Delivery G.U.I. by JpBaraky
From carrier pigeons to high technological robots and drones, humanity has proven it’s not always easy to deliver their messages (and now packages, right?)
At Delivery G.U.I the players will experience the challenges and adventures to provide a good delivery service while piloting G.U.I (Guided Unloader Intelligence)
Whether you're dealing with birds, trees or low battery life, to get five stars for your service, you'll need to dodge obstacles, observe delivery times and don't get the address wrong or compromise orders in this thriller.
How to Play:
- Start the game by clicking any button on the tittle screen.
- Use the W or Up arrow key to make the drone fly up and gain altitude.
- Use the S or Down arrow key to make the drone descend and land safely on the ground.
- Use the A or D arrow key to move the drone left or right.
- Press the SpaceBar to catch the package at the beginning or drop it when you reach your destination.
- Esc button to pause and unpause the game.
Tips:
- Be careful with the packages! They can be recovered or destroyed, which will impact the success of the delivery. Be sure to avoid any hazards that could damage or destroy the package.
- Be aware of the drone's battery life! If the battery runs out, the game will be over. Keep an eye on the battery indicator in the corner of the screen. To recharge the battery, you will need to return to the launch base. Land the drone on the base and wait for it to recharge before continuing your delivery.
- Once you reach the town, find the designated drop-off (a green area) point. Then, press the SpaceBar again to drop off the package and complete the delivery.
- After completing all deliveries, the game will display a star score indicating your performance during the delivery of the packages. The score will be based on factors such as delivery speed, package condition, battery life, and more. Aim for a high score to become the ultimate drone delivery champion!
Remember, the key to success in this game is to be careful and strategic with your movements. Don't rush or take unnecessary risks, as even the slightest mistake can lead to disaster! Good luck!
Delivery G.U.I was developed by Solo Brazilian Indie Studio, Cat in the Box Games with Unity version 2021,3,17f1 for the Ludum Dare 53. To learn more about my games and projects visit https://catintheboxgames.itch.io
Credits: some of the art belongs to https://craftpix.net, kudos to him, great free assets check him out.
This is my first Ludum Dare game, please leave me feed back so I can improve :smile_cat:
Have a good game!

| Link | https://github.com/JpBaraky/Ludum-Dare-53 |
| Link | https://catintheboxgames.itch.io/delivery-gui |
| Original URL | https://ldjam.com/events/ludum-dare/53/delivery-g-u-i |
Ratings
| Overall | 738th | 3.442⭐ | 28🧑⚖️ |
| Fun | 836th | 3.154⭐ | 28🧑⚖️ |
| Innovation | 820th | 3.077⭐ | 28🧑⚖️ |
| Theme | 157th | 4.327⭐ | 28🧑⚖️ |
| Humor | 748th | 2.82⭐ | 27🧑⚖️ |
| Mood | 790th | 3.308⭐ | 28🧑⚖️ |
| Given | 33🗳️ | 35🗨️ |
You should check out "art of screenshake" on youtube from a nuclear throne guy, I think you can apply a lot of little things from there to this game and it would be pretty juicy! (if you want to do post jam update)
Game played well and everything worked as it should. Took me a second to get a hang of the floatiness of the drone.
Screw those guys throwing rocks at me!!!!
Nice little project overall.
I encountered one bug. One of the packages fell through the floor and then the falling-sound got stuck in a loop and was playing all the time. :laughing:
This is such a cute game. I love the concept!! Such a fun vibe right from the start. I actually really love the mix of high tech and people out in the wilderness. I actually thought I was delivering supplies and food at first which would've been cool.
Here were a couple of my notes from playing:
- The art looks killer!! But I think it would feel even more polished if things matched in resolution better. (It's weird how the boxes have so many pixels compared to the background etc).
- I wish the controls were snappier/faster. Like I want to be able to go really fast if I choose to. Especially with the delivery point that far away. The trade off is handling or crashing? The horizontal movement just felt slow for a drone imo.
- I thought I was delivering to the npcs at first. It wasn't super clear. And even when I made a delivery, some extra positive feedback would be nice. (I was still unclear if I made a successful delivery or not).
Overall, I really loved this! Killer job!
Also I probably found a bug: whenever I'm on the floor while grabbing a box and then move the drone sideways, the horizontal speeds gets unbalanced to a point where even if I take off again I'm more or less unable to move on one of the two directions unless I try to trigger the same bug again.
Good job anyway!
I found it a bit difficult, but I think that is mainly because of the randomly spawned birds that built a wall and didn't let me pass.
Other than that: great game!