Delivering realness: The human simulator by Yeris

Intro
This is the most important day of your life.
You need to deliver this speech.
You need to do it good.
And you need to look like a human.
Don't f%^k it up.*
Controls
WSAD - Movement
SPACE - Jump
E - Interact
INFO: WebGL has problems with movement on some machines, if this happens, please download the standalone.
Authors
Done by 2 humans (at least we think so), from scratch.
Also we would like to thank Salad Fingers for scarring us for life!
| Web Version | https://yeris.itch.io/delivering-realness-the-human-simulator |
| Original URL | https://ldjam.com/events/ludum-dare/53/delivering-realness-the-human-simulator |
Ratings
| Overall | 697th | 3.477⭐ | 24🧑⚖️ |
| Fun | 595th | 3.432⭐ | 24🧑⚖️ |
| Innovation | 17th | 4.386⭐ | 24🧑⚖️ |
| Theme | 895th | 3.548⭐ | 23🧑⚖️ |
| Graphics | 651th | 3.609⭐ | 25🧑⚖️ |
| Audio | 488th | 3.364⭐ | 24🧑⚖️ |
| Humor | 50th | 4.227⭐ | 24🧑⚖️ |
| Mood | 223th | 3.977⭐ | 24🧑⚖️ |
| Given | 40🗳️ | 36🗨️ |
Edit: I actually played the game and laughed so much, I really recommend it!
A great human experience.
The sounds are abit loud and not too pleasant, but I like the overall concept of the game ^^
However, I found it very difficult to control the small pawn, especially when the time limit starts, it seems impossible to make any face in time at this game. Probably a regular mouse click on the buttons would work better, it will focus on actually delivering the face and not trying to jump from one platform to another. Also one of the sounds was very loud and scared my cat :(
And yeah, it is almost impossible to make something that makes sense in this time frame - that was on brand with the "true events". Saying that, I like your idea, so maybe we will make a player friendly and more "fun" version after the jam :)
Really I think it just needs more polish, audio was a bit jank and while I don't mind uncomfortable sounds when done right, a lot of the issues were more like volume balancing or repetitive sounds playing over eachother.
Player movement was a bit unsmooth and could use work, and it was extremely unclear how the gameplay worked (if indeed my actions had any effect at all)
Overall I love what this game is doing, it's funny, it's weird, it's grotesque and it's great, but the actual implementation of a lot of the less bizarre side hurts the experience a little bit.
Timelapses were a nice touch too.
In all seriousness though, it's such a sweet message, the gameplay is inventive, and the disturbing presentation is pretty hilarious :) I had fun playing through twice to try to max out my human-ness, to fairly limited success. I love how all the changes you make animate in linear time after the level is complete. Great job, you two!

https://youtu.be/iOvkquUaMjs?t=3655