MagiCat by Flokami
Roger is a MagiCat, known for their sciences on specials milks, he travel the continent to deliver his specialities. But, he may have other objectives. Use magic and create milk to discover the story of Roger !
The game is also avalaible on itch : https://flokami.itch.io/magicat Follow for updates !
How to play ?
The main goal is to complete your spell by filling your magic bar and in the same time to complete milks.
You will need to read out the clues out of the dialogues to find which ingredients are needed for the milks.
Controls :
AWSD -> For runes and ingredients (ZQSD by default for AZERTY keyboards so you don't have to change any layout !)
Rotate your mouse or with your left joystick to stir.
Use arrows to see others ingredients and to rotate the rune table.
List of the ingredients :

Changelog
V1.4 : Quality of Life Improvements and more bug fixes - Added name of ingredients in game ! - Fix the bug where controls where not working - Fix the A button that was not binded on the good one (silly me !)
V1.3 : Released Post time - Correct name in credits - Main Menu cat was missing
V1.2 : - Fix a bug in potion completion
V1.1 : - Fix a bug in potion completion - Change timer size and position
| Link | https://github.com/panpan974/Magicat-LD |
| Link | https://flokami.itch.io/magicat |
| Original URL | https://ldjam.com/events/ludum-dare/53/magicat |
Ratings
| Overall | 555th | 3.606⭐ | 49🧑⚖️ |
| Fun | 842th | 3.146⭐ | 50🧑⚖️ |
| Innovation | 251th | 3.75⭐ | 50🧑⚖️ |
| Theme | 1036th | 3.281⭐ | 50🧑⚖️ |
| Graphics | 64th | 4.549⭐ | 53🧑⚖️ |
| Humor | 447th | 3.337⭐ | 48🧑⚖️ |
| Mood | 98th | 4.194⭐ | 51🧑⚖️ |
| Given | 36🗳️ | 94🗨️ |
My initial reaction to this game was confusion; I think an easier / simpler first "level" would make this a lot easier to understand. The first (and seemingly only?) guy says so many things that I wasn't sure if I was supposed to memorise everything, and I eventually ended up just tossing random ingredients into the pot, which seemed to work? (Unless I somehow accidentally got all of them right?) I also couldn't throw in the "A" button ingredient, which was either a bug, or something I didn't understand.
The rune phase was interesting -- once I figured out how it worked. The time limit on it really reduced my ability to learn what to do with trial and error; as before, a simpler, non-time version to start with might have been good. E.g. a level where you make something for another magic practitioner? Making the runes under a time limit was quite satisfying though, so I liked how that was implemented.
Anyway, a very unique game, both in gameplay and art style. Well done!
But yeah, there's a problem with the controls not working at some point and it would have been nice to sign the ingredient names.If you fix it, that would be great!
Also I never understood the second part of the game with the rune, although I think it's super cool to have added another type of gameplay into the game.
Overall really impressed, and the sound is also great!
It would be nice if we could tell what the ingredients are in game instead of through the how to play images on the game page.
There was a little bit of information overload at the start of the game, it felt like there was a lot going on. Maybe introducing the mechanics one at a time on a smaller scale would work, but I understand that the time crunch probably had your focus elsewhere.
I think the concept is really cute and unique too. Awesome job :smiley_cat:
The issue for me is that I found it just a bit overwhelming. I'm unsure why I needed to create a potion *and do magic* at the same time. I think I did my recipe correctly, but that wasn't the point? I needed to do magic to complete the level?
I tried for a while to make the magic correctly, but the instructions were unclear.
During gameplay I would love to have the hints for what I should be cooking on the screen somewhere so I can refer it all the time, not just waiting for the dialog (great example is mobile game “Good Pizza, Great Pizza”). The rune part is not completely ready, right? I didn’t have a reason to use it. Also “stir with your mouse” was confusing. Do I need to click? Just move around? Hover?
Solving some controls/user experience issues will bring this beautiful game to the next level!
I really like the art and the aesthetic of the game, the audio is beautiful and the whole game just gives the feeling of being in a medieval time in a tavern or a small shop!
Unfortunately I wasn't able to complete even a single order because the controls were so complicated, I get how the ingredients work but not the magic...
The "How To Play" Button doesn't really do anything in the game either.
A very beautiful game and with a bit of work it can definitely make it self into a proper steam release! I've played a similar game art and game mechanic wise game here: https://store.steampowered.com/app/1210320/Potion_Craft_Alchemist_Simulator/
Overall well done and keep up the amazing work!
-Tim
Overall awesome work.
Great job!