Fragile: Handle With Care by jakubtomsu

[raw]
made by jakubtomsu for Ludum Dare 53 (JAM)

A Topdown action-focused combat game where you use packages to fight.

You're a regular worker in a wearhouse on a spaceship, minding your business. Then suddenly monsters attack you! What will you do, without any weapons? Use the packages you're supposed to deliver!

Note - the desktop app has much better performance than the browser version.

Controls

  • W/A/S/D: move
  • LMB: grab/release package
  • hold RMB: charge punch
  • release RMB: punch

Credits

Team

  • Jakub Tomšů - programming (Twitter)
  • Dylan Seibert - audio (Website)

Free Assets

https://youtu.be/hJwFpV0DfLc

Screenshot 2023-05-02 010849.png

Screenshot 2023-05-02 010849.png

Screenshot (70).png

Ratings

Overall 380th 3.763⭐ 21🧑‍⚖️
Fun 280th 3.763⭐ 21🧑‍⚖️
Innovation 361th 3.605⭐ 21🧑‍⚖️
Theme 168th 4.316⭐ 21🧑‍⚖️
Audio 120th 4.056⭐ 20🧑‍⚖️
Humor 812th 2.719⭐ 18🧑‍⚖️
Mood 526th 3.605⭐ 21🧑‍⚖️
Given 7🗳️ 6🗨️

Feedback

hmrpf
02. May 2023 · 09:55 UTC
Really great game ! I really like the concept. And the controls are sharp. I'm not sure i would play with right click if I could choose but I'm not sure. Also I almost ignore completely enemies and it worked just as well. Maybe some twist will make it harder to ignore, I don't know. Oh and maybe a number of parcels to deliver in a time limit would be more engaging than just a high score system. Well, Audio and design are awesome. Great game, great feel, nice entry for this jam !
RRADU
02. May 2023 · 22:00 UTC
Very nice! I love the graphics, the controls and the game concept. I think the flaw with the game is the timer, the gameplay is quite one-dimensional and the maps are very simple, so being stuck in one level for a long period of time was a little detrimental to the game quality. I think that a singular objective to achieve with no timer would've been better. Great game still!
Grizwhirl
04. May 2023 · 16:27 UTC
That was really fun. I liked how controlling the character worked, was fun to use punch to boost off walls for more speed and line of multiple boxes to ricochet into goal.
big-cow
04. May 2023 · 16:33 UTC
Nice controls, throwing the box felt satisfying, I like the art and audio. The enemies were easy to the point where I could just ignore them, maybe there could be more of the,.
LDJam user 278146
04. May 2023 · 16:34 UTC
Cool little game! I liked the designs of the different levels and how the packages were the only way to defeat the monsters that threatened to overwhelm you if you didn't spend some time taking care of them.
AfroAnt
04. May 2023 · 16:41 UTC
The juice is strong with you, friend! Once I figured out I could charge and grab at the same time, it became a lot of fun to play. My one note would be to lower the enemy HP. More damage = more fun. The basics are there, and I can see this become a full game. Nice job!
Batisdark
04. May 2023 · 16:49 UTC
Not sure why, but sometimes I was unable to pick crates again after throwing even though they looked like they already stopped moving.

Enemies could use some more 'danger factor' I think. Something like smallest are able to outrun you and a big one takes more than one hit. There is no pressure from them currently.

I think timer works in negative way here right now, in a way that you can kite aliens and just throw boxes into area. And there is no real way of being bad at it either. No 'minimal score' so to speak.

But otherwise really nice throw/kick mechanics, satisfying audio, nice little levels :)
BadPiggy
05. May 2023 · 14:24 UTC
Cool little action game. The presentation was good with both the audio and visuals looking great. I love how you can push an enemy onto a conveyor belt lol. I also love how you can essentially group the enemies elsewhere and basically throw the package through them lol. It's simple design and it works damn well. Great work
congusbongus
07. May 2023 · 02:15 UTC
The mechanics in this game are pretty nice. Initially I thought I had to carry before throwing but in many of the levels, you are more efficient by attacking the packages without carrying it. It seems that there's potential here that isn't fully explored by the current set of levels, such that the player will need to use all three types of skills - carrying, throwing, and attacking - to complete more challenging levels. Also I wonder if there is a tension between having a time limit and having to complete a set number of packages, a little more focus could improve the game balance. Apart from that, really nice art and music, great polish.
krzymsky
16. May 2023 · 07:13 UTC
Fun game, very polished. The music and sounds fit nicely. Very satisfying gameplay feeling and all the little effects. Good job!
yopox
19. May 2023 · 08:56 UTC
Great entry! Using packages as weapons is a good idea and there is a nice learning curve, congrats :) :package:
Jonathan Lorenz
19. May 2023 · 12:43 UTC
Nice little entry, I wish the movement speed of the player was a bit more quick. Also, the game could be improved with multiple delivery objectives (copper : 2 deliveries, siler : 4 deliveries, gold 6 deliveries) so we wouls have more incentives to replay. Good job!