Delifery by Gog
A dungeon crawler where you are a post worker trying to deliver his most dangerous document yet.
| Link | https://gog-dev.itch.io/deliferygame |
| Original URL | https://ldjam.com/events/ludum-dare/53/delifery |
Ratings
| Overall | 1042th | 3.067⭐ | 32🧑⚖️ |
| Fun | 917th | 3.05⭐ | 32🧑⚖️ |
| Innovation | 1160th | 2.467⭐ | 32🧑⚖️ |
| Theme | 1057th | 3.233⭐ | 32🧑⚖️ |
| Graphics | 893th | 3.15⭐ | 32🧑⚖️ |
| Audio | 689th | 2.769⭐ | 28🧑⚖️ |
| Humor | 622th | 3.019⭐ | 29🧑⚖️ |
| Mood | 933th | 3.111⭐ | 29🧑⚖️ |
| Given | 30🗳️ | 40🗨️ |
and i cant find pause button
Control is bit hard (I think, with mouse shooting it will be better), but I think it's the part of hardcore.
Graphic is funny. =)
Good job!
A couple of Quality of Life things you could implement next time is just a simple pause menu or a way to exit the game with the escape key.
As for art I think the art was pretty good and the music was good if not slightly repetitive. All in all really good for a first jam game.
- minimap to see where to go (actually i have to be along wall to see exit coridor)
- Indicator of taking damage (make sprite visible on/off rapidely for example, or add red filter on it)
- A little of background object
- a travel at the begin to know the global directions to go (or an arrow in the good direction)
But it's largely playable !
For me the main things in Game Jam:
- If you are tired, sleep, even a little 😉 It can boost your productivity!
- Make the simplest prototype possible, the most basic! and improve the gameplay by adding elements or adding mechanics later.
- Make the code as fast as possible (possibly dirty), you may create bugs but they are not directly visible and should not have too much impact on the gameplay
- Depending on the game jam, you can prepare some things like export options... project files, anything external to the game, but you have to check the rules before doing it.
- Consider using a template like the singleton (very useful for creating a game manager, for scene changes, gameplay or mechanics).
I hope these little things are usefull for your next time ! You did it, well done 😁 !
I hate that I still have to press WASD, otherwise my character just stares down and I still have to move. I even miss the end game button. The music is a bit repetitive, but not terrible
Other than that, it was fun to play. I'd like to play it a little longer. Maybe I will :)
However I did find it a bit difficult due to one issue, when I stop moving my character automatically starts looking down thus making the envelopes shoot down.
But overall, a good experience.
The music's a little repetitive, could use a better melody there perhaps.
Sprite art's great, overall a solid game
The more games you make the easier it becomes to predict how long it'll take you to complete specific tasks, which makes time management easier. My advice is to spend more time planning and to make sure you get enough sleep during the jam. It might be fun to treat this like a marathon and try to pull all-nighters working non-stop, but that never leads to better results. I did that my first couple of jams, and can vividly remember staring at the computer at 4am being completely unable to follow any of the code I wrote.
Fun little game! I really feel like it would benefit with a tiny bit more juice! Like some score points when you kill an enemy or maybe a timer to add some pressure or something. But this is just me nitpicking! A solid entry my dude!
Good work!