Return to Sender by Crompo

[raw]
made by Crompo for Ludum Dare 53 (JAM)

Fullscreen recommended! If the web version here isn't working properly, scroll down to find link to the itch.io page, or the downloadable version.

Made by crompo for Ludum Dare 53 Game Jam. Theme: DELIVERY. You must deliver a puzzling package that seems to have a mind of its own...

Controls

WASD to Move

Spacebar to Pick Up / Drop Package

Arrow Keys to Use Flashlight

Credits

Coding, Art and Design by crompo

Sound Effects all CC0 from Freesounds.org

Music: "Contemplation" and "Mandatory Overtime" by Joth from OpenGameArt.org

Tips

Moving too close to the "Package" will scare it and reset its path.

You can get an extra step away from the "Package" by shining the torch at it as you go around corners.

Screenshot2.png Screenshot1.png Screenshot3.png

Ratings

Given 5🗳️ 5🗨️

Feedback

Lucas LaMarr
01. May 2023 · 23:08 UTC
Best entry that I have played so far! I think that you really nailed the atmosphere and made great use of the flashlight mechanic for some really challenging puzzles.
LDJam user 299757
01. May 2023 · 23:17 UTC
Awesome little puzzle game! Loved the flashlight and monster box mechanic! Great game!
Ixil Miniussi
01. May 2023 · 23:27 UTC
I love the atmosphere and this game starts off super strong. The way the mechanic is introduced is super smooth and well communicated, love the trail for instance. I got rly stuck tho on level 4 or so, wish I had time to sit down and figure it out but it's 1am here lol. good stuff tho!

![Screenshot from 2023-05-02 01-28-21.png](///raw/490/75/z/598ff.png)
Lenan
02. May 2023 · 23:58 UTC
Very cool game, interesting mechanic and pretty hard puzzles
Paroxysmal
03. May 2023 · 00:01 UTC
Good graphics and challenging puzzles...well done.
ironcutter
03. May 2023 · 00:11 UTC
So difficult, but sooo good. This is a really good puzzle game, with great atmosphere too. Good job!
LDJam user 338234
03. May 2023 · 00:13 UTC
I love that you jump straight into this cute and silly premise. It lets you imagine what kind of relationship the postman has with the box (I thought of it like an adult going along with a child's antics). The introduction of the different mechanics is well-done. I did get stuck after a few levels but I'm also not good with puzzles (and it's 2am). Good job!
Vladadamm
06. May 2023 · 20:04 UTC
Very interesting puzzle mechanics. I like how you used the theme as a setting and implemented an original mechanic from that, gives a game that feels very different. There's a good number of levels for a jam game and even if the difficulty curve is a bit steep (but well, there's never the time to do dozens of levels to do something smooth in jams anyway) it was still fun trying to find the solution of the levels.

If you decide to continue this game, I think it has good potential to expand with a lot more levels and a few extra mechanics, it could give a nice puzzle game.