FoodEx by stesim
An updated post-jam version can be played here. (change log)
In today's world, you have to think big! FoodEx - food delivery the big way!
In our delivery game, you have to provide supplies for your four diners: ice cream, hot dogs, burgers, drinks. Since there are many hungry customers, grab your pickup, fill it up with food and go go go to your diners. And on your way back, grab your hard earned money from your diners. The cash must be delivered to your store. And yes, it is on purpose that the food is not crushed by the car - it is frozen :smile:
Additional info: You have to pay rent for your store - 10$ every 10 seconds; you know, these are the prices downtown today. :wink: And there is also a secret which tells you how to switch to the other cars.
Controls:
Movement: Arrow keys or WASD
Pickup and deliver food: 1 (ice cream), 2 (hot dogs), 3 (burgers), 4 (drinks)
Grab and deliver cash: E
Reset car: R
| Link | https://stesim.itch.io/foodex |
| Link | https://stesim.itch.io/foodex |
| Link | https://stesim.itch.io/foodex |
| Original URL | https://ldjam.com/events/ludum-dare/53/foodex |
Ratings
| Overall | 686th | 3.491⭐ | 59🧑⚖️ |
| Fun | 461th | 3.57⭐ | 59🧑⚖️ |
| Innovation | 678th | 3.237⭐ | 59🧑⚖️ |
| Theme | 220th | 4.254⭐ | 59🧑⚖️ |
| Humor | 274th | 3.627⭐ | 53🧑⚖️ |
| Mood | 786th | 3.311⭐ | 55🧑⚖️ |
| Given | 77🗳️ | 116🗨️ |
Only recovering from unintended bumps into walls felt quite tedious but I think this is something that can easily be polished.
Overall a nice experience and a good idea, good job!
Took me three tries to realize that it's a physics game and I had to actually carry the food in my truck to each delivery zone. Even so, I enjoyed just driving around.
I absolultely love the body roll when turning, and the recovery back on the wheels was really good and consistent! :open_mouth: Actually, the whole game felt really consistent for a physics game, so really well done!
I think the turn radius was a little too much on the car and I wanted to go super fast but too many buildings were in the way.
Overall, it was a pretty nice effort and I look forward to trying any car games you make in the future.
Small suggestions and remarks :
* I found the camera angle to be very low behind the car and a bit uncomfortable. Especially for when I had to judge if I was below the cash drops.
* Although I understand the challenge in driving around while avoiding to drop burgers and ice creams, I found it a bit frustrating to find the perfect angle when I was gathering supplies. Even more so when i failed to drop my precious cash inside the trunk of the car.
Overall, driving around and delevring tons of food was fun ! It's a nice entry, congrats :)

Audio and graphics are top notch!!!
Good submission!!!!!
I was also highly amused when I first pushed the buttons to load my car with food and it just launched it clear over the top and into the road. On that alone, I really enjoyed the game.
A couple of the minor critiques I had were the camera angle and losing cash just to the physics, but it looks like you've addressed both of those in the post-jam version, so that's all I'll mention of them.
It did seem like the time it took to drive between just a couple locations was enough to stack up customers that I just didn't really need to venture out, but I did anyway just to see the area. Or perhaps I just wasn't buying enough food!
I'm also quite impressed with the driving mechanics—I've played a number of games this jam involving driving and this one has felt like one of the best!
I truly love the idea of the food being launched in your car so you have to park right, that was genuinely funny and surprised me in a good way ! Keep up the good work <3

Super fun! Feels like more of a sandbox than a game with a rigid objective, even though you can lose, I found it quite difficult to do so. x) The city is a bit empty but I like that there were small secrets like the ability to control different trucks. The car handling mechanics are really good and intuitive, maybe I would have just liked some way to see better what was behind me, like a button to change the camera to a front view or a top-down view. Either way, this is one of those games where you can spend hours just playing around
@ponygirlluna Thanks so much for positive feedback and that you like the driving mechanics. And it is also really cool to hear that you also like the aspects we had fun with when testing it. There is definitely room for improvement and we also realized that we hadn't enough time to make a real game with a long term playing goal out of it. So this is more like funny teaser. :smiley:
@almaz Thanks a lot, I think this is really a nice compliment to hear that our game helps relaxing. :heart:
@pacha Thanks, it's so cool to hear that the things we had most fun with during testing is also love by you people here. :smiley:
@vizitas Thanks for your comment - and yes, I can totally see that it is not so clear. We tried to integrate a little tutorial in the short time left. So basically, you fill up your truck at the store and then drive into the green areas at the four different diners. There you press the some buttons for delivering and the food will appear on the front of the diner so that you can see how much supplies they have. Hope that helps. :smiley:
@fupi Oh, thank so much, so cool. Even we did not bring it to this extreme during our tests. Totally love your screenshot and your feedback. Camera was really one of things on top of our list aroun 1-2 hours before the deadline and we then head to the trailer video, menu etc. In the post-jam version, you can already switch an move the camera freely. So, if you are feeling again that you want to make a burger mess, maybe check out our post-jam version :smiley:
@frozenfire92 Thanks a lot for your kind feedback :smiley: In the post-jam version, you can freely control the camera with the mouse to better check the remainings. :wink:
I do have some suggestions:
- Improve the discoverability of the mechanics of the game. I didn't realize that there were multiple shops and different cars until I read the comments and went back to explore more. I was so focused on the funds going down and trying to make deliveries in the beginning that I didn't think to explore. After I got the shop stacked up on deliveries, I thought I had basically won, but then funds decreased at a faster rate than I could earn, and I thought it was just how the game was. I didn't think there was a second shop. I also love the idea of having differently shaped containers for the food.
- Rather than the funds depleting over time, I wonder if it would be interesting to spend the funds on food. Maybe the numbers could be balanced in a way where you're still able to spam buying food, but I think it'd be interesting to encourage efficient transportation of goods.
- I think it'd be helpful if there was an indicator of where the food will be thrown to / where the cash will be dropped. And maybe the food dropped on the ground should have a maximum lifetime before despawning to avoid cluttering the ground and getting in the way of making deliveries.
@dreamerflow Thanks a lot! Yea, we should had communicated it better that you have to pay a rent of 10$ every 10 seconds. The idea is to force the player to sell stuff. This is not really a good solution but it was the one we could implement fast when time was running out. That is also the reason why we do not stop the game or emphasize it too much when go to minus. :smile:
This being our first jam, we probably didn't quite get our priorities straight and ran out of time before being able to clean up what we had. We are very grateful for honest and constructive feedback so we can do better next time. :slight_smile:
@jupiter-hadley Thanks a lot for showing our game in your video! :smiley:
@oleksunder Thank you for your nice comment! :smiley:
Also, didn't notice this in the jam version of the game, but the post-jam version had an issue where items on the truck bed made the camera collide with them and zoom really far in. Not relevant for my review, as this wasn't the actual jam version, but just wanted to let you know.
Overall, it was a very fun experience with a few sharp edges to round out and polish. Good work!
Also thanks for the feedback regarding the post-jam version. Apparently I screwed up and didn't test the camera collision feature enough.
__EDIT:__ Camera issue of post-jam version should be fixed now.