Delivery Boy Island by Ducxss
Delivery Boy Island is a game who has got inspired very much by super mario world but you can also deliver packages to customers, you get coins for that and you can buy upgrades with it.
Ratings
| Overall | 1076th | 3⭐ | 19🧑⚖️ |
| Fun | 1008th | 2.921⭐ | 21🧑⚖️ |
| Innovation | 1186th | 2.368⭐ | 21🧑⚖️ |
| Theme | 1105th | 3.105⭐ | 21🧑⚖️ |
| Graphics | 974th | 2.875⭐ | 22🧑⚖️ |
| Audio | 627th | 3.026⭐ | 21🧑⚖️ |
| Humor | 1004th | 2.2⭐ | 17🧑⚖️ |
| Mood | 1128th | 2.618⭐ | 19🧑⚖️ |
| Given | 26🗳️ | 14🗨️ |
Also, I spent longer than I'd like to admit just staring at this sinister fellah, haha:

Love their design
Also the music is an absolute banger! Well done.
Keep up the great work!! c:
Some things I liked:
- Different environments for different levels. The last level was especially cool.
- Random characters like the frog. Idk why they were there but I liked running into them.
- The boss reveal was pretty jump scare-like because I fell all the way down on top of him.
- The ladder mechanics and verticality of the last level was really fun
Things that could be improved:
- More clear feedback when you take damage. This can be as easy as flashing the player sprite white or transparent.
- I never figured out how to spend money even though I beat the game. Should maybe explain that somewhere or just not have that as a feature to keep scope small.
- I didn't know what I was supposed to be doing in the last level. What was I collecting? Why could I pick up the key when there was clearly a wall that should be blocking me? What happened at the end? Was there a nuke involved? Did I commit war crimes?
- Gravity felt too strong and I kept jumping twice (right after I hit the ground I would jump again). Might be good to make it so the player had to hit jump each time instead of being able to hold it down to jump over and over
Overall, awesome entry!
It somehow resembles the start of every gamedev career