Micromanager by ZombieWalrus
Manage the delivery drone and buy upgrades!
Go to itch.io, click play, press space bar for conversation and some instructions on the game.
DON'T GET FIRED! Automation is your goal! Enjoy!
TEAM
Kforge come up with initial idea, designed and programmed parts of the map.
Tapot is a feature cut guru and tech lead pilot, no Tapot - no gameplay.
Iviazovetskyi set up the Plan B Clicker part and implemented it.
ZombieWalrus gathered them all and did everything for a bit from prompts and code to writing this description.
| GitHub Project | https://github.com/ZombieWal/ludum_dare |
| Play! | https://zombie-walrus.itch.io/micromanager |
| Original URL | https://ldjam.com/events/ludum-dare/53/micromanager |
Ratings
| Overall | 1127th | 2.864⭐ | 24🧑⚖️ |
| Fun | 1073th | 2.795⭐ | 24🧑⚖️ |
| Innovation | 1088th | 2.682⭐ | 24🧑⚖️ |
| Theme | 801th | 3.682⭐ | 24🧑⚖️ |
| Humor | 615th | 3.024⭐ | 23🧑⚖️ |
| Mood | 1075th | 2.81⭐ | 23🧑⚖️ |
| Given | 14🗳️ | 11🗨️ |
Liked this maze solving experience
Got fired tho.
@lee-martin-77 thank you for your feedback! I agree on element's size, we planned initially to load build to ld directly and tried to place everything on a smaller scale, wasn't actually necessary though.
Bug: I got stuck at first in fullscreen, because the map extended off of the left edge of the monitor and I couldn't find the triangle.
Also, audio would have added a lot.
Otherwise, nice work. =)
Would've loved to be able to have multiple deliveries active at the same time (maybe adding one per city upgrade). That way, it could've been more interesting to find the best possible path to go.
On my second run, the triangles were always behind the gray sprites. This made them much harder to find, but added an interesting hidden object angle to the game that could be worth exploring further.
Some audio would've greatly improved the experience.
@erkberg thank you a lot! Actually yeah, automation upgrade was unlocking new drones at first, but we didn't manage to implement their auto movement before deadline so we switched controls to manual and reduced drone's count to 1. But yeah, you can even notice the square starting point at the centre of the map, it was supposed for 4 drones. Thank you again for your feedback!
@shp thank you, yeah, there is a space for that definitely.