FedUp by jward
Congratulations, you've got a new job as a pilot with the biggest name in drone delivery - FedUp. Get your WASD or UP-LEFT-DOWN-RIGHT fingers ready for some precision flying.
Play here - jcward.com/fedup/index.html

NOTES:
- Press any button to make the text scroll faster. ;)
- If you'd like to skip the "story" dialogs: https://jcward.com/fedup/index.html?skip
:fire: :athletic_shoe: To speed run a level, use the a skip-dialog link (Level1 Level2 Level3 Level4), and put your off hand of F5 (refresh :recycle:). My best score on Level1 is 1989 points. You need 0 damage and <6 seconds to get near that.
I've finally finished a real game for ludum dare! Yes, it's very very short. I have so many ideas for more levels, and a super-cool mechanic that didn't make it in for the jam. I'll be publishing a post-JAM edition soon!
I used Haxe and PixiJS, and otherwise created all the assets and code by hand in the 72 hour period (with your typical reference materials.)
Obviously the truck, logo and company name are leveraged as a joke. :) I love FedEx, don't sue me. FedUp is "up" for drone flying, not "fed up" as in irritated.
| Link | https://jcward.com/fedup/index.html |
| Link | https://github.com/jcward/ldjam53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/fedup |
Ratings
| Overall | 957th | 3.196⭐ | 30🧑⚖️ |
| Fun | 912th | 3.056⭐ | 29🧑⚖️ |
| Innovation | 1060th | 2.741⭐ | 29🧑⚖️ |
| Theme | 661th | 3.852⭐ | 29🧑⚖️ |
| Graphics | 803th | 3.315⭐ | 29🧑⚖️ |
| Humor | 621th | 3.02⭐ | 27🧑⚖️ |
| Mood | 1133th | 2.6⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 33🗨️ |
And pretty enjoyable drone controls!
Thanks for playing! :heart:
The only thing that I would change about it is to have subtle sound effects and some music.
I think there were a few things you could have improved, other than adding some more content:
• Controls are a bit weird, especially when you collide with something. I ended up bouncing between stuff a few times and it would instakill me.
• Audio would have been great, even if just made with sfxr
• I would have preferred a smaller drone and more wide-open worlds, less super-tight spaces. I had more fun with larger maneuvers than minute positioning.
• Going too high off the screen accidentally was a bummer for knowing when I'd come down. Either an indicator of how close I was to being back on screen or simple following the drone with the camera would have helped.
Thanks again!
I'm planning on writing a blog post about it, I can ping you somewhere when it's ready if you're interested :)