Drone Delivery Service by jclardy
Be the fastest delivery drone in this simple 2D physics based drone flying simulator! This is my first game built with Godot, and my first LD entry.
No audio and didn't get to add in a lot of gameplay elements I wanted, but the core mechanic I wanted to put in is working and I think it is pretty fun.

| itch.io | https://swiftfoxsoftware.itch.io/drone-delivery-service |
| Source Code | https://gitlab.com/jclardy/drone-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/53/drone-delivery-service |
Ratings
| Overall | 279th | 3.258⭐ | 33🧑⚖️ |
| Fun | 216th | 3.355⭐ | 33🧑⚖️ |
| Innovation | 280th | 3.097⭐ | 33🧑⚖️ |
| Theme | 130th | 4.048⭐ | 33🧑⚖️ |
| Graphics | 317th | 3.048⭐ | 33🧑⚖️ |
| Humor | 311th | 2.185⭐ | 29🧑⚖️ |
| Mood | 362th | 2.534⭐ | 31🧑⚖️ |
| Given | 36🗳️ | 40🗨️ |
I like that the level stays even when you die, if it did reset, that would be way too brutal!
@kykypy3o8 I'm considering it - I have a lot of ideas for level designs and more gameplay elements.
@remus Yeah - I didn't want to get to fussy on the physics at the expense of submitting something, but there is a lot of tweaking needed on the crane setup.
@lee-martin-77 Thanks, I'll check it out!
@yorsh Thanks! Yeah for sure, especially on level three where you can just drop straight down onto the box. This is my first physics engine based game attempt so the rope physics are a bit of a quick hack with small segments and pin joints.
This is neat, good work!
I was only a little confused at the start about what made the game "game over" as it would happen when I touched a wall but also wenn I picked up the box sometimes.
The design of the drone is cute and the physics of the grabber and box was well done. I could see myself playing more of this until I broke my monitor or keyboard from frustration!
Not sure why you put in the gametime in the top left corner, is that some extra score?
I wish the controls were just tiny bit smoother. However, I understand that we don't all play on gamepads :video_game:
Good job!
@kierogi Thanks - and yeah I think some of the backgrounds have some issues. Originally I had flat color backgrounds, but if you flew into the middle of a level you had no sense of speed or direction, so I quickly tried to add some patterns to the tiles.
@mikoziq Yeah - the original intent for the timer was a simple high score mechanism, fly more dangerously and succeed with a lower time.
@lenan Yeah with more time I would have probably done a zoom mechanic at the start of the levels - show the whole level, then zoom into the player.
@tempestcognitor Part of the inspiration for the game was those cheap tiny drones that you can fly for a few minutes before the props break off :)
@milq Thanks! Unfortunately didn't get around to keyboard controls for the menu.
controll feelings are nice ,level design are good, nice work,adding more details might be better,like the fan speed can change with input,ps: rope might have some bug