.697⭐ | 40🧑⚖️ |
| Graphics | 47th | 4.224⭐ | 40🧑⚖️ |
| Audio | 142th | 3.5⭐ | 40🧑⚖️ |
| Humor | 53th | 3.743⭐ | 39🧑⚖️ |
| Mood | 169th | 3.447⭐ | 40🧑⚖️ |
| Given | 26🗳️ | 59🗨️ |
@silkworm-sweatshop Yup that's actually something I struggled to balance on this game. Even more so that I couldn't decide what I wanted this game to be about. At some point I only wanted the game to feel great to play with no real challenge. Then I added a score system for no good reasons really, so from there I had to balance the difficulty a bit more...Should have sit down and think about it before doing things. Thanks for the feedback!
* Love the art and animations, really nicely done. Character animations, environment art, the tree parallax art in the background, pixel art attacks and fx, all of it was great
* Good stylistic font and presentation choices, very well polished
* Loved having controller support
* Music was surprisingly good for a 3 second loop. I turned it off eventually but I kept it on longer than I thought because as far as 3 second loops go, it held it's own surprisingly well.
I loved the KO sound :D and the attacking sounds. They were fantastic.
Maybe a little too loud but that's all.
The animations and partials were great.
The entire concept is just brilliant.
Nice job!:)
@candlesan Well by playing the music without the melody for a bit, then only the drum, then everything at once I think it gets to maybe 10sec or so, that helps. Tho it's still a miracle that it's good enough cause that was some very last minute work ahah. Thanks for the feedback!
I guess the only problem with this game I had is having cats as the enemies :c
The tutorial messages are a bit of a momentum killer upon restart and the theme seems like a bit of an afterthought. Other than that, no notes. Extremely solid compo entry.
@ljg @pdotjpg @deadlycupcake Yeah I knew while doing them that I should make sure to only show them once, but figured I would do it at the end when the game is all nice and playable. As if that moment ever happens during a game jam ahah. Should have done it right away it would have taken like a minute to do. Thanks for the feedback!
@anguium Thanks for playing! That was my goal so I'm glad it worked out in the end.
✔️ Explosions.
✔️ Nice pixel art.
✔️ Good variety of moves: lots of fun ripping through enemies!
➖ Sometimes the enemy projectiles are a bit hard to see. Maybe adding an outline could help?
Overall: Great job!
Very good idea to remove the power one level and then put it back in to appreciate its contribution in terms of feel. :green_heart:
Thanks for the coyote time and the input buffer :blush:
The game is great, the two only things I would add are: *screen shake* and, because enemy are placed to help the jump (good level design by the way), I would teleport the character to the destroyed position in order be at the *correct position* for using the bonus jump.
But, that's compo it already well well done :smile:
Edit: It was slightly annoying to have to click the intro text away each restart.
Good work!
@callbackthefunction I'm glad you liked it, thanks for the feedback!
@aune Ah screenshake was something I had planned as "very important", but still had to left behind because I struggled for a bit with my level building workflow. I also had some sort of *Ori and the blind forest* dash move planned that would have worked a bit like your idea, but that was way way too ambitious given the time I spent animating stuff. Thanks for the feedback!
@coderaurus I struggled to find the best control scheme so much, I changed it back and forth at least 3 times. There was probably something better but at some point I just decided to stick with one cause it was driving me crazy.
Ahah yeah announcer ended up much better than expected, given that it takes like 30 sec to make I should have made a bunch more.
Actually you can press space to click the button, but it's really not obvious.
Thanks for playing!
Aside from that - very good job :smile:
@conduit Thanks for the playthrough, it was fun!
@purpledartfrog I considered changing their palette at the end, but I was running out of time, liked how they looked and figured it kind of make sense for cat to be sneaky anyway. So I didn't bother, but I would have done something about them with more time for sure. Thanks for the feedback!
@f1krazy Yup I got kind of confused when doing the scoring system, cause the game didn't really needed one actually. For some reasons I did one anyway. So it exists but it's not really doing anything...I couldn't have made it more complete as you guessed, so I think I should have saved time by scrapping it and improving other things instead.
Thanks for the feedback!
@olddog Yeah I agree, it's missing visual cues when air jump is available. I think I could have made one in under 5 minutes but I had my mind stuck on other things at the end. I'm glad you like it, thanks for playing!
@bluedandelion Oh thanks! I'm glad you liked it, thanks for playing