Out of Time by Benjamin Gearig

[raw]
made by Benjamin Gearig for Ludum Dare 53 (JAM)

Out of Time

Summary

This is a pickup-dropoff delivery game that takes place in a post-apocalyptic timeline. The object of the game is to continuously pick up and drop off deliveries to people who need help, with the occasional enemy ambush (not working). Follow the rotating arrow to find your destination. Above the arrow are bubbles that fill in for each destination you reach. There is a casualty count that gradually increments until the max; once it hits the max, the mission resets. Reach all of the destinations before the casualty count maxes out and your score increases and a new mission begins

There is still plenty of work to be done, but there is enough done to where the player can pick up and complete missions (endlessly). There is also a semi-working score system.

Instructions

Follow the arrow to your mission's next goal.

Controls

  • WASD: Movement
  • QE: Decrease/Increase health (monsters aren't working so you determine your own fate (feature not a bug))
  • Spacebar: shoot weapon towards mouse cursor (nothing to shoot at but you can pretend)

Ratings

Overall 1224th 2.316⭐ 21🧑‍⚖️
Fun 1218th 2.105⭐ 21🧑‍⚖️
Innovation 1218th 2.056⭐ 20🧑‍⚖️
Theme 1171th 2.75⭐ 20🧑‍⚖️
Mood 1171th 2.083⭐ 20🧑‍⚖️
Given 13🗳️ 18🗨️

Feedback

Ixil Miniussi
02. May 2023 · 01:02 UTC
This game redefines what "game" means. It gives you a gun and monsters but challenges your preconceived notions.
I saw the monster and instantly thought "eww, shoot him" but the gun didn't fire, I looked up to his eyes ready to be attacked but noticed no aggression. I was shell-shocked. Just because I had a gun, just because he was ugly, I thought that reason enough to murder him? Is this what people meant when they said video games make you violent? Do monster lives not matter?

Under the mounting shame I saw no option but to spam E and commit suicide (in a video game).

I still have a tear in my eye, I truly was "out of time".
resacaGames
02. May 2023 · 01:03 UTC
I can lower my health but don't die if health's empty, I feel cheated. 😠
Besides that 10/10
Joe Cowman
02. May 2023 · 01:03 UTC
The graphics are really cool! It was fun to explore the world, even if there aren't many things to do yet. If you make a post-jam version I would love to play it!
realwangziyang
02. May 2023 · 01:08 UTC
Sometimes I can use LMB to shoot things but nothing happened...
Sevla
02. May 2023 · 03:09 UTC
the art is pretty nice, but i don't understand what to do
🎤 Benjamin Gearig
02. May 2023 · 13:29 UTC
@sevla Thanks for the feedback. We grabbed the tileset from [here](https://opengameart.org/content/post-apocalyptic-16x16-tileset-update1). We modified parts of it and added some of our own art, but the bulk of the visuals is thanks to that tileset.

I'm sorry that the game objective isn't clear. There is an arrow on the left that rotates to point toward your destination. Above that arrow are "bubbles" that fill in each time you reach a destination. There is a death counter on the right. People quickly die as you are completing mission goals. If you fill in all the bubbles before everyone dies then your score increases. Rinse and repeat.

Unfortunately medkits, combat, and other mission goals were not completed in time.
Sevla
02. May 2023 · 13:55 UTC
@benjamin-gearig thank you so much for the reply! Now i just played again e redid the ratings :) i was expecting combat and didn't realized at first the arrow! Much better experience this time. Thank you :)
joao-marcello
03. May 2023 · 15:41 UTC
Too shame it isn't finished (I supposed)

The controls seems very responsive and the pixel art is nice, but I missed some objective (I just following the arrow's direction, but reaching there don't give me nothing).
YurisCat
06. May 2023 · 14:14 UTC
Nice pixel art. This is a peaceful game that taught me not all creatures that look like monsters are enemies.
Tom_Oak
09. May 2023 · 08:55 UTC
Hi! I get that this is only the skeleton of your game but congratulations on publishing something at the end of the deadline :)

If you were to keep working on it the only thing I could be constructive about is the direction arrow, which in my opinion suffers from the pixelation, on some directions it's barely readable.
Shane Gadsby
09. May 2023 · 11:36 UTC
I assume you just ran out of time, but I can see the framework for a really fun little game here!
The art was great, and the movement felt good- I actually laughed out loud at the "take my own life" button, haha