Dingsi by maxi1324

[raw]
made by maxi1324 for Ludum Dare 53 (COMPO)

Controls: Walk: WASD Jump: Space Look Arround: Mouse Attack: Left Mouse Button

When being the roboter go, where the blue all was

In this little game, you play as an dude having to deliver something. Your best buddie Joey is with you. In this Game you'll have the opertunity to jump arround and have fun

You can play as a "giant" roboter

How is the theme fitted?

The Story is pritty clear. You diliver something

Spoliers:

After you are in the robot, go where the blue wall was. Then you get to the second part of the map

If you can' find the screws:

one is where you start

one in on top this plant in the middle of the lake

when climbing the plant in the middle of the lake you can jump onto this mushroom thingy and there is another screw

those should be the difficult once

Screenshot 2023-05-01 024510.png

Ratings

Overall 350th 3.02⭐ 27🧑‍⚖️
Fun 294th 3.04⭐ 27🧑‍⚖️
Innovation 354th 2.78⭐ 27🧑‍⚖️
Theme 370th 2.9⭐ 27🧑‍⚖️
Graphics 276th 3.26⭐ 27🧑‍⚖️
Audio 317th 2.42⭐ 27🧑‍⚖️
Humor 141th 3.19⭐ 23🧑‍⚖️
Mood 136th 3.54⭐ 27🧑‍⚖️
Given 26🗳️ 33🗨️

Feedback

tompudding
01. May 2023 · 13:55 UTC
Extremely trippy. I'm afraid I could only find six screws and my giant robot will remain undelivered forever. I appreciated not losing screws when I died, though I did slightly resent my friend not telling me that the water was poisonous before I went in :)
Emily-TTG
01. May 2023 · 14:06 UTC
I will admit I went into this with scepticism but I stand pleasantly surprised - a bit goofy but in a really fun way - it's fun to control and hop around in, it looks decent and nothing's too finicky until you control the robot (at which point the camera kind of wigs out). Amazing job ;D
(For the source code - you probably meant to link to https://github.com/Maxi1324/LudumDare53/, the settings page is inaccessible to non-contributors.)
KOHCEPBA
01. May 2023 · 14:06 UTC
Wow. Really impressive for 48 hours and I even checked sources, so unbelievable it is.

Monsters have amazing design with their holes and how they are hollow. And world color palette adds to the mood.

Very, very impressive graphics. Gameplay is basic and not polished though.
SlimeBOOS
01. May 2023 · 14:11 UTC
Simple concept, I liked it. I few things I noticed is that you can completely avoid combat by going around the edges if you don't want to, why do bolts only spawn in when you pick up the previous one first? And was it intentional to reverse the horizontal looking when in the robot? It made platforming really difficult.
Fabian Denter
01. May 2023 · 15:40 UTC
Agree with the comment above, pretty trippy! The music was a bit annoying after a few minutes and I also was only able to find 6 screws, but overall nice entry!
katamary
02. May 2023 · 20:59 UTC
It looks like a trip through a strange dream. And I like it. Seriously. And here everything is in its place: creepy graphics, jerky animations and awkward controls. It's just a piece of art.
DanielShershnev2Game1
02. May 2023 · 21:28 UTC
A very fun and well-designed game! I am surprised that you alone have made such a wonderful game! Thank you very much!
Kirbloid
03. May 2023 · 03:23 UTC
Great world and creature design! Immediately felt like a pretty polished 3D game with a lot of systems in it from the start all working together.
Freshbone
03. May 2023 · 10:37 UTC
I liked the Shinji experience, really fun !
Francis
03. May 2023 · 10:46 UTC
I liked exploring your trippy world finding the screws. The combat was a little annoying since they kept respawning. The screws up high were most interesting. The last part with the robot was not fun at all. The weird camera controls and the poison water platforming were very frustrating.
tempestCognitor
03. May 2023 · 11:58 UTC
Really interesting enemy design, it took a while to realise I could get some screws by jumping higher, it would be cool to have a screw slightly higher up to show that you can jump to get them. Lots of fun!
LDJam user 158900
03. May 2023 · 12:28 UTC
@tempestcognitor yeah your right that would be good level design, but sadly i didn't had that idea. Next time i'll try to use the level itself to explain the gameplay:)
Firebelley
04. May 2023 · 00:49 UTC
Very neat little game! It was a lot of fun to run and jump around and the aesthetic was quirky and charming at the same time. The music got somewhat annoying after a while. Really solid entry overall, nice work!
MaiMai
04. May 2023 · 01:08 UTC
Great job, especially for a compo!
For the second part, the camera being feet height and looking straight forward made seeing anything very difficult and the inverted camera controls made what should have been much simpler platforming into a nightmare.
MaiMai
04. May 2023 · 01:08 UTC
Great job, especially for a compo!
For the second part, the camera being feet height and looking straight forward made seeing anything very difficult and the inverted camera controls made what should have been much simpler platforming into a nightmare.
Profugo Barbatus
04. May 2023 · 01:24 UTC
I liked the art in the world, how everything was animated and textured and generally felt alive. The first half chasing parts and screws was fine, I normally dread 3d platforming but it actually felt just right, a generous amount of collider sticking and airtime to make sure it wasn't too frustrating.

The second half, as the robot however, was genuinely uncomfortable. The inverted controls were a pain (Quite literally, I have a weird tension in my neck now after fighting with it) and I feel it took away from what was otherwise a nice little jumping puzzle area with the robot.

I will say I found the sound fairly grating after a time, but all together this is really quite impressive for a single dev, well done!
adam-gould
04. May 2023 · 10:46 UTC
That has a really interesting atmosphere. The graphics and audio are both absolutely unhinged, and it gives it this surrealistic vibe which I really like. The mechanics were a bit janky in places but that was alright - however, the inverted horizontal camera controls during the robot section made it really hard in a way that didn't feel good.
Well done, though!
kierogi
04. May 2023 · 13:21 UTC
Great level design. I'm impressed with how much you put together in the time.
ThaProfesional
04. May 2023 · 13:22 UTC
Whole thing was a complete mood. Loved the graphics and the music. Controlled well. There was even variety in the game play. I was amazed when the NPC had a button press animation. Incredibly impressive for 48 hours.

Camera took me a while to get used to as the robot but that was fine after a bit.

Thing that would have made it perfect is sound effects for the various actions.
Sodoj
04. May 2023 · 14:35 UTC
I loved the incredibly trippy setting of this game. As others have pointed out, the music got painful to listen to after a while, but I think it adds to the surreal nature of the setting. Chasing the screws was really fun and the robot idea sounded promising, but one major think that ruined the robot section for me was camera. For some reason it was inverted and I couldn't scroll it on Y axis, making the last platforming section incredibly hard. I did manage to pass through and I had fun overall, this is incredible for a compo game. Great job!
ADerpyChickenStudios
06. May 2023 · 18:03 UTC
Very funky and trippy game I have to say I am a sucker for collec-athons so you got me there. I think the inverted yaw controls were a little clunky on the robot section making it hard for me to orient my self.
cavedens
08. May 2023 · 23:44 UTC
I liked the vibe of the game and great job attempting 3d models in 48 hours. Very impressive. I had a bit of a problem with the robot though. Every time I restored the robot my controls got inverted and my camera went wonky so couldnt progress beyond that. Great up until there though! Loved the platforming
Sempra
11. May 2023 · 15:37 UTC
I really liked the mood. That trippy side got me totally. A lot of work put in this one, I have to admit. It's impressive in so many time.

gg wp


Also i liked your justification so bonus point for that 'The Story is pritty clear. You diliver something'
Stevie257
15. May 2023 · 20:22 UTC
I appreciate the developer's efforts in creating visually engaging graphics that enhance the overall gameplay experience.