Deadly Delivery Dash by PotatoCouch
Important: You need to play in fullscreen mode because the top of the UI is cut off for some reason.
A game I made for this game jam. I am not an expert at making video games, but I am quite happy with how this entire turned out. The game is about a delivery company employee trying to deliver packages to customers while also trying to avoid getting shot by employees from a rival company. I personally am incredibly happy with the gameplay, a fast-paced bullet hell type thing not very hard to learn, but hard to master. My personal best score is 127000, if you can beat it make sure to tell me. I am not an artist in any way, so the sprites are really bad, and there are basically no animations. Neither am I a music composer, so there is no music, just some basic sound effects made with sfxr (http://www.drpetter.se/project_sfxr.html) If there are any bugs, be sure to tell me, I'll do my best to fix them.
I updated the game based on feedback I was given, here are the changes:
Bug fix: Enemies can no longer spawn directly on top of the player, I honestly don't know how I didn't notice this was an issue while testing.
Balance changes: Enemy fire rate has been halved, enemy bullets have been made visually bigger (the hitbox stayed the same), enemy to customer spawn chance ratio decreased from 15:5 to 14:6
My new personal best after these changes is 164000
| This is the Unity Project file, it has everything inside. | https://drive.google.com/file/d/1xc-tyq3woPv2e6lpoA25xZA6wCWZyO3t/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/53/deadly-delivery-dash |
Ratings
| Overall | 363th | 2.881⭐ | 23🧑⚖️ |
| Fun | 240th | 3.238⭐ | 23🧑⚖️ |
| Innovation | 173th | 3.425⭐ | 22🧑⚖️ |
| Theme | 347th | 3.167⭐ | 23🧑⚖️ |
| Graphics | 389th | 2.262⭐ | 23🧑⚖️ |
| Audio | 325th | 2.238⭐ | 23🧑⚖️ |
| Humor | 269th | 2.5⭐ | 20🧑⚖️ |
| Mood | 384th | 2.079⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 24🗨️ |
Pretty hard the first time but when you understand how the game works, its pretty fun (but a little hard because the enemies shoot fast ! )
I like the movement + shoot mechanic. It's made a little bit hard because of the enemies, but it's fun.
I also really like that you did the slow-down bullet time while aiming, that made me feel very powerful and awesome.
I updated the game, reducing the enemies fire rate from 2 bullets per second to just one. I don't know if that is against the rules, if it is, please tell me, I will revert the changes. This is what they say in the rules: "Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline."
@floke
I don't know how I didn't notice the bug where an enemy can just spawn directly on top of you, it is now fixed, enemies only spawn if a player is a certain distance away from their spawner.
@waffleworksgames
I also fixed the bullets being too small to see, they are now a big bigger while their hitbox remained the same. Again, not sure if this is allowed, if it's not, please tell me, I will revert it.
The game has a very playable loop though and I did have some fun trying, at least. I didn't feel like it was the game's fault necessarily, so I won't rate it. Just felt like you might need this perspective.