Dingsi by maxi1324
Controls: Walk: WASD Jump: Space Look Arround: Mouse Attack: Left Mouse Button
When being the roboter go, where the blue all was
In this little game, you play as an dude having to deliver something. Your best buddie Joey is with you. In this Game you'll have the opertunity to jump arround and have fun
You can play as a "giant" roboter
How is the theme fitted?
The Story is pritty clear. You diliver something
Spoliers:
After you are in the robot, go where the blue wall was. Then you get to the second part of the map
If you can' find the screws:
one is where you start
one in on top this plant in the middle of the lake
when climbing the plant in the middle of the lake you can jump onto this mushroom thingy and there is another screw
those should be the difficult once

| Link | https://github.com/Maxi1324/LudumDare53/settings |
| Original URL | https://ldjam.com/events/ludum-dare/53/dings |
Ratings
| Overall | 350th | 3.02⭐ | 27🧑⚖️ |
| Fun | 294th | 3.04⭐ | 27🧑⚖️ |
| Innovation | 354th | 2.78⭐ | 27🧑⚖️ |
| Theme | 370th | 2.9⭐ | 27🧑⚖️ |
| Graphics | 276th | 3.26⭐ | 27🧑⚖️ |
| Audio | 317th | 2.42⭐ | 27🧑⚖️ |
| Humor | 141th | 3.19⭐ | 23🧑⚖️ |
| Mood | 136th | 3.54⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 33🗨️ |
(For the source code - you probably meant to link to https://github.com/Maxi1324/LudumDare53/, the settings page is inaccessible to non-contributors.)
Monsters have amazing design with their holes and how they are hollow. And world color palette adds to the mood.
Very, very impressive graphics. Gameplay is basic and not polished though.
For the second part, the camera being feet height and looking straight forward made seeing anything very difficult and the inverted camera controls made what should have been much simpler platforming into a nightmare.
For the second part, the camera being feet height and looking straight forward made seeing anything very difficult and the inverted camera controls made what should have been much simpler platforming into a nightmare.
The second half, as the robot however, was genuinely uncomfortable. The inverted controls were a pain (Quite literally, I have a weird tension in my neck now after fighting with it) and I feel it took away from what was otherwise a nice little jumping puzzle area with the robot.
I will say I found the sound fairly grating after a time, but all together this is really quite impressive for a single dev, well done!
Well done, though!
Camera took me a while to get used to as the robot but that was fine after a bit.
Thing that would have made it perfect is sound effects for the various actions.
gg wp
Also i liked your justification so bonus point for that 'The Story is pritty clear. You diliver something'