EmailMadness by HermanLejter
Made this solo on Sat/Sun. Art, music, and sound has been ripped off the net, as I wanted to focus on making some good gamemplay. My main goal was to focus on momentum and speed being central to the game loop and dictating how well the player does. At the same time, I wanted the player to have to work to maintain momentum.
The most challenging part was creating the momentum system, as well as adding enough squish so that it's not satisfying to move around without some momentum. That took a lot of iteration, and there's about four or five different effects that go into making the difference between no momentum and some momentum very noticable.
| Link | https://hermanlejter.itch.io/email-madness |
| Original URL | https://ldjam.com/events/ludum-dare/53/emailmadness |
Ratings
| Overall | 561th | 3.6⭐ | 32🧑⚖️ |
| Fun | 288th | 3.75⭐ | 32🧑⚖️ |
| Innovation | 306th | 3.683⭐ | 32🧑⚖️ |
| Theme | 241th | 4.233⭐ | 32🧑⚖️ |
| Graphics | 797th | 3.333⭐ | 29🧑⚖️ |
| Audio | 523th | 3.296⭐ | 29🧑⚖️ |
| Humor | 393th | 3.414⭐ | 31🧑⚖️ |
| Mood | 560th | 3.569⭐ | 31🧑⚖️ |
| Given | 34🗳️ | 37🗨️ |
Very unique approach
If anyone else is struggling with the web player, Unity games are best played in fullscreen. Scroll the scrollbars in teh game panel until you see the fullscreen button.
This game in particular feels _really juicy_ in full screen! :heartbeat:
Nice vibes and theming!
Some reference point for scoring would also be cool. I got 5000 score, but I don't know if it's any good. Fake leaderboards are a nice way to achieve this, with made up names and their scores. This would add a bit to replayability.
I think the icons for the inbox and outbox could have looked more different; it wasn't clear at a glance which one I was looking at. It also could have been nice to have some goal other than high score e.g. deliver all the mail, or making it a survival game with more spam over time rather than the timer just running out.
Overall great game and a unique gameplay loop!