RecoDeli by Krzyhau

A physics-based puzzle game, where you're programming a robot in space!
Some very special golden packages were lost somewhere in the vacuum of space. Your job, as a recovery robot operator, is to deliver the recovery robot to the package, so it can be recovered. However, be careful, as there are many obstacles on your way!

In order to operate the robot, you have to precisely tweak its instructions and parameters, so it takes correct path to its goal. Even the smallest deviation can matter. But fear not! The advancements in technology allowed us to manipulate the time itself, so you can fine-tune the perfect set of instructions across multiple attempts!

Keep track of your performance in built-in scoreboard in which you can compare yourself to dozens of other operators. Can you outmatch them?
NOTE: Some individual has decided to take joy and pride from regularly ruining the scoreboards. Occasionally, they may be wiped or disabled completely, and instead replaced with "author's best" records. Apologies for the inconvenience.

Controls and instructions
- Use your mouse to navigate through the interface
- Use dragging and scrolling in a drone view in order to control the drone.
- Press "+" in the Instruction Editor in order to add a new instruction to the list.
- You can edit the parameter of the instruction by clicking the text field next to it (the number) and typing a new one.
- Instructions can be moved and deleted using control buttons on the left of it.
- Playing and stopping the instruction execution is done by the button at the bottom of the Instruction Editor.
- Timescale can be manipulated through the horizontal scroll bar at the bottom of the Instruction Editor.
Authors
- DevDevice - Programming, UI Development, Level Design
- Krzyhau - Programming, UI Design, Graphics, SFX and VFX
| HTML5 (Web) | https://krzyhau.itch.io/recodeli |
| Original URL | https://ldjam.com/events/ludum-dare/53/recodeli |
Ratings
| Overall | 80th | 4.175⭐ | 22🧑⚖️ |
| Fun | 65th | 4.15⭐ | 22🧑⚖️ |
| Innovation | 34th | 4.275⭐ | 22🧑⚖️ |
| Theme | 838th | 3.625⭐ | 22🧑⚖️ |
| Graphics | 186th | 4.289⭐ | 21🧑⚖️ |
| Audio | 133th | 4.025⭐ | 22🧑⚖️ |
| Humor | 526th | 3.188⭐ | 18🧑⚖️ |
| Given | 14🗳️ | 15🗨️ |
Overall, an incredibly impressive effort and one of my favorites of the Jam so far--very nicely done!
Thank you @gog and @mlists for your feedback as well!
Cool one!
The visuals and sound are also on point for this. Well done!
That said, I ended up liking it quite a bit once I got my bearings.
I did notice a lot of obstacles can just be bowled through. I suspect that's why the TNT gets added later, but it would have been nice to have fixed barriers and more explicit training on being able to punch through boxes with enough speed.
Really nice work! The leaderboard is a nice touch.
@ryabchik We actually planned to include black boxes and pop-ups with some story elements, but there wasn't enough time. I guess it's something to think about in the future if we ever continue working on it! Anyway, I did manage to include three secret boxes - less of a storytelling, but still a nice easter egg.
@bmanstudio @fireslash Thank you for your feedback! The idea behind the grid was that it would be easier to see where objects are in relation to one another, since the view isn't pointing straight down and perspective is involved. Can't really say if lack of the grid or some other solution would be better but I'll make sure to think about it if we ever plan to expand it.
Really well done, I had a wonderful time with this. If you added some more elements to this (i.e. moving parts on the board, other gravity wells, etc...) and kept adding some puzzles, I can absolutely see myself (and others) following this to a proper release.
Anyways, I'm just nitpicking: this is a great game idea, and definetely a polished core game. Good job!