Delivered With Care. by Stevi60

Deliver your package as fast as possible!
Umizon is the best delivery service there is on the planet today. As on of their best workers, use your skills to deliver your next client's package as fast as possible, with care! Use your client's package in order to navigate around the levels. Throw it around to defeat your foes and catch it again to gain a double jump!

Controls (Keyboard):
WASD | Arrow Keys - Move Around
J | Z - Jump
K | X - Throw box | Dash in Air | Slide on Ground
L | C - Restart Level

Controls (Gamepad):
Left Stick - Move Around
A Button - Jump
B | X Button - Throw Box | Dash in Air | Slide on Ground
Y Button - Restart Level

@Stevi60 - Programming | Integration
@Enra - Sound Design | Level Design
@Chado - 2D Art | 2D Animations
@juliette-desmaisons - 2D Art | UI Design | Level Design

| Link | https://steeviee.itch.io/delivered-with-care |
| Original URL | https://ldjam.com/events/ludum-dare/53/delivered-with-care-1 |
Ratings
| Overall | 173th | 4⭐ | 26🧑⚖️ |
| Fun | 200th | 3.875⭐ | 26🧑⚖️ |
| Innovation | 206th | 3.813⭐ | 26🧑⚖️ |
| Theme | 57th | 4.458⭐ | 26🧑⚖️ |
| Graphics | 133th | 4.396⭐ | 26🧑⚖️ |
| Audio | 562th | 3.208⭐ | 26🧑⚖️ |
| Mood | 567th | 3.563⭐ | 26🧑⚖️ |
| Given | 32🗳️ | 28🗨️ |
We really thought we found a cool concept for this jam. The goal for us is obviously to release a more complete version soon!
First some more negative points:
It's a bit frustrating that the levels are so long without any checkpoints, in this context I think I would've preferred them to be like 3 or 4 times shorter (2-3 screens wide or something). But I guess the length of the levels is also what gives the "delivery person" feeling (having a long route with some obstacles, instead of just rooms full of obstacles) so I also understand your choice!
Also a small bug that maybe was already reported, I could never throw the box in the air too close to a wall, which forced me to reposition multiple times every time I wanted to jump.
Now the real deal:
I gotta say I felt very cool playing this character :laughing: nice game feels, the jumps and camera movements were very pleasant.
On the art level it's also great, very beautiful and detailed.
The mechanics are also good. I was very confused with the controls at first, but finally got a hang of it and it becomes very satisfactory when it does.
I also got to say this is the most "Delivery" game I've tested so far I think? This interaction with the box really does it.
Great job! (I didn't finish the game because it's 3am here but I'm looking forward to it!)
PS : for some reason I also stumbled upon the other "delivered with care" entry, if you have some time it's also a cool game! :smile:
I understand your negative points and I actually agree! It wasn't a choice haha, we actually wanted to add enemies to throw the box at or jump on their head. It would have given a lot of depth to moving around and we could have added some verticality. But alas, we were very short on time and couldn't shorten the levels on time when we realized we were not going to implement the enemies.
Thank you very much for your feedback! We will update the game shortly, I really hope you come by again!
I liked the concept and you used very well the theme delivery.
Overall, a good game! Nice job!
PS: I loved the footsteps sound.
That's a tough thing in jams I guess, that anything you're not doing right now you might never have time to do it :laughing: but well with enemies and without checkpoints maybe the game would've been more frustrating? well maybe I'm thinking this just because I'm clumsy xD
Anyways you've still managed to produce a very complete entry, with or without enemies, so congrats on that :)
Otherwise it was a lot of fun, with some gameplay tweaks and music I'd say you'd have something very special :)
Edit: the music bug have been fixed!
So I drew this little comic! I hope the development team will like it!

I'm happy you had fun with the game!
Votre jeu est très cool ! Je trouve le concept vraiment astucieux et yaurait largement de quoi faire un jeu entier avec ça !
L'équilibrage et la physique utilisés sont pas mal pour un jeu de jam et pour un concept aussi chaud à équilibrer. Vraiment bravo ! On a un bon aperçu de ce que cela pourrait donner si cela était approfondi ! La dualité entre le porteur et le carton est très agréable à manipuler et le fait de "visualiser" la séquence à exécuter avant de le faire est grisante !
Si vous cherchiez une bonne idée de jeu à développer en vue de le publier, je pense que vous tenez un très bon filon ! Je serais curieux de voir une version plus évoluée !
La musique et le style graphique sont très cools aussi ! Le style dessiné en noir et blanc me remémore quelques bons jeux flash à l'époque ^^
Il y a quand mêmes quelques bugs ou soucis d'équilibrages, mais globalement ça passe, et vu le soin apporté au reste cela se pardonne aisément !
Deux dernières remarques : monter des marches est très vite laborieux ahah ^^
Mais jeter le carton sur les vigils tout en le récupérant est très juicy !
Ah et merci pour avoir fait un tutoriel simple qui se lit rapidement ! X)
Bref, bien joué pour ce jeu ! 5 étoiles pour ma part ^^
De notre côté, il n'est pas impossible qu'on continue le projet afin de le sortir un jour.
Content que tu aies passé un bon moment dessus 😁.