Eyes of Odin by Rocket and Blanky
A grizzled Ravenmaster in the heart of war sends one of Odin’s fabled messengers to seek his aid.
How to play:
1) Download the zip
2) Extract
3) Run the .exe
4) Profit
Movement Controls
Use the following controls to fly a raven to Odin! Dodge arrows and avoid obstacles. Aim for your perch at the end of the level.
Esc - In-game pause menu
Enter - Skip cutscenes and credits
W - Pitch down
A - Strafe left
S - Pitch up
D - Strafe right
Q - Roll left
E - Roll right
Patch Notes:
Update 5/6/2023 9:27 PM: This is probably the last bug fix update. All the collisions appear to be working now.
Update 5/3/2023 8:13 PM: Upped the strafe speed, fixed an animation scripting issue, minor graphic fixes, and particle effects to the goals. Options menu no longer works, but doesn't send you to an empty unity scene.
Update 5/2/2023 1:29 AM: WebGL taken down, will t/s tomorrow. The downloadable version works as intended! Enjoy!
Update 5/2/2023 12:30 AM: WebGL build works, but it stalls after you press enter while the cutscenes are playing. If you wait 20-30 seconds the game progresses.
Update 5/1/2023 10:33 PM: Working on a WebGL build. Having an issue with the .exe working. Currently you have to build the project to run it. Should be fixed soon.
| Link | https://github.com/nnesseth/ludum_dare_53 |
| Original URL | https://ldjam.com/events/ludum-dare/53/eyes-of-odin |
Ratings
| Overall | 885th | 3.296⭐ | 29🧑⚖️ |
| Fun | 1092th | 2.741⭐ | 29🧑⚖️ |
| Innovation | 936th | 2.926⭐ | 29🧑⚖️ |
| Theme | 198th | 4.278⭐ | 29🧑⚖️ |
| Graphics | 617th | 3.648⭐ | 29🧑⚖️ |
| Audio | 220th | 3.833⭐ | 29🧑⚖️ |
| Humor | 680th | 2.938⭐ | 26🧑⚖️ |
| Mood | 218th | 3.981⭐ | 28🧑⚖️ |
| Given | 58🗳️ | 37🗨️ |
A few notes: I flew past the castle at the end of the valley by mistake and it kept flying, maybe add a dying/respawn mechanic if you leave the map. And I didn't see any options I could change in the option menu, showed up blank for me.
Do you guys have a discord or a support page with your work? I'd love to check some more out! Keep it up people!
You bring up good points, we appreciate the feedback. I've added these to our bug tracker and we'll push an update once it's fixed. We made the options menu early on and may just remove it, since it doesn't have any use atm.
We don't have a public discord server yet, but we'll consider making one! I'll post updates to this page and on GitHub, so you can track the games progress there.
Thanks for your kind words and honest feedback, it made my day!
Sincerely,
Rocket AKA Nick
@nuin Ik, right. We want the raven in our game to feel strong and agile. They are the Eyes of Odin! Ogfrid will set you straight if you catch a stray arrow. I loved playing with the roll ('Q' and 'E'), too! I often found myself flying around for fun over the weekend, exploring the map. The animations helped the game feel tremendously. We were all super impressed with @Blanky-and-Rocket's work on the model, rigging, animations, and animation scripting, etc., in such a short time frame. It's a tough problem to solve, because it relies on a synergy of creative and logical thought. Bravo!
@thefatgalaboo the music was all made by @Blanky-and-Rocket using BeepBox.co and good old fashion music theory.
Thanks for all the comments, everyone! It brings us a lot of joy to read about how your experiences and think about how they can make us better developers and mixed-media artists.
-Rocket
Thanks for making this game!
Thanks for playing and leaving feedback!
Wish the gameplay was much longer!!!
Great music and voice acting in the cut scenes!
Sometimes i could fly out of the level making harder at first but it is good game!
Good submission in the game~!
Also play my game!
Also, "Options" on the title screen doesn't work, and there's no way back to the title screen from "Credits."
Was the art created for the game, by the way? It looks hand-painted - which is very very nice, given I've seen a game this LD with unsettling AI-generated assets.
Lot of potential and passion though!
Hopefully we'll be able to resolve it soon!
Some tips for improving the controls and feel.
You should bring the camera back and make 2 game objects, parented to crow. First, roughly at the desired camera position. Second - slightly in front of the crow. Unparent camera from everything. Let the camera's position Lerp to 1st game object position with time and let the camera "lookAt" 2nd point - boom, you have a cool following camera! Also you can lerp angle between the camera and the crow, so that it can roll properly.
If you give the crow some inertia and set steering angle to gradually increase while button is held - boom, you have fluent flight mechanics! Sterring the crow now was somewhat hard, but collisions seems to be missing somehow, i think, so I finished the game without any problems =D
Great work, team! =D
@skleembof Haha, a lil jank never hurt nobody. Thanks for playing!
@dexort Thank you! We are always looking to improve and this kind of feedback goes a long way to making us better developers.
Just beware, so it might be unfair to use this music in actual jam build, so you better make a note somewhere, that it was made post-jam. From Russia with love, your Dexort. =D
The flying mechanics could use some work though.
@asfdfdfd careful, I might do more.
@someone agreed, the flight controller is hard but we're iterating on it. thank you!
@commanderstitch haha, yes they are. i found out how to add a trail and couldn't help myself. not sure if it helps or hurts the game, though. helped hide the physics of the arrows not arcing like a real arrow would. atm its a script that rotates the arrow over time, instead of a properly weighted physics object. glad you had a nice experience.
All in all a really solid entry!
Did the options button work? Didn't seem so to me - says jam game all over! I like it!
Few things that could be improved:
- Currently it is extremely hard to die (arrows miss almost all the time)
- There is not enough obstacles
- Increase/decrease speed of raven could be utilized
Also, do you know you can maneuver to fly in wrong direction?
Oh, and I think I nailed a way to win:
