Deadly Delivery Dash by PotatoCouch

[raw]
made by PotatoCouch for Ludum Dare 53 (COMPO)

Important: You need to play in fullscreen mode because the top of the UI is cut off for some reason.

A game I made for this game jam. I am not an expert at making video games, but I am quite happy with how this entire turned out. The game is about a delivery company employee trying to deliver packages to customers while also trying to avoid getting shot by employees from a rival company. I personally am incredibly happy with the gameplay, a fast-paced bullet hell type thing not very hard to learn, but hard to master. My personal best score is 127000, if you can beat it make sure to tell me. I am not an artist in any way, so the sprites are really bad, and there are basically no animations. Neither am I a music composer, so there is no music, just some basic sound effects made with sfxr (http://www.drpetter.se/project_sfxr.html) If there are any bugs, be sure to tell me, I'll do my best to fix them.

I updated the game based on feedback I was given, here are the changes:

Bug fix: Enemies can no longer spawn directly on top of the player, I honestly don't know how I didn't notice this was an issue while testing.

Balance changes: Enemy fire rate has been halved, enemy bullets have been made visually bigger (the hitbox stayed the same), enemy to customer spawn chance ratio decreased from 15:5 to 14:6

My new personal best after these changes is 164000

Ratings

Overall 363th 2.881⭐ 23🧑‍⚖️
Fun 240th 3.238⭐ 23🧑‍⚖️
Innovation 173th 3.425⭐ 22🧑‍⚖️
Theme 347th 3.167⭐ 23🧑‍⚖️
Graphics 389th 2.262⭐ 23🧑‍⚖️
Audio 325th 2.238⭐ 23🧑‍⚖️
Humor 269th 2.5⭐ 20🧑‍⚖️
Mood 384th 2.079⭐ 21🧑‍⚖️
Given 13🗳️ 24🗨️

Feedback

dUmMy432
01. May 2023 · 09:05 UTC
nice game buddy
Bad_B4DGuy
01. May 2023 · 09:06 UTC
Great creative movement in this normal-looking platformer!But enemies' fire rate is so high,and the bullet travel distance is so far that you can't dodge after delivering or shooting.
🎤 PotatoCouch
01. May 2023 · 09:17 UTC
@bad-b4dguy Thank you for your feedback, Maybe I got a little too good at the game while testing, and didn't notice how hard it actually was. I am planning to continue development and release the game on like Newgrounds or something, I'll definitely add some sort of difficulty settings.
StormSword
01. May 2023 · 11:54 UTC
My highscore was 17000 :D

Pretty hard the first time but when you understand how the game works, its pretty fun (but a little hard because the enemies shoot fast ! )
clemall
01. May 2023 · 15:16 UTC
Pretty cool game, nicely done ! :thumbsup:
Yorsh
01. May 2023 · 18:22 UTC
Oh god how fast can these guys shoot!

I like the movement + shoot mechanic. It's made a little bit hard because of the enemies, but it's fun.
Floke
01. May 2023 · 20:43 UTC
The shoot mechanic is very cool, but it took some time to understand. The game is quite difficult, I had a lot of problems dodging everything - and then suddenly a red guy spawns on top of me...
candlesan
02. May 2023 · 01:50 UTC
Very original with the shooting being the way that you move around.
I also really like that you did the slow-down bullet time while aiming, that made me feel very powerful and awesome.
waffleworksgames
02. May 2023 · 02:01 UTC
The movement/shooting mechanic felt great! The slo-mo while aiming was really helpful too. I wish the enemy bullets were easier to see and maybe a bit less frequent, but the gameplay is really addicting, nicely done!
🎤 PotatoCouch
02. May 2023 · 10:37 UTC
@stormsword @yorsh
I updated the game, reducing the enemies fire rate from 2 bullets per second to just one. I don't know if that is against the rules, if it is, please tell me, I will revert the changes. This is what they say in the rules: "Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline."

@floke
I don't know how I didn't notice the bug where an enemy can just spawn directly on top of you, it is now fixed, enemies only spawn if a player is a certain distance away from their spawner.

@waffleworksgames
I also fixed the bullets being too small to see, they are now a big bigger while their hitbox remained the same. Again, not sure if this is allowed, if it's not, please tell me, I will revert it.
Yorsh
02. May 2023 · 11:53 UTC
@potatocouch It's fine imo. As long as you don't add stuff or improve arts/music. It's mostly up to your own judgement and what you prefer. I usually prefer to let the game exactly as it were after 48h of work, even if it's not perfect. But this time for example I too had to change a text on my game that was really bothering me.
The Hat Guy
02. May 2023 · 14:45 UTC
Very fun game! Art and effects were very rudimentary but the gameplay was pretty good. Nice job!
Foursay
03. May 2023 · 05:30 UTC
simple but intuitive gameplay! I like how the recoil works and how I deliver the package with a triple boost lmao. Nice Job!
coatline
03. May 2023 · 20:54 UTC
Interesting mechanics intertwined with a difficult challenge. I do believe that it starts off a bit too difficult. Maybe decrease the fire rate of the enemies by a bit and progressively increase them by using different types of enemies? The game is enjoyable, good job.
TwoWolf
04. May 2023 · 08:59 UTC
I get the game in theory, but in practice the game mechanics where movement(evasion) and attack are bound together are just not my cup of tea. It's just.. too hard or rather confusing for me I guess. Like, I want to shoot that red guy but then I get propelled the other way and hit that bullet. I know that's the game, it's just... I did get to around 19000, but even that was through sheer luck where red guys won't spawn near me.

The game has a very playable loop though and I did have some fun trying, at least. I didn't feel like it was the game's fault necessarily, so I won't rate it. Just felt like you might need this perspective.
chaoli
04. May 2023 · 15:11 UTC
Very fun and addictive! And quite challenging.
Firespike33
04. May 2023 · 23:55 UTC
Got a highscore of 26000 after a few attempts. I love recoil-based movement so this was fun.
YurisCat
06. May 2023 · 04:30 UTC
Fun game! The bullets fired can be used to both eliminate enemies and provide movement for the player, which is a clever design. I scored 18,000 points, but dodging enemy bullets was a bit difficult, haha, probably because my reflexes aren't fast enough. Overall, it's a great game!
drazil100
06. May 2023 · 05:30 UTC
This reminds me a lot of the bash ability in Ori and the Blind Forest. I wish there was a way for me to make subtle movements without launching myself. I would often find myself in positions where it was impossible for me to get to where I want to and trying to compute what I need to do to get there would get me hit by 5 bullets.
automatonvx
10. May 2023 · 17:14 UTC
Interesting concept, quite fun, with a bit of balancing and polishing up could probably be a pretty decent mobile game, like a sort of weird variation on angry birds. Feel like its currently too hard with the enemies respawning pretty quickly, also maybe different level layouts to give more progression would probably be nice.