Dead Deliverance by JimmyMcGinger
Controls
Movement - WASD
Jump - Spacebar
Shift - Dash (do this while ascending to jump higher)
Use the Mouse to aim and click to fire
F4 toggles fullscreen
R to restart
Control Charon as he sees to deliver souls of the dead into the flame of the afterlife.
Use your staff to collect their souls which will refresh the flame, but beware: the flame will not last if left untended!
The void smothers the afterlife and only by delivering souls will you grow the flame and push back its boundaries, enabling you to find souls further afield. 



Ratings
| Overall | 375th | 3.77⭐ | 52🧑⚖️ |
| Fun | 403th | 3.62⭐ | 52🧑⚖️ |
| Innovation | 863th | 3.03⭐ | 52🧑⚖️ |
| Theme | 946th | 3.46⭐ | 52🧑⚖️ |
| Graphics | 204th | 4.26⭐ | 52🧑⚖️ |
| Audio | 304th | 3.68⭐ | 52🧑⚖️ |
| Humor | 951th | 2.413⭐ | 42🧑⚖️ |
| Mood | 472th | 3.66⭐ | 52🧑⚖️ |
| Given | 47🗳️ | 85🗨️ |
gameplay really couldve benefitted from some standard platformer QOL (mostly coyote time, nice to see the variable jump height), but honestly this didnt impact how enjoyable the experience was overall. very solid entry, good job!
Congrats on getting this out! :)
The art style of the game looks very sweet, I also liked the enemies and it was very fun to throw super dash when we jumped.
Very cute game, i had a lot of fun.
The dash is pretty huge but I liked it. I just wish I could jump with W instead of space.
I did not figure out the souls should be brought back to the fire until I read the instructions.
Great job!
I kinda wish there was some sort of audio indicator for when an enemy was sucked in by you since I found myself wasting a second or so to check whether it was actually dead or not.
The dash was also kind unresponsive at times for me. Take that with a grain of salt since it may have just been my computer acting up, but sometimes the dash wouldn't work. I noticed it was unresponsive when I tried dashing while I was falling after a jump.
I also think that the game really needed a mini map or something along those lines since I did find myself getting lost quite a lot lol. Though again, probably just me failing to learn the layout properly lol.
Regardless, really good entry.
The monsters look good, the ghost-kirby thing with long legs was pretty creepy. I just wish there was more visual hints of them attacking and when the main character gets a hit. Sometimes a ghost would go into me and double hit as I tried to escape the hitbox. There's also this strange glitch when you aim right above yourself with the character just flickering left and right. The same happens when you're just under a ghost. No big deal though.
The soundtrack was good though I missed a few more sound effects for the combat.
Dashing was nice, but I'd rather have another button for going downward, sometimes I'd press it late and drop down by mistake. There could also be an indication for where the fire is. I got a lot of souls once but I couldn't for the life of me find my way back. I felt rapid clicking the attack button got the souls faster, dunno if that's the case or just me.
All in all nice game!
The music is interesting and fitting. I think it helps create a good tempo of the game. SFX are very juicy! Nicely done.
Besides some texture flickering, I didn't really encounter any bugs. My only complaint is - the "Retry" button doesn't work in browser (Firefox), so I was just reloading the whole page.
Here’s the stream if you wanted to watch initial thoughts (timestamps in the description to jump to your game!) [youtube link](youtu.be/Y-lHyYRQspI)