Banish Pit by Firebelley

Banish demons to the pit of hell before they overpower you! In Banish Pit, you must use your iron fist to send demons into the fiery pit without falling in yourself.
Made for the compo.
Tools used: - Godot 4 - Aseprite - SFXR - BeepBox

Ratings
| Overall | 88th | 3.867⭐ | 47🧑⚖️ |
| Fun | 49th | 3.978⭐ | 48🧑⚖️ |
| Innovation | 82th | 3.772⭐ | 48🧑⚖️ |
| Theme | 270th | 3.63⭐ | 48🧑⚖️ |
| Graphics | 69th | 4.085⭐ | 49🧑⚖️ |
| Audio | 166th | 3.424⭐ | 48🧑⚖️ |
| Humor | 116th | 3.322⭐ | 47🧑⚖️ |
| Mood | 128th | 3.57⭐ | 45🧑⚖️ |
| Given | 37🗳️ | 68🗨️ |
Overall a great entry, well done!
I'd love to see this idea expanded upon after LD because punching those demons around sure can be satifying :)
The graphics is really neat btw :smile:

Finally when I started moving it, the game became easier ahah.
Great entry, nice design and feeling !
Good job!
What I didn't like: Please include some Input (ESC) so I can leave the game without using the task manager.
https://www.youtube.com/watch?v=o1jjtp0dcDg
Interesting that the game focus on jump and only allows Charge punch in the air with slow motion...
Also, I realized later, when fighting balloon enemies, that Uppercut jumps higher than max jump, and I had to use it to reach them (or throw other minions at them).
The PFX on lava when sending an enemy back to hell is pretty satisfying. SFX do their jobs too.
I think maybe there could be some work to do on music like some filter effect during slow motion.
Also, it seems that hearts are actually lives. I thought it was a bug when I got hit several times and didn't lose a life, until a hit pushed me to lava and I lost a heart. But with only 3 of them it's better this way, as I got hit by spikes multiples times (sometimes trying to jump higher with them!)