Energy Delivery by Gzalo
A simple but hard game about deliverying electric power to different houses and neighbours
Don't be too confident, power consumption is dynamic and you might need to rewire! And to make things worse, wires are low quality and they can dissapear gradually!
Buildings that are in red require immediate attention! If you don't provide them with energy you'll end up losing

Controls: - Drag and drop from a source (solar panel, nuclear plant, wind turbine) to a sink (house, factory, hospital, city) to create a cable to supply power. - You can also right click to delete a wire - M: mute/unmute audio - Escape: pause
Tips and other rules: - Power will try to split itself in equal parts depending on the amount of cables that are connected to a source. If one destination doesn't use it all, it will be redistributed to all remaining wires - The same source and destination can have up to three wires. By wiring multiple cables in parallel you can ensure certain buildings get priority over the other sinks - Buildings that are in red aren't getting their energy quota fulfilled
Ratings
| Overall | 319th | 3.109⭐ | 25🧑⚖️ |
| Fun | 335th | 2.87⭐ | 25🧑⚖️ |
| Innovation | 170th | 3.435⭐ | 25🧑⚖️ |
| Theme | 142th | 4.022⭐ | 25🧑⚖️ |
| Graphics | 338th | 2.891⭐ | 25🧑⚖️ |
| Audio | 241th | 3.043⭐ | 25🧑⚖️ |
| Humor | 325th | 2.105⭐ | 21🧑⚖️ |
| Mood | 335th | 2.69⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 25🗨️ |
Music could be slightly lower by default. I appreciate the fact that you can mute the audio, though.
Edit: I think "the tips and other rules" you provide on the page should have been in game as well. The information is pretty crucial to strategize.
Good job!
After 4 plays, i still don't understand what the top-right bar means.