Rescue Rat by Sashalipatov

[raw]
made by Sashalipatov for Ludum Dare 53 (JAM)

Middle Ages. The plague epidemic is in full swing. People are hiding at home and waiting for their medicines, but there are too many victims, and the Plague Doctor does not have time to help everyone. Then he comes up with a brilliant plan...

A Rescue Rat will help deliver medicines! Accept quests, save the townspeople, and most importantly: AVOID. THE PLAGUE. RATS! :rat:

gameplay.gif

Don't forget to expand the game to full screen!

Controls

  • WASD to move
  • F to interact
  • SPACEBAR to continue in the dialogs

Our team

  • Alexander Lipatov (@sashalipatov) - Team Leader
  • Georgy Shkurov (@georgy) - Programmer
  • Nikita Zaborskikh (@p1n) - Programmer
  • Mikhail Avdeev (@mihail) - Game Designer
  • Maria Shitova (@davitta) - Environment Artist
  • Nika Poroshkova (@pnikav) - UI Artist, Articles
  • Maria Alrik (@maria-alrik) - Character Artist

Ratings

Overall 940th 3.229⭐ 61🧑‍⚖️
Fun 1047th 2.853⭐ 60🧑‍⚖️
Innovation 896th 2.991⭐ 58🧑‍⚖️
Theme 502th 3.983⭐ 60🧑‍⚖️
Graphics 357th 4.033⭐ 62🧑‍⚖️
Audio 402th 3.5⭐ 57🧑‍⚖️
Humor 698th 2.902⭐ 53🧑‍⚖️
Mood 478th 3.658⭐ 59🧑‍⚖️
Given 67🗳️ 111🗨️

Feedback

Cresceda
02. May 2023 · 00:45 UTC
Love the artstyle! Heads up; game needs to be played in full-screen on the webgl version to work.
Wolfier
02. May 2023 · 00:58 UTC
It seems I'm not the only one one with a animal protagonist for the Dare.

