Space Postal Service by bad_fetus
Deliver space cargo.
Windows only. Run "RUNME.exe" to play.
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Sound by Felin.
Project setup and some early code by oggeloppe.
Physics, design, and most of the code by me.
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Ran out of time, so the levels are very jank. Was supposed to have dev times and a medal system for time but didn't manage in time.
Controls in the pause screen.
Ratings
| Overall | 1100th | 2.95⭐ | 32🧑⚖️ |
| Fun | 917th | 3.05⭐ | 32🧑⚖️ |
| Innovation | 720th | 3.183⭐ | 32🧑⚖️ |
| Theme | 974th | 3.417⭐ | 32🧑⚖️ |
| Graphics | 989th | 2.817⭐ | 32🧑⚖️ |
| Audio | 704th | 2.69⭐ | 31🧑⚖️ |
| Given | 31🗳️ | 44🗨️ |

Also woops, the music doesn't loop. 🤦♂️
Everything I say below is in my opinion.
- The spaceship is a bit hard to control, and if we touch the ground horizontally, we're stuck and cannot move anymore. [Screenshot](///raw/1cb/95/z/5a997.png)
- The music doesn't really make think of the space. Of course, you did a really great work in the short amount of time, but let me give you some ideas in case you want to improve what you did.
Maybe you could have used some sin waves or other basic waveforms with delay, some really ambient pads with reverb to get a sound that really makes think to the space in my opinion.
- Also, that would have been cool to have a sound when you boost.
and rest is just about adding content c:. I didn't play every level, but some ideas for new obstacles: portals (like in Portal), lasers (that periodically activate and destroy the spaceship on touch), etc.
But otherwise, it is good. Don't stop.
Good luck for the next ones ! :thumbsup:
Overall I had a really good time, I like this type of game and this one really reminded me of the old retro arcade game Lunar Lander.
A few points of feedback:
- Would have been nice if the music played continuously. I liked it while it was there, but once it stopped things got eerily quiet.
- A hotkey to restart the level instead of having to open the pause menu each time you fall or crash. For a game like this where failure is frequent, being able to quickly start over is vital and could otherwise be a cause for a lot of frustration.
- Some feedback on how fast is too fast. Was hard to know if a crash into a wall would lead to death or if you'd be fine since there was no way of knowing what the speed threshold was.
Even though there were only a few levels, there was still some nice variety in their types. Some had a focus on being tricky to maneuver, others were focused on speed.
Keep it up! I would gladly have played more! :thumbsup:
Some more polish and this would be a great little mobile game.
It would have been nice to restart with a keypress rather than menu > restart.
Great job team!
I really wish that the competition could give the development team more time. But please don't be discouraged, your work is already great! Thank you for bringing us such an excellent game!:hearts:
I missed the hot key to restart a level. Also the background music faded (or stopped) after a while, leaving the game with no audio what so ever.
nonetheless a good entry.
My main gripe is that once I tip over (which is really easy to do), I can't turn myself back, and if I go too fast (once again, I accelerate really quickly), I will die. Also some times the boxes go out of bounds.