Package for the King by MatterLinx
The king awaits his important package. Gather your party members and venture into the forest to complete this dangerous delivery.

Controls
- Keyboard
- WASD to move
- Mouse to aim
- LMB to attack
- E to interact
- Gamepad
- Left joystick to move
- Right joystick to aim
- A or RB to attack
- B to interact
Co-op support - plug a controller and speak to a party member.
Instructions
- Speak to outpost guards to progress the story
- Speak to adventurers at outposts to recruit them
- Kill enemies and collect coins as you progress to recruit more members
- Survive 5 expeditions to make it to the king and deliver him his very important package
Tips
- Speak to a recruited party member to control them or kick them out
- All units are healed at an outpost
- Some units are better at dealing with certain enemies
- Most attacks can be dodged or kited to reduce damage taken
- Dead units don't come back, try to spread damage evenly within the party
- A healer or paladin are crucial in the lategame
| Link | https://garbanzo-goon.itch.io/package-for-the-king |
| Link | https://garbanzo-goon.itch.io/package-for-the-king |
| Original URL | https://ldjam.com/events/ludum-dare/53/package-for-the-king |
Ratings
| Overall | 27th | 4.319⭐ | 38🧑⚖️ |
| Fun | 42th | 4.222⭐ | 38🧑⚖️ |
| Innovation | 170th | 3.875⭐ | 38🧑⚖️ |
| Theme | 577th | 3.931⭐ | 38🧑⚖️ |
| Graphics | 59th | 4.556⭐ | 38🧑⚖️ |
| Mood | 12th | 4.514⭐ | 37🧑⚖️ |
| Given | 26🗳️ | 37🗨️ |
It seems that features were unfinished, and I had to quit when the team got stuck and wouldn't move after trying to stop a dialogue with own team member. Still it was interesting gathering team members and juggling who went first and who kited the enemies while team got to shoot them.
Here's the VOD on youtube with timestamps! Thanks again!
https://www.youtube.com/watch?v=4Q21Hk6Ww7E
The only feedback I have is some kind of possibility to define AI behavior, coz the whole my party died just facerolling over ogres (or cyclops?), tho they are range guys and should be hit-and-running around.
But aside of that I've delivered (lol) the message and got a pretty satisfying run through :thumbsup:
Some feedback/polish ideas:
- Characters should have some sort of bar showing attack cooldown. Gets confusing when playing the paladin and you are just clicking furiously
- Rearrange party in the camp or during the map segment
Not much more since the overall quality is very high.
I played it from start to finish and want to play more to try and get a different party composition together. I like that it is not punishing and short.
Veyr well done!
Also, the cryomancer is sort of useless when you don't control him.
I do think you could expand upon this, either convert it into a full roguelike with procedurally generated levels, or add more levels and flesh it out a bit more. I personally would prefer the latter.
The AI isn't bad, but it definitely needs more improvements. It was also a bit annoying to manually organize the party, since if you got close-range allies in the late-game he would stay in the back until you reorganized your team order with the "You should lead" dialogue option.
This is a really fun game too though.
I hope you had fun in the jam, would love to see your entries in the next one!
Excellent work.
Here's some suggestions for maybe future improvement:
- Melee AI, that was really a problem, tanks/supports were constantly in the back
- Bow shooting, it felt wrong that I couldn't hold to shoot and the same time I was not really charging the bow, just spamming
- Some balance would be good) in the end I kinda broke the game with 2 stunners, they were stopping trolls from moving completely
Great game overall, congrats! And the barb spinning animation is the best!)

So fun I played it twice.
I will say one annoying thing is having to talk to people to switch menus. Why not just click on the portrait? And add a boot icon?
Awesome game that you guys made in the game , I personally love the "party-raider" genre of the game, the art is absolutely wonderful! The only suggestions I can make is to be able to easier change the order of the party and to have stats like damage of the party, health of the party and so on, other than that great game!
-Tim
Really great game, super reminiscent of Kingdom Two Crowns, but for having the group building mechanics.
Awesome job!