Energy Delivery by Gzalo

[raw]
made by Gzalo for Ludum Dare 53 (COMPO)

A simple but hard game about deliverying electric power to different houses and neighbours

Don't be too confident, power consumption is dynamic and you might need to rewire! And to make things worse, wires are low quality and they can dissapear gradually!

Buildings that are in red require immediate attention! If you don't provide them with energy you'll end up losing

scr.png

Controls: - Drag and drop from a source (solar panel, nuclear plant, wind turbine) to a sink (house, factory, hospital, city) to create a cable to supply power. - You can also right click to delete a wire - M: mute/unmute audio - Escape: pause

Tips and other rules: - Power will try to split itself in equal parts depending on the amount of cables that are connected to a source. If one destination doesn't use it all, it will be redistributed to all remaining wires - The same source and destination can have up to three wires. By wiring multiple cables in parallel you can ensure certain buildings get priority over the other sinks - Buildings that are in red aren't getting their energy quota fulfilled

Ratings

Overall 319th 3.109⭐ 25🧑‍⚖️
Fun 335th 2.87⭐ 25🧑‍⚖️
Innovation 170th 3.435⭐ 25🧑‍⚖️
Theme 142th 4.022⭐ 25🧑‍⚖️
Graphics 338th 2.891⭐ 25🧑‍⚖️
Audio 241th 3.043⭐ 25🧑‍⚖️
Humor 325th 2.105⭐ 21🧑‍⚖️
Mood 335th 2.69⭐ 23🧑‍⚖️
Given 31🗳️ 25🗨️

Feedback

asasin56
01. May 2023 · 02:24 UTC
Very fun electricity simulator, but little bit complex IMHO
August1413
01. May 2023 · 02:27 UTC
Was thinking of doing something similar, but I like the idea you had with the degrading wires, makes the game loop definitely more interesing.
jakeblake
01. May 2023 · 02:49 UTC
I liked the tutorial being included in the game, and the opening lines did a lot for the mood. I thought it was a bit too fast (without pausing) to have enough time to switch between adding and removing lines, but I enjoyed your game overall and thought it had the right amount of difficulty.
KyleTheCoder
01. May 2023 · 02:58 UTC
This music absolutely jams. I loved it! Game is super interesting too, think you could have a fun little mobile game if you wanted.
peterfiftyfour
01. May 2023 · 03:35 UTC
Cool idea, I did something sorta similar with energy networks! It was a bit hard to know what was going on - some number tooltips might help? I wanted to see exactly how much was going in and out so I could make better decisions lol
LDJam user 258850
01. May 2023 · 11:47 UTC
I think my highest score was around 250 but I kept clicking past the score cos it pops up while I'm frantically making connections haha ^^
CodeRaurus
01. May 2023 · 15:13 UTC
Nice management game. The concept is pretty simple but the gameplay gets hectic quite fast, providing a good amount of challenge. It would be nice to have clearer distinction between sources and sinks, now they kind of blend with each other (and the background).
Music could be slightly lower by default. I appreciate the fact that you can mute the audio, though.

Edit: I think "the tips and other rules" you provide on the page should have been in game as well. The information is pretty crucial to strategize.

Good job!
ZeAntwan
02. May 2023 · 16:06 UTC
Super interesting take on the theme! I got quickly lost in what was happening and it was difficult to understand what needed energy and what needed it. But still very much a working game! Nice one!
Draconic Rabbit
02. May 2023 · 18:53 UTC
I had no idea what i was doing during my two first session. But weirdly , i had a good moment. Music is cool.
After 4 plays, i still don't understand what the top-right bar means.
Fupi
03. May 2023 · 00:44 UTC
I really liked the small bits of lore at the beginning, helped set the mood. I thought it was confusing at first but then kinda just pivoted to watching out for the red buildings and getting energy to them. That lasted me until 279 score! I'm not sure if I completely understand what I was doing, the top bar for example I don't know what it does, so I eventually lost but didn't know why. A bit more explanation or simpler mechanics would have helped! ^^' Strongest parts for me were the graphics and mood
Harmadillo
03. May 2023 · 17:09 UTC
I liked the concept. The sound and presentation are good. Knowing how much a destination was above or below it's power requirements would help in making the connection choices.
Stupid_scarf
04. May 2023 · 07:25 UTC
Very cool game. I really like it! Great job!
Stevie257
15. May 2023 · 19:56 UTC
The visuals in this game may not be flashy, but they possess a simplicity and elegance that adds to its overall charm
Aurailus
19. May 2023 · 19:22 UTC
I really love the concept here. The game totally thrashed me the first few times I played it, when I realized that the bars on the generators were how much power they were producing, and not a stored power meter, things made a lot more sense. Seems like tripling up power lines between the producers and the destinations is the winning strategy if you have the time to do it. I think the power line decay was a little too quick, and hard to keep up on, and I would have appreciated if there was a buffer time in between a building not having enough power and you losing life. It would also be cool if the different generators had different ranges of outputs they tend to give out. I think with some polishing this game could be even more fun. Congrats!