{"author_link":"\/users\/immanentdeath","author_name":"ImmanentDeath","author_uid":1277535,"comments":[{"id":982202,"author_name":"JulienLussiez","author_uid":"julienlussiez","epoch":1684431374,"text":"It's a good start for a retro platformer !","format":"md","likes":1,"spam":"N"},{"id":982207,"author_name":"MPK90","author_uid":"mpk90","epoch":1684431687,"text":"I love the crt monitor effect! The music also fits the game. Every now and then I wished for a healing item. Unfortunately for me the screen flickers when I moved the character. Otherwise really nice.","format":"md","likes":1,"spam":"N"},{"id":982364,"author_name":"LDJam user 262142","author_uid":"262142","epoch":1684442445,"text":"style is great :)","format":"md","likes":1,"spam":"N"},{"id":982690,"author_name":"JUSTCAMH","author_uid":"justcamh","epoch":1684483121,"text":"I gave it a quick play cos it looked cool (sorry I didn't have enough time to do a full playthrough), but it's neat what you've got so far! I just wanted to comment that as cool as the shader is, I found it a bit uncomfortable to look at the game because of all the flickering. I don't think the game's actually flickering, but the bars are just too close together and sampling is causing that flicker, it's particularly noticeable when moving. You could perhaps make the bars wider so that sampling is less of an issue (or maybe an option to turn off the shader if you want). Again though, the game seems great, I just didn't have much time to explore it and wanted to leave this small feedback :heart: ","format":"md","likes":1,"spam":"N"},{"id":983229,"author_name":"digital bacon","author_uid":"digital-bacon","epoch":1684535395,"text":"Great retro style, love it!","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld53\/wayback-placeholder.png"],"links":[{"url":"https:\/\/immanentdeath.itch.io\/quantrons-game","text":"Itch.io"},{"url":"https:\/\/www.newgrounds.com\/portal\/view\/900885","text":"Newgrounds"},{"url":"https:\/\/immanentdeath.itch.io\/quantrons-game-jam","text":"Original Version"}],"metadata":{"g_key":"88290","g_author":"1277535","g_event":"LD53","g_eventkey":"118","g_subevent":"UNFINISH","g_urlkey":"419429","g_title":"Quantron's Game","g_status":"WAYBACK","g_place":"99999","g_commentcount":"5","g_site2_node_id":"352956","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"352956","n_urlkey":"419429","n_parent":"332127","n_path":"\/events\/ludum-dare\/53\/quantrons-game","n_slug":"quantrons-game","n_type":"item","n_subtype":"game","n_subsubtype":"unfinish","n_author":"277535","n_created":"1682647878","n_modified":"1779135115","n_version":"1188928","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD53","removed_author":false},"_superparent":9,"_trust":2,"author":277535,"body":"![Thumbnail.png](\/\/\/raw\/f1c\/34\/z\/5bd96.png)\n\n## A game that I made for Quantron.\n\nThis was a failed Ludum Dare 53 entry, now finally finished. Please read [this post](https:\/\/immanentdeath.newgrounds.com\/news\/post\/1391122) for why it took so long and is still broken.\n\n### [Play on Itch.io](https:\/\/immanentdeath.itch.io\/quantrons-game) | [Play on Newgrounds](https:\/\/www.newgrounds.com\/portal\/view\/900885) | [Original Version](https:\/\/immanentdeath.itch.io\/quantrons-game-jam)\n\n### How to play\nPlayer 1\n- WASD = Move\/Jump\n- Space = Attack\/Charge ranged attack\n- S = Command Sleeper's AI (see below)\n- Esc = Pause\n\nPlayer 2\n- Arrow keys = Move\/Jump\n- Enter = Attack\/Charge ranged attack\n- Down arrow = Summon soul (in World 5)\n- P = Pause\n\nPlayers can respawn on the other player with their attack key, if the other player is not moving or attacking.\n\nIn singleplayer, Sleeper has an AI that plays the game with you instead of using the Player 2 control scheme. Press S to tell them to stop moving (however, you may find they won't always listen). Press Enter to respawn them whenever they die.\n\nAs of v1.0.2, Sleeper AI will not move while Reaper is dead unless the player tells them to by pressing S.\n\n### Devlog\n[I am going to do something different](https:\/\/ldjam.com\/events\/ludum-dare\/53\/$352956\/i-am-going-to-do-something-different) - April 27, 2023\n\n[What am I doing](https:\/\/ldjam.com\/events\/ludum-dare\/53\/quantrons-game\/$371059) - May 18, 2023\n\n[Not jamming](https:\/\/immanentdeath.newgrounds.com\/news\/post\/1367288) - June 22, 2023\n\n[The Will to Meaning](https:\/\/immanentdeath.newgrounds.com\/news\/post\/1391122) - September 28, 2023\n\n### Reused Assets\n\nAs promised, here is a list of reused assets from my other games.\n- All sound effects were ripped from [Reaper](https:\/\/ldjam.com\/events\/ludum-dare\/52\/reaper-1) and a few of my other games\n- The theme for World 5 is a remix of [Creepers](https:\/\/www.newgrounds.com\/audio\/listen\/1186662) (which itself is also a remix)\n- Other songs also have recurring motifs from other games\n- The player, creeper, and soul sprites are derivatives of those same sprites from Reaper\n- The souls' movement code was ripped from Reaper\n- The tome sprite is a recolored version from [Lex Temporis](https:\/\/ldjam.com\/events\/ludum-dare\/51\/lex-temporis)\n- The ship in the ending was ripped from [Dead Stars](https:\/\/ldjam.com\/events\/ludum-dare\/50\/dead-stars)\n- The statues are sprites I've been working on for a while, before starting this game\n- The font is of course reused\n\nSome other sprites are from previous games, like the players' ship, but are newly drawn instead of edited or recolored.\n\nThanks to jazz_horse for testing and feedback.","comments":5,"comments-timestamp":"2023-05-19T22:29:55Z","created":"2023-04-28T02:11:18Z","files":[],"files-timestamp":0,"id":352956,"love":0,"magic":{"cool":348.2097069296,"feedback":0,"given":12.125,"grade":0,"smart":248.2097069296},"meta":{"author":[277535],"cover":"\/\/\/content\/f1c\/34\/z\/5bd95.png","dont-rate-me":"1","grade-04-out":"1","grade-05-out":"1","grade-06-out":"1","link-01":"https:\/\/immanentdeath.itch.io\/quantrons-game","link-01-name":"Itch.io","link-01-tag":[42336],"link-02":"https:\/\/www.newgrounds.com\/portal\/view\/900885","link-02-name":"Newgrounds","link-02-tag":[42336],"link-03":"https:\/\/immanentdeath.itch.io\/quantrons-game-jam","link-03-name":"Original Version","link-03-tag":[42336]},"meta-timestamp":"2026-05-18T20:11:55Z","modified":"2026-05-18T20:11:55Z","name":"Quantron's Game","node-timestamp":"2023-10-08T16:20:58Z","parent":332127,"parents":[1,5,9,332127],"path":"\/events\/ludum-dare\/53\/quantrons-game","published":"2023-05-18T16:19:59Z","scope":"public","slug":"quantrons-game","subsubtype":"unfinished","subtype":"game","type":"item","version":1188928},"text":"![Thumbnail.png](\/\/\/raw\/f1c\/34\/z\/5bd96.png)\n\n## A game that I made for Quantron.\n\nThis was a failed Ludum Dare 53 entry, now finally finished. Please read [this post](https:\/\/immanentdeath.newgrounds.com\/news\/post\/1391122) for why it took so long and is still broken.\n\n### [Play on Itch.io](https:\/\/immanentdeath.itch.io\/quantrons-game) | [Play on Newgrounds](https:\/\/www.newgrounds.com\/portal\/view\/900885) | [Original Version](https:\/\/immanentdeath.itch.io\/quantrons-game-jam)\n\n### How to play\nPlayer 1\n- WASD = Move\/Jump\n- Space = Attack\/Charge ranged attack\n- S = Command Sleeper's AI (see below)\n- Esc = Pause\n\nPlayer 2\n- Arrow keys = Move\/Jump\n- Enter = Attack\/Charge ranged attack\n- Down arrow = Summon soul (in World 5)\n- P = Pause\n\nPlayers can respawn on the other player with their attack key, if the other player is not moving or attacking.\n\nIn singleplayer, Sleeper has an AI that plays the game with you instead of using the Player 2 control scheme. Press S to tell them to stop moving (however, you may find they won't always listen). Press Enter to respawn them whenever they die.\n\nAs of v1.0.2, Sleeper AI will not move while Reaper is dead unless the player tells them to by pressing S.\n\n### Devlog\n[I am going to do something different](https:\/\/ldjam.com\/events\/ludum-dare\/53\/$352956\/i-am-going-to-do-something-different) - April 27, 2023\n\n[What am I doing](https:\/\/ldjam.com\/events\/ludum-dare\/53\/quantrons-game\/$371059) - May 18, 2023\n\n[Not jamming](https:\/\/immanentdeath.newgrounds.com\/news\/post\/1367288) - June 22, 2023\n\n[The Will to Meaning](https:\/\/immanentdeath.newgrounds.com\/news\/post\/1391122) - September 28, 2023\n\n### Reused Assets\n\nAs promised, here is a list of reused assets from my other games.\n- All sound effects were ripped from [Reaper](https:\/\/ldjam.com\/events\/ludum-dare\/52\/reaper-1) and a few of my other games\n- The theme for World 5 is a remix of [Creepers](https:\/\/www.newgrounds.com\/audio\/listen\/1186662) (which itself is also a remix)\n- Other songs also have recurring motifs from other games\n- The player, creeper, and soul sprites are derivatives of those same sprites from Reaper\n- The souls' movement code was ripped from Reaper\n- The tome sprite is a recolored version from [Lex Temporis](https:\/\/ldjam.com\/events\/ludum-dare\/51\/lex-temporis)\n- The ship in the ending was ripped from [Dead Stars](https:\/\/ldjam.com\/events\/ludum-dare\/50\/dead-stars)\n- The statues are sprites I've been working on for a while, before starting this game\n- The font is of course reused\n\nSome other sprites are from previous games, like the players' ship, but are newly drawn instead of edited or recolored.\n\nThanks to jazz_horse for testing and feedback.","title":"Quantron's 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