Is it possible to make a higher resolution map, or a bigger map. I'm largely just wandering around until if find who i'm looking for.
LDJam user 321333
02. May 2023 · 01:56 UTC
I agree about the map (and showing a map at the start to tell us where the people are would be helpful) and the art, and I enjoyed the writing quite a bit as well.
LDJam user 300143
02. May 2023 · 12:18 UTC
афигенный арт! и смешные крыски(когда вертятся и верх ногами)))
MKRaw
02. May 2023 · 13:54 UTC
The art is very nice, the rat keeps rotating and I got lost no knowing where to go
Mary Orlova
02. May 2023 · 16:17 UTC
Мне очень нравится сам концепт срдневековья, очен люблю такое) Красивый арт, клёвые анимации и хорошо, что вы пофиксили то, когда крыска крутится вокруг своей оси, стало лучше играться) Хотелось бы сделать мини карту побольше, чтобы понять как к какому персу добраться, а то я просто брожу по карте и пытаюсь вспомнить кто где находится или мб показывать направление куда идти, нз, но что -то , что облегчит немного нахждение челиков на карте
OmriLahav
02. May 2023 · 16:31 UTC
Very good looking game, well done!
DanielShershnev2Game1
02. May 2023 · 18:03 UTC
Очень всё красиво нарисовано! И игра хорошая!
dianovvv
02. May 2023 · 20:05 UTC
Ваау, очень красивый арт и классная задумка. Я испугалась, когда на меня побежала первая крыска хвхахвх
Kristina25
02. May 2023 · 21:34 UTC
Очень красиво, арт на высшем уровне!
Достаточно объемная и увлекательная игра. За короткий срок у вас получилось сделать крутую игру!)
🎤 Sashalipatov
03. May 2023 · 01:50 UTC
@cresceda Thanks for your comment! It’s true we have few technical issues, but we are improving ourselves.
🎤 Sashalipatov
03. May 2023 · 01:54 UTC
@wolfier Thanks for your comment. At the production stage, we decided that this is the best option for the size of the map. but we take into account your claims.
🎤 Sashalipatov
03. May 2023 · 01:57 UTC
@oter thanks for the comment! We take into account all claims, and we proud for dialogues too)
🎤 Sashalipatov
03. May 2023 · 01:58 UTC
@polinachrr Спасибо за комментарий, мы сами думали сотворять крутящихся Крыс или нет, ахах
🎤 Sashalipatov
03. May 2023 · 01:59 UTC
@mkraw Thanks for your comment! We are improving all the bugs
🎤 Sashalipatov
03. May 2023 · 02:23 UTC
@mary-orlova спасибо за твой комментарий! Странно, летающие крысы всем нравились, лол. Мы пока на этапе тестирования и учитываем все предложения по улучшению игры. Все что ты описала мы добавим в Баттл пасс ахах
🎤 Sashalipatov
03. May 2023 · 02:24 UTC
@omrilahav thanks for your comment!
🎤 Sashalipatov
03. May 2023 · 02:24 UTC
@danielshershnev2game1 спасибо за комментарий, мы старались
🎤 Sashalipatov
03. May 2023 · 02:25 UTC
@dianovvv Спасибо за комментарий, мы так и задумывали )
Alexkik1515
03. May 2023 · 10:13 UTC
Игра проста в ореинтеровке, уже зараннее знаю куда иду, дополнительно очень помогает карта. В целом хорошая работа.
🎤 Sashalipatov
03. May 2023 · 10:56 UTC
@alexkik1515 Спасибо за комментарий!
WimbleBimble
03. May 2023 · 11:21 UTC
Очень атмосферная и красивая игра. Просто 10/10.
Alexkik1515
03. May 2023 · 12:20 UTC
@sashalipatov Хорошо)))
Ntimi
03. May 2023 · 14:33 UTC
Interesting game. I liked your character art, especially the starting panels and the little animations of the people on the map. The characters were hard to find on the map, I guess after a while you remember where every guy is, but especially in the beginning I was wandering around quite a while aimlessly. You captured the mood of a plague-ridden city in the middle ages well, though. The music and art fit well together.
filgreen3
03. May 2023 · 15:01 UTC
Impressed by art style!
WeirdBitGames
03. May 2023 · 15:37 UTC
The art style is so good! I like taht it's set in medieval times too! The music is super chill and the mini-map is SUPER helpful and is a great addition!
sledzik
03. May 2023 · 18:44 UTC
great artstyle!
FreezedIce
03. May 2023 · 18:46 UTC
I'm getting a crash after the opening slides:\
karreg
03. May 2023 · 18:47 UTC
Nice graphics and mood, and an interesting idea that suits the theme very well. Great job !
sbeif
03. May 2023 · 18:48 UTC
I got an error when trying to play after the tutorial ![Screenshot 2023-05-03 203859.png](///raw/7a3/2/z/5b189.png)
After a page refresh however I was able to play. Cool art, fitting music and funny dialogues. I noticed however that I was almost exclusively looking at the minimap, as it made it easier to locate the goal and to avoid plague rats. At the same time though, I think this was making the gameplay less interesting. Perhaps you could consider a different approach, like for example an arrow that points towards the target so that I have to memorize the map a bit and have to look at the main scene.
Braveskin
03. May 2023 · 18:52 UTC
Very cool drawn visual style and concept. Unfortunately I was not able to get any sounds to play so I think I missed out on some music.
AlpalcaLad
03. May 2023 · 19:13 UTC
I'm getting a webGL error of some kind (running it full screen so thats not the issue) Do you have a downloadable as well so I can still check the game out?
Georgy
03. May 2023 · 20:12 UTC
@alpalcalad This is the first time we've heard of such a bug, so we've added a downloadable file to Itch.io just for you.
Georgy
03. May 2023 · 20:15 UTC
@sbeif @freezedice Thanks for reporting the bugs. This error appears if you do not wait for the end of the animation and press the button earlier, we will fix the error soon!
AlpalcaLad
03. May 2023 · 21:20 UTC
Legend thanks. Only possible issue would be the layering was a bit odd for the player. You could stand above the doctor but still be in front which looked aesthetically a bit odd. Really the best criticism i have tho so rly good game other than that
Constantine Vaughn
03. May 2023 · 21:28 UTC
Потрясающий арт!!!!
MaximPes
03. May 2023 · 21:46 UTC
Обожаю средневековье! Сама идея отправить на доставку лекарств крысу шикарна! 10 из 10.
nerdyHerbivore
03. May 2023 · 22:20 UTC
Lovely art and music, when I think even adding a North/South/East/West in the upper right quest dialog would help. Once I memorized where people were it was easier, but I did have to take Licorish multiple times in a row, so I think eliminating a quest from the list once you've completed it would make the dialogue feel fresh each time.

We made a game with rats delivering the plague, so I like to think your rat is in the same universe curing the people on which we're dumping fleas!
soundgnome
04. May 2023 · 00:52 UTC
Love the art style and music. Once I figured out how the game worked I found myself mostly just looking at the minimap and ignoring the rest of the screen until I got to a delivery, which is a shame because the the artwork is so good. I wonder if it would have worked to get rid of the minimap and just have an arrow pointing in the direction of your objective.
Stupid_scarf
04. May 2023 · 07:36 UTC
Я влюбилась в арт (он божественный)...
Но пару ошибок, пока пыталась запустить словила (грустно).
А так очень хорошая работа!
LDJam user 280509
04. May 2023 · 10:51 UTC
Super cool medieval style!

And interesting concept to let a rat deliver the medicine while other rats are delivering plague!
Gone.Done
04. May 2023 · 12:39 UTC
Игра интересная и весёлая, однако меня напрягало всю игру анимация ходьбы, которая постоянно проигрывалась, отдельное спасибо за миникарту, очень помогала)
Dan Allison
04. May 2023 · 12:55 UTC
Really great aesthetics here, very atmospheric too which I think was down to such a strong art style and music. Game was fun, liked the conversations between the rat doc and the other characters and finding the best way around the rats was cool. I eventually died when I decided to try and sneak past one rat only to be chased directly into another!
trASSh
04. May 2023 · 13:18 UTC
Amazing art style and atmosphere! There was a bug when i 1st started the game but after restarting it was fixed!
Igor Minenko
04. May 2023 · 13:20 UTC
wow, such a beautiful game with an interesting idea!
Falk Hoeppner
04. May 2023 · 13:27 UTC
I loved the music and art, they made for a very aesthetically enjoyable experience. The gameplay was limited but good.
lipr
04. May 2023 · 13:44 UTC
good job
kanity
04. May 2023 · 14:15 UTC
The character art is gorgeous, and the atmosphere is well crafted. The carrier rat would go over NPCs (as her model just slides over those who are not part of the quest atm) and it is easy to get lost even with a map, but the concept is great and gameplay is interesting.
Montigor
04. May 2023 · 17:29 UTC
Artstyle and mood are amazing!
DurkaGames
04. May 2023 · 17:33 UTC
We love this UI, very very good art style. Our big respect to @pnikav! For programmers: guys, you should put a flip function outside the moving function, to block rotation of the character back to start position and scale the character collider a bit more. Also we miss a bit more sprites in the animation sprite sheets and, regretfully, there's no interact. Just isn't working, idk why. Overall, very nice entry!
resacaGames
04. May 2023 · 17:35 UTC
Art style was very good, super creepy.
The dialogues were fun! Map was OP tho, like I never stopped looking at it and never crossed a plague rat.
Loved it, great work!!!
kot9
04. May 2023 · 17:38 UTC
Loved the artstyle!
krrror
04. May 2023 · 17:56 UTC
так как я очень люблю крыс, игра сразу запал мне в сердечко. ребята, которые ее создавали, большие молодцы!!
agudar
04. May 2023 · 19:15 UTC
the visuals are very nice, the animations are sweet, but the gameplay is a little difficult, it took me a long time to understand what to do, the monster that was walking around randomly killed me a few times
pnikav
04. May 2023 · 20:05 UTC
@durkagames Thank you so much for your comment, I really tried! I will definitely tell our programmers, we will try to fix what you described :)
FlashViper
04. May 2023 · 20:16 UTC
The art was cool, but I couldn't understand what to do. The monster was hard to see, and by the time I did, they had already bumped into me. I also couldn't find anything to interact with :|
Overall, great artstyle, but the gameplay needs a lot of polish
rekkorize
04. May 2023 · 20:28 UTC
Немного не хватило разнообразия, в целом прикольная игра с приятной атмосферой :)
vafer
04. May 2023 · 20:29 UTC
As all are mentioning it, the art is so good. Nothing to really add. Except maybe lack of some intruction of how to play or what to do excactly. GJ!
Alexascher
04. May 2023 · 20:35 UTC
Визуальный стиль музыка и диалоги отличные! Невольно заулыбался когда запустил. Вижу, что у других комментаторов враги бродили по городу, но у меня они стояли на месте и я их обходил просто. Я выучил имена 4-х больных и заработал 1700 очков
🎤 Sashalipatov
05. May 2023 · 03:17 UTC
@wimblebimble thanks for your comment! We really tried to!
🎤 Sashalipatov
05. May 2023 · 03:19 UTC
@ntimi thanks for the playing! The game is still testing we are really appreciate your comments!
🎤 Sashalipatov
05. May 2023 · 03:19 UTC
@filgreen3 thanks for comment! Our designer are really appreciate!
🎤 Sashalipatov
05. May 2023 · 03:21 UTC
@weirdbitgames thanks! We are trying to impress gamers on this jam by unusual for us setting.
🎤 Sashalipatov
05. May 2023 · 03:22 UTC
@sledzik thanks fro comment! We are really trying!
🎤 Sashalipatov
05. May 2023 · 03:23 UTC
@karreg thanks for playing! We are appreciate
🎤 Sashalipatov
05. May 2023 · 03:24 UTC
@braveskin thanks for the playing! In the mane menu we hanged option “music”)
🎤 Sashalipatov
05. May 2023 · 03:24 UTC
@constantine-vaughn Спасибо за комментарий, наши дизайнеры старались)
🎤 Sashalipatov
05. May 2023 · 03:26 UTC
@maximpes Спасибо, что поиграли! Мы действительно хотели удивить игроков на этом джеме)
🎤 Sashalipatov
05. May 2023 · 03:28 UTC
@nerdyherbivore Thanks! We are still testing the game and improve it. Massage us, maybe create same universe)
🎤 Sashalipatov
05. May 2023 · 03:37 UTC
@soundgnome thanks for playing! We have tested the game and decided that mini-map is the best solution, but we are improving our game!
🎤 Sashalipatov
05. May 2023 · 03:38 UTC
@stupid-scarf спасибо за комментарий! Наши дизайнеры очень рады слышать]! Мы учуявшем наш проект, все баги будут исправлены!
🎤 Sashalipatov
05. May 2023 · 03:39 UTC
@xlores-liang thanks for the playing we are really tried to!
🎤 Sashalipatov
05. May 2023 · 03:40 UTC
@dan-allison thanks for the comment! We are really appreciate that you like gameplay!)
🎤 Sashalipatov
05. May 2023 · 03:41 UTC
@trassh thanks for the playing! We are trying to improve our game! All bugs will be fixed!
🎤 Sashalipatov
05. May 2023 · 03:42 UTC
@igor-minenko Thanks for the comment!
🎤 Sashalipatov
05. May 2023 · 03:43 UTC
@falk-hoeppner Thanks for the comment! Other content will be added in battle pass haha
🎤 Sashalipatov
05. May 2023 · 03:43 UTC
@lipr Thanks for the comment!
🎤 Sashalipatov
05. May 2023 · 03:44 UTC
@kanity thanks! We are still improving our game!
🎤 Sashalipatov
05. May 2023 · 03:45 UTC
@montigor Thanks for the playing!
🎤 Sashalipatov
05. May 2023 · 03:46 UTC
@resacagames thanks for the playing! We are still thinking how improve our mini map!
🎤 Sashalipatov
05. May 2023 · 03:46 UTC
@kot9 Thanks for the comment!
🎤 Sashalipatov
05. May 2023 · 03:47 UTC
@krrror Спачибо тебе большое за комментарий! Мы тоже любим крыс)
🎤 Sashalipatov
05. May 2023 · 03:48 UTC
@agudar thanks for the playing! In the mane menu we created a tutorial)
🎤 Sashalipatov
05. May 2023 · 03:49 UTC
@flashviper Thanks for the playing! We have tutorial in our mane menu!
🎤 Sashalipatov
05. May 2023 · 03:49 UTC
@rekkorize Спасибо что поиграли! Мы будем улучшать игру, ждём ваших пожеланий)
🎤 Sashalipatov
05. May 2023 · 03:50 UTC
@vafer thanks for the playing! We are really trying to make pretty game, also we have tutorial in our mane menu)
🎤 Sashalipatov
05. May 2023 · 03:52 UTC
@alexascher Спасибо за комментарий! Игра может различаться от стиля прохождения) Мы очень рады, что вам понравились диалоги и вы смогли дойти так далеко)
Tyrannas
05. May 2023 · 12:35 UTC
Enjoyable game ! I like the original idea you had for the theme haha "hey guys, lets make a rat delivery service ok ?".
The graphics were great, especially the characters (rat included), lot of details and that's really the strong point of the game for me. For the gameplay it's simple but works well, and there is so much you can do in a Ludum Dare ! I would have loved to have a bit more lore / story during the missions but, yeah as i said, not enough time i guess ! Anyway, well played :)
Acckaya_Sotona
05. May 2023 · 12:55 UTC
Арт хорош, но так и не понял как играть и что делать кроме как бегать по локации
XeduR
05. May 2023 · 17:43 UTC
Like someone else had mentioned, if you don't wait for the intro slides to finish and just click on "continue" as soon as you can, the game crashes.

The art style is nice and the music is relaxing and fits the setting. I think the game could have benefited from a compass that directs the player to their destination. The camera should have also been pushed a bit further as there were a few instances where I died to a rat that was under the top right UI. I died before I ever saw the rat.

Edit:

I just saw the message in the description above about playing the game in full screen. It does improve the experience, but you should try to make the UI scale for smaller viewports as well, especially if its playable in the browser.

This was my initial view:
![image.png](///raw/216/82/z/5b66c.png)
AlexSolonnikovP4
06. May 2023 · 09:58 UTC
A very interesting game with an interesting story. Nothing knocked out of the flow state. Great job!)
Antoine Aubert
07. May 2023 · 14:43 UTC
The game is pretty good. I like the medieval vibe but maybe adding some dialogue at the beginning of the game with the doctor would have been more immersive.
I would have loved to have more indications and choice of deliveries, and not just look at the mini map to find the characters and stars.
But great job, the graphics are really goods and the game works well !
Rakowu
08. May 2023 · 18:19 UTC
I think the art is really good. An option that you can show and hide the quest panel would have been good so that you have more visibility. An info button like when you hand in the quest would have been good for the doctor. I didn't know what the window was at the top right at the beginning, and then I understood that the doctor gives me missions. An exclamation mark to show "hey i'm giving you a quest" would have been an advantage. I like that the plague rats give up the chase after a while. i also find the fact that there are dialogues a sweet detail. Music would have been good too :D
ellaris
14. May 2023 · 11:21 UTC
+ Interesting game, I like the atmosphere.
+ I think the minimap was too useful, it had much more information than the screen, so I just looked at the minimap the entire time. Maybe have the destination indication show up on the edge of the screen or don't show the plague rats on the minimap and reduce their trigger range.
+ There seemed be no end to the game (no timer), just free wandering (no max delivery number), and the plague rats were always in the same place (only followed the player), so after you learn the routes to the people it became pretty repetitive.
+ I found it weird that when getting close to the delivery recipient you got the conversation, which sometimes even mentioned something like give it to me or thanks, and you didn't drop of the "goods". I think you should drop off the delivery when the conversation begins, and then you can have the conversation trigger on proximity or button press.
+ Some of the conversations were confusing, and I think they triggered randomly but there weren't too much available because I got like the same conversation 3 times and then a different one? if that's the case, maybe have it be less random and trigger the conversation that hasn't been seen yet or has been seen the least amount of times.